Staredit Network

Staredit Network -> UMS Showcase -> Official A&o Saga Thread
Report, edit, etc...Posted by .Coko[CK] on 2004-08-12 at 19:45:47
Nonsense pay for it, you cheap so and so, therefore you can get your own board and everyone else can go there and leave us small old SEN community alone!
Report, edit, etc...Posted by Golden-Fist on 2004-08-12 at 20:19:30
I have a website ^_^ it sucks though....heh.....ehheh
www.nxp.com/games
thats mine. Yeah thats rarely updated smile.gif[/random]
Report, edit, etc...Posted by Vindexus on 2004-08-12 at 20:21:35
For web designing here's a sample of my "work." I took an HTML class last year in Grade 11 after I made this site.

www.freewebs.com/vscript
Report, edit, etc...Posted by Nozomu on 2004-08-12 at 21:22:47
I think you announced the beta tester thing too early, Tux. You should just approach the guys who know what they're doing with PMs or something.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-12 at 23:13:58
QUOTE
yeh the trailer is the best ive seen and i cant wait till the movies come out but in the future i hope i an b a good friend of tuxedo


It's not a movie...
Report, edit, etc...Posted by Felagund on 2004-08-12 at 23:38:55
LoL, that is your classic Silent[Wolf] spam. Somebody do something about it! Oh yes; Tuxedo, choose people you know what they're doing (you know who). Not the people that go "Pick me! Pick me!"
Report, edit, etc...Posted by starcraftsupernoob on 2004-08-13 at 01:03:53
QUOTE(Vindexus @ Aug 12 2004, 01:20 AM)
Um, those sound files are mp3, which can't be imported into staredit, you stupid noob. God, don't pretend you know what your talking about if you think staredit imports mp3. Jeez. </noob>
Edit: Above is a feeble attempt at a joke.
Sorry, I had to do that.

For deciding wether it should be single or multiplayer, I think you should test it out in the demo and see how that works, then decide from there.

Download Accelerator Plus isn't working so I can't check out those mp3s, but custom music would kick freaking ass.

Can you tell us a little more about gameply.

dude u can just convert mp3's to wav.'s ...
Report, edit, etc...Posted by Screwed on 2004-08-13 at 01:23:17
I only read tuxedo's opening post.
I can help with the terrain. That's what I'm only good at.
Report, edit, etc...Posted by Vindexus on 2004-08-13 at 04:42:14
QUOTE(starcraftsupernoob @ Aug 13 2004, 12:03 AM)
QUOTE(Vindexus @ Aug 12 2004, 01:20 AM)
Um, those sound files are mp3, which can't be imported into staredit, you stupid noob. God, don't pretend you know what your talking about if you think staredit imports mp3. Jeez. </noob>
Edit: Above is a feeble attempt at a joke.
Sorry, I had to do that.

For deciding wether it should be single or multiplayer, I think you should test it out in the demo and see how that works, then decide from there.

Download Accelerator Plus isn't working so I can't check out those mp3s, but custom music would kick freaking ass.

Can you tell us a little more about gameply.

dude u can just convert mp3's to wav.'s ...

I'll have to say is that you missed this line...

QUOTE
Edit: Above is a feeble attempt at a joke.


Didn't I see you on USWest playing a helms deep map with crappy terrain? Think that was you.
Report, edit, etc...Posted by starcraftsupernoob on 2004-08-13 at 14:06:38
biggrin.gif YUP THAT WAS ME and hell ya that terrain was crappy mad.gif ranting.gif mad.gif ranting.gif
***(i didnt make it)***
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-14 at 02:51:45
Hm, hey Tux. I know you dont know me but, Im definitly interested in being a beta tester, I know SC map-making inside out. I dont know if Id be available enough to help with actual work/terrain on the map (thats my strong area), as I am also working on the FF7 World series with Killer, and I have an original-RPG in mind I might start piecing some work/ideas together on. Send me a message sometime if you want. My bnet account is Hashmalum (Useast)
Report, edit, etc...Posted by Tuxedo Templar on 2004-08-16 at 04:10:46
I'll choose beta testers based on skill, availability, comittment, and experience. For the functionality portion I'll only ask people to try and find creative ways to break it, but after that I'll seek more serious and experienced testers for gameplay and ideas.

Anyway, here's a bit of explanation on how the gameplay system works (as planned so far):
There are 4 players. Each player starts in their default gunner mode (defiler, ala THD), and with a basic single shot weapon (haven't thought of a creative name yet). They each have a menu accessible by moving a unit in cardinal directions to points on the minimap (by clicking the minimap), for a total of 8 options.

The menu tree so far is layed out as such (only branches; no leaf options except in the main root menu):
  • Revert Mechan/Recall Droid/Switch Weapon...
    • Bullet-based
    • Launcher
    • E-Type
    • P-Type
  • Mechan Menu... (AKA transforms)
    • Droid menu
  • Tool Menu (a sort of spell casting system)
  • Item Menu (guess)
  • Options...
    • Set Quickselect Slots 1 and 2 (a handy way to avoid fishing through menus for frequent options)
    • Set Drives A, B, and C (C available only after later game upgrade)
    • Set default weapon (weapon that'll be used when shot conflicts occur)
  • Quickselect Slot #1
  • Quickselect Slot #2
  • Help
I won't list specific options, mainly because I don't have them all finalized yet, but a lot of it will just have to be explained later anyway when I can finally get the backstory posted up, etc.

Anyway, in a nutshell, beyond gunner mode (which I already outlined), there's the Mechan menu, which allows you to transform for limited amounts of time into a variety of portable mechan units (in addition to an ability which lets you hijack existing mechan units/buildings in the game). There's also the droid submenu in that, which allows you to deploy several proxy-operated spellcasting units to do your bidding (your main unit remains motionless while one is deployed).

Next, there's the Tool menu, which is basically a d-web targetted spell casting system of sorts (though the concept of "spells" is too wonderfully vague, so I'm going to give it a "real" kind of implementation). "Tools" are basically a way to inflict seemingly abstract effects to objects in an environment, such as heat, electromagnitism, gravity, radiation, pressure, vacuum, and for those who don't give a damn, a nuke tool which costs an exorbitant amount of energy per cast (for some of that "indescriminant justice" we all love from time to time). There will also be a stealth mode tool (Transparency Field) that you acquire in a story event at some point in the game, which'll come in handy during some missions.

The items are pretty self explanatory, but you do have a limited inventory so some budgetting will be needed. Inventory can be expanded with upgrades.

Lastly, there's the so-called "Drives", which are basically something akin to FF-standard relics/materia/whatever that do various things such as increase your energy recharge rate, expand your inventory, power up certain weapons, etc.


So yeah, that's basically it. I'll post more about it later when it's nearing completion.
Report, edit, etc...Posted by Daigotsu on 2004-08-16 at 06:44:43
Can't wait for the release, hmm weird how alot of game always come out somehwere around fall...
Report, edit, etc...Posted by Golden-Fist on 2004-08-16 at 06:46:22
QUOTE(Tuxedo Templar @ Aug 16 2004, 03:10 AM)
I'll choose beta testers based on skill, availability, comittment, and experience.

So basically ur friends ppl from clan U and ppl who made AWESOME GURU MAPS!
ok

Thanks for the new info ^_^
btw your white tiger avatar is better =/
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-16 at 09:16:15
Your beta testers should be people who give good feedback and find the bugs/screw around with your maps. And who do you know that screws around more than me?
Report, edit, etc...Posted by .Coko[CK] on 2004-08-16 at 10:03:23
I would take a group of about eight for first testing, just to try everything out when possible, done on their ability to give in reports, which include a lot of detail, show real helpful comments and try and do as much as possible to ruin your map and find errors.

For later testing, go with four extremely talents individuals, all together and have them all try and do certain things at the same time, and they can provide ideas for getting around such problems, when they arise, because something can be done once easily is hard to do with more than one.
Report, edit, etc...Posted by Bringer on 2004-08-16 at 10:14:13
Why you all begging to be beta testers? Well lots of u. I wouldnt even use eight. I would use Four. I would get a idoit bnet person they find the stupidest errors sometimes. Two average people b.c there average and its fair and experts are too worried bout high fancy stuff to notice errors average people would, and then one expert to catchy the fancy problems and knows how to fix them. Of course what you mean by expert a expert map maker or an expert glitch finder or maybe an expert player lol so be more specific for people like me that like specifics. And your white tiger was better that kitten just looks gay huh.gif
Report, edit, etc...Posted by Xeno on 2004-08-16 at 10:26:40
No way! That's some Grade-A pus*y in his avatar... wink.gif

[/horriblepun]
Report, edit, etc...Posted by Bringer on 2004-08-16 at 10:54:36
You sick little man helpsmilie.gif
Report, edit, etc...Posted by Paella on 2004-08-18 at 22:46:24
since defilers are going to be the main characters, do you get diff types of weapons, but they are fired in the same way?
Report, edit, etc...Posted by Tuxedo Templar on 2004-08-18 at 23:24:37
The gunner mode has some 20 weapons planned so far. There will be bullet weapons, such as shotgun, normal, akimbo (double shot, in other words), 3 different automatics, and a vulcan cannon (think the minigun from THD on steroids). There will be launcher weapon types, such as standard ballistic, explosive projectile, scatter bomb, homing missile, and the ultimate weapon: the malevoltic shot, which I won't disclose just yet. Then theres the energy/misc weapon category, such as lasers, plasma, radiation, incendary, and even nuclear shots. There is one more category of weapons, but they're not really "guns" in the conventional sense and I won't disclose what they are until later on, since it ties in with the story.

All in all, a lot of work, but definitely a cool product once its done!
Report, edit, etc...Posted by Revelade on 2004-08-18 at 23:37:00
What I'm interested is how you will pull the defiler shot system when theres multiple players... Of course, I assume that you will use an ammo system, but since there is no possible way to detect whose dark swarm is whose, unless by proximity to the nearest player...

There's always Disruption Web if you want to expand further options.

I commend you Tux for taking the Swarm Fire system to RPG heights. I originally thought it would stay as a gimmick for smaller maps... but making a RPG with this system, the possibilities could be phenomenal...

I assume this RPG will take place in the future and it seems to be advanced in terms of battling. I am wondering how battles will take place... Will players contact an enemy an be sent to their own "Battle Arena"? Of course teamplay can't be used because of the player 12 swarms... but your ammo system could work.

I hope this RPG does introduce new elements of mapping because we already know it's pushing limits of already known features.
Report, edit, etc...Posted by Paella on 2004-08-19 at 00:11:32
Will this map be B.net playable or downloadable? It seems like it is going to be very large, what are your estimates? Also, remember to use some SCFree sounds, a lot of the weapons sounds are very useful. with 20 different weapons, how will you change to and fro?
Report, edit, etc...Posted by Moogle on 2004-08-19 at 00:19:08
How much gameplay is in map so far Tux? 20% ? or something ..

Off Topic: 200 Post happy.gif YAY (sigh) 50 more to elite.
Report, edit, etc...Posted by Tuxedo Templar on 2004-08-19 at 14:24:02
None mog. Still plugging at the functionality demo, so only the outline of gameplay do I have finished so far. The scary part is that despite the obvious faults with the gunner system, there WILL be coop going on, and I know just how to do it. I posted earlier (though I think it was on blizzforums) about how to handle shot conflicts, and I figured a method that works on probability based on many factors, such as proximity, who made the most recent shot, ammo left in each player's clips, and distance of new shot from previous one (and whose it was). I'm halfway done with that (lots of work). We'll see how well it turns out in the functionality demo, though.

The battle system is RT, or in other words, things will pop up and you shoot them before they get you. Because of the multitudes of monsters (there will be a LOT), it won't be as simple as picking your favorite weapon and camping in one spot. Some monsters may use strategies like staying out of range of your shots, or retreating when overpowered, etc. Others simply have certain properties, such as invulnerability to bullet, or energy weapons, or may require a certain tool (spell) to be made vulnerable, etc. One of my favorites so far is the forest spider (spider mines), that you can only detect when they pop up to charge you, forcing players to inch by or else get overwhelmed.

As for download, this will be both single and multiplayer compatible, but I may release two versions (with and without music). As I said, this may get divided up into 2-3 maps, in which case I'll be sure to add a continuation system of sorts (allowing you to "save" your progress). I won't disclose how it will work, though (to prevent cheating).

EDIT- Calling all terrain people. Opening for terrain concept designs here. Free for everyone.
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