QUOTE(PwnPirate @ Jan 29 2007, 12:29 AM)
What does that first part have to do with the consumer? Not like it would stop any games from being made if that's what you're getting at. The PS3 has superior hardware in comparison the the Xbox 360. Most of the games on the PS3 (such as Fight Night, Killzone, and Resistance) are reputed for having higher-quality graphics with a truly "next-gen" console feel, while most Xbox 360 games just seem like slight face-lifts that would otherwise have happened in the natural timeline of the original Xbox. The PS3 is statistically favorable in terms of CPU and memory for obvious reasons. Even with these, as gamers we know that flashy graphics and fast frame-rate don't make a good game. Blu-ray allows games to be much larger and have near unimaginable horizons in terms of vastness, with it you won't be seeing any overly detailed football game with 2 hours of life. In terms of price to quality ratio you will undoubtedly get your money's worth after your first few games. In fact, aside from statistics, the wealth of gaming experience that comes from the PS3 itself makes it even more profitable than the Xbox 360. The PS3 is just plain stronger than the Xbox 360, that is solid. It isn't surprising considering that it came out several months later in comparison to a certain overly ambitious company that caused the malfunction of many units and resulted in a poor quality product.
As for that last part, I was generalizing.
/end rant
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Actually it does, and that's why PS3 is losing it's exclusives. Not only is programming on the PS3 harder, they don't have as good SDKs(I think thats what they are.), and programming on the Blu-Ray ends up taking a lot of time, and by the time the game is done the game is already out of date graphics/engine wise. It's much more expensive to program a game for the PS3, that's why programmers are shying away fron it. SPEs are much harder to program than the PPC processors the XBOX360 has.
Actually, the XBOX360's hardware is just about equal to the PS3 in some parts, and others it's just better. For example, the PS3 is very good at geometry, those SPEs can crank out the vertrices and stuff, but for textures, detail, etc, the XBOX360 wins.
Where did you get that info from.. ever see Gears of War, or Oblivion on XBOX360? Not like graphics are what makes a game fun anyway, and I would opt over the gameplay that the XBOX360 will have and the PS3 wont.
Also, the XBOX360, in terms of memory also defeats the PS3. The XBOX360 has 512mb shared between the GPU and system, which ends up being better than the PS3 which has 256mb addressed to each. If the CPUs aren't using some, and the GPU needs some, the XBOX360 can give some to the GPU, however, the PS3 cannot. Also, the XBOX360 has 10 mb of very high speed memory, eDRAM, very similar to a L2 cache on a processor. The eDRAM helps for stuff like antialiaisng, etc.
When games are much larger, they become more expensive to make, and in turn become more expensive to buy. Not only that, but there is no problem so far with the amount of space a DVD offers game developers. Have fun paying 90 dollars for games.
/ftw.