I would guess that the trigger would stop because it would never reach teh desired time. Have you tried seeing if things happen after negative waits DK?
QUOTE
Not sure exactly. I tried it in the briefing and it didn't exactly do much, but in the triggers, -3 never executed.
He said didn't do much... am I safe to assume it means it did nothing?, or did that mean it only did a couple of things....
With the briefing, the game instantly started. With the game, the trigger after the wait never executed.
Instant briefing start is interesting, how about adding it after a previous amount of waits?
No, what I mean by instantly start is that if you just have the negative wait, the game starts like normal or something, like the same as if you didn't have a briefing.
Interesting, useful for maps where you don't want a Briefing, which i hate in things like Bounds because all that is, is the maker saying the name of the bound and his own all across the page.
I am assuming you have been editing .chk maps... can you do the same with .scm and .scx maps? Please don't hate me for trying to find this out. (I would do it myself, but I don't know where to begin.)
...
*.chk is the only map format.
The chk gets stored in an MPQ(kind of like a winzip file), which is the scm/scx. Scm for Starcraft, scx for Broodwar. The chk is still the same file IN the scm/scx. The chk is your actual map and the scm/scx is just storage for sounds and authentication.
No briefing?
You mean like melee, once it reaches 0, you start ingame?
Sweeet...
Correct me if I am wrong, but you can make a .scm/.scx skip the briefing?
No. You guys are misunderstanding. It shows the briefing NORMALLY. AS IF YOU HAD A WAIT 0 MS BRIEFING ACTION.
took me 20 seconds to figure out how to do this. ;/ starforge.
haha at first i went on scxtra and the -100 was 9999999999.
gj dk. i was waiting for someone to do this.
Well, actually it is not the right place to discuss it, but SE-compatible shortcuts
can be easily taken from DLLs from my UltimEdit SCXE-like editor
(~380k, download from planetaiur.narod.ru)
e.g.
[F2] - save
[F3] - load
......
[L] - location layer
[U] - unit layer
......
The menu is also rearranged.
I'm interested in this UltimEdit...
But I kind of think my 3PE will be better.
I'll try it out.
It's taking me 15 minutes to dl
When do you think your editor will be released DK?
edit:
That ULED isn't bad. It's like X-tra except with 3 modes. It has a Classic mode, a mode where every unit has half centimeter wide and high placement boxes, and a mode with a placement box too small to see. The units can be stacked literrally by the pixel like in SF or scmdraft, just not exactly on top of each other. It is based off of scep, so it runs from the original Campaign Editor. Has a few neat options, you can use some more extra units like Cantina or w/e (although they crash SC so not much point...), and it puts units into more general categories. Terran units and Terran Buildings. You don't have to open many folders to get to units, and heroes are have a green star. It's missing the more complicated AI scripts and color marks and stuff, but its reasonable. Just figured I'd tell people about it.
Well in mine, the only thing I'm missing is players above 8, unit properties above 9999, more race settings, placing doodads/units anywhere. That's what I'm still trying to figure out. If you want to see what I've done, here is a quot from the new help file I have made.
QUOTE
Version 1.0 of 3rd Party Editor
Changes since SCXE.
•All unused units/upgrades now used.
• Max Mineral Field/Vaspene Geyser amount changed from 50000 to 65535.
• Four new character codes: Tab, Newline, Pink Square, and Crash.
• Two new trigger conditions: Null, and Unknown.
• Four new trigger actions: Null, Enable Trigger Bypass, Disable Trigger Bypass, and Crash.
• Three new Briefing Actions: Null, Tutorial, and Crash.
• Max "Modify Unit Hangar Count" amount changed from 10 to 255.
• Max "Modify Unit Resource Amount" amount changed from 50000 to 65535. (65536 is 0)
• The "Set Resource Amount" trigger as well as many other triggers' limits have been increased from 9999999 to 2147483647 and can go well into the negatives by using higher numbers. (Numbers listed in dialog. Can copy and paste.)
• The "Set Doodad State" trigger and some others have been modified so they are able to use "
Any Unit", "Men", "Buildings", "Factories", and any other specific unit.
• The help file has been replaced with a more advanced one including many usefull tutorials that were taken from Staredit Network.
I still have yet to modify the brushes and add more doodads. I will add doodads that allow placing of square tiles as well.
tried one of your earlier versions. well... not perfect
strange brushes
will you make this the limit of staredit ?
That's awesome. I only have a few questions then. Can you successfully give a mineral patch negative minerals? and do the new Conditions and Actions do anything?, trigger bypass sounds interesting.
Yes, the uncovered trigger actions work well. Mineral patches can't have negative minerals.
What's trigger bypass do?
I thought of a few things, I don't know of they were referred to earlier, I'm too lazy to check.
Can you build 0 resource buildings with negative minerals? I am guessing 'no'
Can you make it so resource costs are negative? I am guessing 'no'
If so, do you gain minerals for building? I am guessing 'no'
That's everything I could think of. This editor sounds awesome. I bet very soon there will be bounds with negative minerals for everyone, lol
I'm sure it will.
I'm saying you may want to use my shortcuts.
BTW, upload or mail some beta... I wonder what is it like now....
QUOTE(Zerg Playing Dead @ Dec 9 2004, 09:34 AM)
What's trigger bypass do?
I thought of a few things, I don't know of they were referred to earlier, I'm too lazy to check.
Can you build 0 resource buildings with negative minerals? I am guessing 'no'
Can you make it so resource costs are negative? I am guessing 'no'
If so, do you gain minerals for building? I am guessing 'no'
That's everything I could think of. This editor sounds awesome. I bet very soon there will be bounds with negative minerals for everyone, lol
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I think trigger bypass is when you click "cancel" or press "esc" on your keyboard when you are making a trigger. I could be wrong though.
I looked it up. Apparently it stops you from being able to press esc to skip actions in triggers. I didn't even know this was possible, I'll try it. This could be very helpful to stop people from cheating I guess.
Interesting, all ESC does in Single Player is clear Waits and such, its rather an annoying feature...