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Staredit Network -> Concepts -> Secrets for UMS maps
Report, edit, etc...Posted by Urmom(U) on 2004-09-19 at 19:49:54
i like when people do the random secrets using triggers. if a newbie tells another then when he plays it wont be the same. this makes it a lot funner.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-22 at 15:15:28
Sometimes, if secrets are too well known, the map is ruined. (Ex. Grocery Store Wars [most versions]) people instantly go to the area that allows them to get the "Pissed off Flying Crab" and just run around killing things for an hour... mad.gif crazy.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-25 at 13:59:14
Secrets make some maps even better giving then another aspect but if a noob makes secret most of the time its ruins the games so if you want to make secrets make shure you hide them good and that they arent too helpful like a 9999hp and 9999 atk hero in a RPG.
Report, edit, etc...Posted by Urmom(U) on 2004-09-26 at 18:23:06
well in the rpg im making right now im including a forest and one of the trees is a sprite that you can walk through opening up a secret path where you get lots of exp. Clever heh?
Report, edit, etc...Posted by IDontChat on 2004-09-26 at 20:05:39
Maybe the secret can just be something funny happening. That's what I'm planning to put in my under-development map SSH_SC.

EDIT:Doh! Screwed up the grammer again.
Report, edit, etc...Posted by illusion(SS) on 2004-09-26 at 21:02:54
hmn. you guys have given me some ideas fo rmy currently in production rpg. liek the alterivive ending, and the sprie walkthroguh tree. but me personly, i dont like haveing to much secrets im my maps. i just like maby one or two that dont to too much but like give you some item or maby a little money.
Report, edit, etc...Posted by iamandragon on 2004-10-04 at 11:02:23
I concentrate on the main storyline so much that I don't even have time to make 'secrets'
BTW it will be weird for my RPG map to have any secrets, cux it's based on my friend's fiction, so if I make secrets...anyone who read that fiction and played the map will come and nuke me...which is not funny(tongue.gif)
Report, edit, etc...Posted by Staredit.Net Essence on 2004-10-04 at 18:18:14
Sometimes I base them on my own fiction, and do w/e the heck I want with it. I really like that sprite idea. I like some good and some bad secrets, like going in fire hurts you, and there are mines in front of items or something, but also extra money or w/e. Another secret I like to use is giving cheap crappy units, but good enought to kill a few units. Good decoys.
Report, edit, etc...Posted by Dabbu on 2004-10-07 at 09:43:40
When I first read Dan's opening to this topic I got the impression that he wasn't just talking about secrets in the conventional sense. I think he also meant secrets like personal touches in making maps. This could be anything from the style you name your units to referencing something from a retro game (like quest for glory 1). For people who get the reference it might give them a hint to something extra they could do and get rewarded.

This might sound really wierd.. but failing the map has the potential to be fun. It has to be done right though. Say the players are half way in the map and then they realize they won't make it because a new threat comes up.. and perhaps a unit they didn't bother to make can save them.. they die, change their strategy and go through the map again (which was hopefully enjoyable) and feel good about preparing for what's coming.

The raccoon city map was like that, you had to rethink the way you play every so often.
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