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Staredit Network -> Portal News -> Starforge 2.2
Report, edit, etc...Posted by .Coko[CK] on 2004-11-07 at 15:38:31
When you change them in X-Tra Editor and view them with the Unit Names they are changed, so just do it that way. Copy is over with SCMIE.
Report, edit, etc...Posted by BeeR_KeG on 2004-11-07 at 17:02:36
QUOTE(ShadowBrood @ Nov 7 2004, 03:41 PM)
Ok Heimedal here's a list of things that probably should be fixed or modified:
-Turn autosave on/off
-Better Iso terrain  tongue.gif
-No more annoying set players as inactive thing make SF do it automatically like SCXE
-Fix triggering system on older OS like Windows 2k Pro.  It deletes the trigger whenever I create it.
-Make custom unit names appear in the unit placement box
-Keep doing a great job on SF

That's all I hope you take this into consideration.
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Even though I'm not a programing dude, I think that the things that are bolded are a little bit too much for the current StarForge and you will have to wait till a completely new version comes out with the code re-done entirely for those areas.
Report, edit, etc...Posted by dust_core on 2004-11-08 at 08:41:11
Hey, finally, an extra-ordinary editor has been fixed some bugs.
Hey, this is a great help to me, thanks


My Webpage



[progress]50[/progress]
Sword of Reaver Chronicles
(working on the triggers and arranging units)
Report, edit, etc...Posted by .Coko[CK] on 2004-11-08 at 09:18:15
QUOTE
(BeeR_KeG[eM] @ Nov 7 2004 Yesterday, 11:02 PM)
QUOTE
(ShadowBrood @ Nov 7 2004, 03:41 PM)
Ok Heimedal here's a list of things that probably should be fixed or modified:
-Turn autosave on/off
-Better Iso terrain  
-No more annoying set players as inactive thing make SF do it automatically like SCXE
-Fix triggering system on older OS like Windows 2k Pro.  It deletes the trigger whenever I create it.
-Make custom unit names appear in the unit placement box
-Keep doing a great job on SF

That's all I hope you take this into consideration.

Even though I'm not a programing dude, I think that the things that are bolded are a little bit too much for the current StarForge and you will have to wait till a completely new version comes out with the code re-done entirely for those areas.


Actually the second issue would require Heim to consider what parts of the libraries and, likely external, files he uses which may not be part of older OS. Better Iso, how do you mean?
Report, edit, etc...Posted by Lisk on 2004-11-08 at 13:29:19
try doing some isometric terrain in starforge yawn.gif its a pain in the ass
Report, edit, etc...Posted by Heimdal on 2004-11-08 at 13:35:21
When Starforge asks you to set players as inactive, just click Yes and it will never ask you again.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-08 at 14:57:19
QUOTE(getaids @ Nov 7 2004, 12:38 PM)
How old are you?

Why would you care about such a thing?

Does your friend care?

If so... Why? Is he racist?

hmmmm
//Back on topic
Why does it keep saying "cannot open process whatever.scx.bak" or w/e that is. It's annoying as hell, because it pops up like every minute.
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It can't save your backup file.
Report, edit, etc...Posted by Robi on 2004-11-08 at 15:36:32
I have found one censored.gif ing bug :
- can't modify tank and goliath weapon settings, this is kinda censored.gif ing because if you want to set tank damage to 0, you cannot !!! SCMDraft 2.0 can't because, when i put 0 and close the thing, it is reset to null.... SCXE cannot put 0, and StarForge, bug like SCMDraft, u can only do it by hexa-ing -_- dude that is a really problem.

i hope u'll make newer versions without this bug, that not i'm so bad at hexing, but it takes time ....

anyway, big thanks for the undo, and for fixed trigger bug (when u selected something in list and added it, if there were some trigger after that, it replaced it) that was censored.gif ing biggrin.gif Autosave is really cool !!!!

I hope u'll make the 2.3, and don't forget to put 2.3 in the about.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-11-08 at 16:35:52
You can modify Tank and Goliath damage. They're under "Unused".
Report, edit, etc...Posted by BeeR_KeG on 2004-11-08 at 17:06:30
QUOTE
Better Iso, how do you mean?


The diamond terrain thing, which I hate to say really censored.gif in SF. At least in v2.1 I still haven't opened 2.2
Report, edit, etc...Posted by SoftWarewolf on 2004-11-08 at 17:06:42
one word dudes
smoooooth =D
Report, edit, etc...Posted by SA_Max71 on 2004-11-08 at 22:13:58
QUOTE(Robi @ Nov 8 2004, 12:36 PM)
- can't modify tank and goliath weapon settings, this is kinda  censored.gif ing because if you want to set tank damage to 0, you cannot !!! SCMDraft 2.0 can't because, when i put 0 and close the thing, it is reset to null.... SCXE cannot put 0, and StarForge, bug like SCMDraft, u can only do it by hexa-ing -_- dude that is a really problem.
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In scmdraft, you can not make a unit do 0 damage. The lowest amount of damage you can make a unit do is .5 damage. Don't believe me? Check out these files:
http://www.staredit.net/index.php?act=Atta...pe=post&id=2629
http://www.staredit.net/index.php?act=Atta...pe=post&id=2630
Report, edit, etc...Posted by SI on 2004-11-09 at 06:55:04
QUOTE(SA_Max71 @ Nov 8 2004, 10:13 PM)
In scmdraft, you can not make a unit do 0 damage. The lowest amount of damage you can make a unit do is .5 damage. Don't believe me? Check out these files:
http://www.staredit.net/index.php?act=Atta...pe=post&id=2629
http://www.staredit.net/index.php?act=Atta...pe=post&id=2630
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you know, if someone had ever told me about that I would have lookd into it earlier, but I guess noone thinks I need to be told about bugs...
Report, edit, etc...Posted by .Coko[CK] on 2004-11-09 at 12:42:46
Tell you things, why would we do that! Much better to make you come and seek them.
Report, edit, etc...Posted by SA_Max71 on 2004-11-09 at 13:50:21
QUOTE(Suicidal Insanity @ Nov 9 2004, 03:55 AM)
you know, if someone had ever told me about that I would have lookd into it earlier, but I guess noone thinks I need to be told about bugs...
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lol... I would of reported it but I didn't know it was a bug. Anyways, I like it having .5 damage... if I could have 0 damage instead of .5 then that would be even better wink.gif

QUOTE(Coko @ Nov 9 2004, 09:42 AM)
Tell you things, why would we do that! Much better to make you come and seek them.
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dots.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-11-09 at 15:03:21
Its actually the same, if you think about it.
Report, edit, etc...Posted by Robi on 2004-11-09 at 16:10:37
QUOTE
You can modify Tank and Goliath damage. They're under "Unused".

Please tell me how, :)
It's greyed boxes... I don't know how to "ununuse" so "use" them
i ever tried to copy a stat from another "normal" unit and past into goliath or tank, and it is set to the other unit in greyed, but when i come back, it's null and greyed....
Report, edit, etc...Posted by SI on 2004-11-09 at 17:20:06
QUOTE(Robi @ Nov 9 2004, 04:10 PM)
Please tell me how, smile.gif
It's greyed boxes... I don't know how to "ununuse" so "use" them
i ever tried to copy a stat from another "normal" unit and past into goliath or tank, and it is set to the other unit in greyed, but when i come back, it's null and greyed....
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greyed boxes = unit has no weapon or you didn't uncheck use defaults.
I believe you need to edit tank and goliath turrets to change their damage
Report, edit, etc...Posted by Robi on 2004-11-10 at 05:51:26
well wen i unchack use defaut, it says grey....
maybe it is the turret, but where can i modify turret settings ?
Report, edit, etc...Posted by Clokr_ on 2004-11-10 at 10:11:56
QUOTE(Suicidal Insanity @ Nov 9 2004, 12:55 PM)
you know, if someone had ever told me about that I would have lookd into it earlier, but I guess noone thinks I need to be told about bugs...
[right][snapback]96414[/snapback][/right]


1st: that's not a bug. That's a feature that you didnt add tongue.gif

2nd: You should test yourself the editor enough for notice that...
Report, edit, etc...Posted by SI on 2004-11-10 at 11:38:32
QUOTE(Clokr_ @ Nov 10 2004, 10:11 AM)
1st: that's not a bug. That's a feature that you didnt add tongue.gif

2nd: You should test yourself the editor enough for notice that...
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If I tested every single setting for every unit and verified it in SC I would never get anywhere close to done, that is why I release a _beta_, so it can be used and tested...
Report, edit, etc...Posted by .Coko[CK] on 2004-11-10 at 12:27:09
By others; as it is! THE SYSTEM WORKS.
Report, edit, etc...Posted by Robi on 2004-11-13 at 07:04:23
QUOTE
I believe you need to edit tank and goliath turrets to change their damage

Yes you're right but i didn't know they were in UNUSED -_- stfu it's not unused, Heimdall needa fix that.
Report, edit, etc...Posted by .Coko[CK] on 2004-11-13 at 09:39:53
Heimdal just left it like that because he thought it best to include that within that section.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-11-13 at 10:36:27
Actually, it does belong in Unused. If those units were placable with the rest, a Turret by itself would crash the game.
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