Staredit Network

Staredit Network -> Concepts -> Making an Anaconda(snake)
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-08 at 19:46:27
Do

conditions:

always

actions:

create 1 unit at location w/e
kill all unit w/e for player w/e
move location X to observer owned play player w/e
preserve trigger

(have hyper triggers too)

Now when they move the observer, it will make lots of death, and if you use a unit that leaves stuff for a while like a marine or hydralisk or dragoon, it will look really cool and look like it's moving. Only problem is you can walk on top of the behind of the snake, but it still looks cool.

(this trigger I found form teh tremors 1.2 map, then don't feed the snake.)
Report, edit, etc...Posted by (U)Bolt_Head on 2004-09-09 at 02:48:13
Does this help?

(hope its the correct version, i don't have SC installed so i can't check now)
Report, edit, etc...Posted by Kenoli on 2004-09-09 at 03:09:40
I had to move around a bit before it started working right. And If you loop around a time or two you can get the 'tail' stuck on itself. Other than that it seems to work fine. Oh, and it looks wierd.
Report, edit, etc...Posted by Carnorus on 2004-09-09 at 08:50:56
I like the idea of an ultralisk as the head, but an Ultralisk is a lot faster than a Reaver...
Report, edit, etc...Posted by (U)Bolt_Head on 2004-09-09 at 13:21:57
QUOTE(Kenoli @ Sep 9 2004, 02:09 AM)
I had to move around a bit before it started working right. And If you loop around a time or two you can get the 'tail' stuck on itself. Other than that it seems to work fine. Oh, and it looks wierd.
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It get stucks when you turn to strongly. I didn't bother putting the effort in to fix it, i only made it to prove it possable.
Report, edit, etc...Posted by Psycho]aD[ on 2004-09-11 at 16:15:20
havent u ever played the game dont feed the snake?? its an observer and where ever it goes a trail of hydras follows its so it looks like a snake and it has to run over guys with the observer
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