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Staredit Network -> Portal News -> SCMD2 Screenshot preview
Report, edit, etc...Posted by Kow on 2004-09-08 at 15:56:29
i wish html was back...

looks grate! like frosted flakes! keep it up! will this one have a reasonable trigger editor?
Report, edit, etc...Posted by Clokr_ on 2004-09-08 at 19:35:08
QUOTE(Suicidal Insanity @ Sep 8 2004, 12:41 PM)
taskmanager doesn't show the path tho, its just part of a secret project
[right][snapback]68725[/snapback][/right]


Too much secrets disgust.gif
Report, edit, etc...Posted by SI on 2004-09-09 at 00:25:43
QUOTE(Kow @ Sep 8 2004, 02:56 PM)
i wish html was back...

looks grate! like frosted flakes! keep it up! will this one have a reasonable trigger editor?
[right][snapback]68852[/snapback][/right]

You can already preview the trigger editor, the basic idea of it will stay the same later on, the interface and features will be improved however.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-09 at 00:51:29
QUOTE
still wrong...


An unprotector?
Report, edit, etc...Posted by SI on 2004-09-09 at 08:18:56
QUOTE(DT_Battlekruser @ Sep 8 2004, 11:51 PM)
An unprotector?
[right][snapback]69275[/snapback][/right]

nope....
Report, edit, etc...Posted by Clokr_ on 2004-09-09 at 13:04:02
QUOTE(Suicidal Insanity @ Sep 9 2004, 01:18 PM)
nope....
[right][snapback]69344[/snapback][/right]


Is it map making related? modding related? or not related with that things?
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-09 at 17:16:16
Hmm... SCMDraft 1?
Report, edit, etc...Posted by Yoshi da Sniper on 2004-09-09 at 17:20:00
I managed to get a peak at SCMdraft. Its looking AWESOME and will no doubt be the tool of choice for 90% of map makers. We've all been waiting a long time, but its worth it!
Report, edit, etc...Posted by Stereo on 2004-09-11 at 16:49:30
QUOTE(Suicidal Insanity @ Sep 8 2004, 01:14 PM)
no, I removed alot of the code because I did not like it, now most of the removed code has been redone with a much nicer structure. Also the old code was not multithreading safe and was all run in one thread, now I have multiple threads to have the core engine be more responsive even when drawing or animating lags
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At last I wont click the mouse to make something, then move the mouse away and have it create where I moved the mouse? biggrin.gif
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