Staredit Network

Staredit Network -> Website Feedback, Bugs & Discussion -> -PETITION- : Down with the mineral system
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-12 at 20:21:47
Note that Salacious also rigged that poll.
Report, edit, etc...Posted by NeoNightmareX on 2004-12-13 at 15:56:42
has the ship sailed on the donations for me idea? but either way, if you have a system people will abuse it, there are alwya going to be those dumbasses who screw it up for everyone, i say we just wait until then...
Report, edit, etc...Posted by High on 2004-12-13 at 16:11:42
Ok, this is radical, but I think you should replace the post and mineral system with a repuation system. Everyone would start at 0 rep, and that scales go from -100 to 100. When you help someone in assistance, it would be expected that they give you some rep points. If someone starts flaming and spamming everyone, everyone would minus some rep points from them.

Then there is abuse, make you can only rep each member once a day.
People might also just -rep someone that they hate, so maybe a link to a post thar justfies your decision so if a complaint is made that post can be checked and decided upon.

Spam, Flame, Question Etc
Report, edit, etc...Posted by Mini Moose 2707 on 2004-12-13 at 17:16:18
I once suggested something like the Karma system on GameFAQs. Just give the user a set amount of minerals (10, maybe 20) every day if they log in. IMO, things are too expensive and this is what incites spam, because you have to if you want anything. Let's just keep up an aggressive anti-spam policy and we'll be fine.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-13 at 17:56:27
I voted no, if you don't care about minerals then that isn't cause to eliminate them.
Report, edit, etc...Posted by Chill on 2004-12-13 at 18:09:30
I think FK's idea is brilliant. It would discourage spam, and it would encourage more intelligent, insightful posts. The only down side is that the prices of stuff in the store/scarmy/whatever would have to be retooled.
Report, edit, etc...Posted by IsolatedPurity on 2004-12-13 at 18:11:47
FK's post just means more work for us...
We'd have to run around deciding if posts were worth minerals or not.

It does sound like a good idea, I just don't think it's logical.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-13 at 18:14:41
QUOTE(Venom-- @ Dec 12 2004, 04:40 PM)
how about mods are the ones who award minerals and only on a few occasions. Like if someone makes a really good post (reguardless of forum) than the mod gives that person some minerals and leaves a note on the post that was so good.

and vice versa; if someone screws up beyond all comprehension, mods take away minerals.

However, that gives the mod staff more power than I think they should have.
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That defeats the purpose of minerals. There would be so few, they would be pointless. And besides, it's more work for us.
Report, edit, etc...Posted by Clokr_ on 2004-12-13 at 18:16:11
QUOTE(Mini Moose 2707 @ Dec 13 2004, 11:16 PM)
I once suggested something like the Karma system on GameFAQs. Just give the user a set amount of minerals (10, maybe 20) every day if they log in. IMO, things are too expensive and this is what incites spam, because you have to if you want anything. Let's just keep up an aggressive anti-spam policy and we'll be fine.
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I like that idea. Its the best mineral system because you cant cheat on that.
Report, edit, etc...Posted by Reever on 2004-12-13 at 19:12:00
Well Im in if i can get a shadow or glow name for free.
Report, edit, etc...Posted by mobomojo on 2004-12-13 at 19:41:46
Two ways to look at the mineral system:

1] Encourage posting, which brings in bad posts as well
2] Means of games on the side, such as the Armies and Pets.

Either way, Im with dropping the whole thing; its not like its extremely vital to the site. That or overhaul the system and find some other way to use it.
Report, edit, etc...Posted by Xeno on 2004-12-13 at 20:23:17
Mods and map team members should get a salary of 300 minerals per month! biggrin.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-12-13 at 20:26:19
Thats would make more people want to be mods/staff for the wrong reasons.
We are here to run the site and help people, not feel all uberized.
Report, edit, etc...Posted by SA_Max71 on 2004-12-14 at 15:54:10
QUOTE(Kow @ Dec 11 2004, 07:00 PM)
Perhaps a salary?[right][snapback]109373[/snapback][/right]

QUOTE(Clokr_ @ Dec 12 2004, 04:12 AM)
This minerals per char count system just means one thing: spam
If you guys want minerals I would put a system that is not based on the char count.
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QUOTE(Kow @ Dec 12 2004, 06:39 AM)
But if we get rid of the character count post system, people will just post like 3 word replies and get the same amount of minerals as someone with a 5k worthwhile response... i still like mine... except you would get hired! instead of posts counts
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I have been thinking about this. How about going along with Kow's idea with a few changes?
1. You can make a maximum of, say, 30 minerals per week. These posts must have more than, say, 75 characters in order to count as a "post".
2. You can only get minerals if you have posted more than, say, 75 topics or you are a regular member.
I think, if the changes above are put in, a lot of the spam I see will be reduced if not cease to exist. Although, it's probably up to the admin and staff, what do you think? (Is this even possible?)
Report, edit, etc...Posted by AqoTrooper on 2004-12-14 at 16:14:56
hey, someone already said a good idea, why do you keep arguing about it?
if minerals will be given for entering the site, let's say, 4 minerals for every new topic (that the member haven't read yet) you stay in for (20 * number of posts) seconds.
that way, people won't have to spam to get minerals.
also, instead of giving minerals for posts with more than [number] words you can reduce the number of mineral for posts with less than [number] words.
if you'll do that, people won't spam, AND visit the site more often, what can be better than that?

and yes, people can cheat by leaving their computer open the whole day and randomly opening topics, but than if they don't read the topics than they'll get bored of the site and leave it anyway.

also, maybe, you can give every new member lets say 100 minerals, and reduce one every day.
that way, if someone spent all the money he had or didn't visited the site often enought he will start loosing 'features' he have.
(for example, your name is glowing, but you spent all your money. the next day it'll stop glowing)

and if some member will reach -1 minerals and had nothing, that means he can't post untill he gets enought money.
Report, edit, etc...Posted by NeoNightmareX on 2004-12-14 at 16:30:51
um....no....about the name glowing thing, people pay 2500 minerals to watch it glow and show off how much they spam...uh...i mean posted...i like moose's idea with aqotrooper's visiting idea...
Report, edit, etc...Posted by PCFredZ on 2004-12-14 at 18:28:58
How about getting minerals for no reason? That way nobody will be excluded.

Depending on the number of posts you have, you would earn different amounts of minerals per day. Also, at random intervals there could be random amounts of minerals or random items given to random players who are browsing through the site, which encourages people to do... whatever they want to do. Lastly, minerals can be awarded for contests too.
Report, edit, etc...Posted by IsolatedPurity on 2004-12-14 at 18:36:24
QUOTE
Also, at random intervals there could be random amounts of minerals or random items given to random players who are browsing through the site, which encourages people to do... .


Already in mind, kinda like how neopets does it wink.gif

Although, I'll have to think of a resourceful method of stopping people from mindless refreshing.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-15 at 01:52:55
About every idea i have read her is horrable and worse than our current system.

Except the random rewards, But a way to stop people from abusing it would be to reward them just once a day. If you logged in that day you have a chance at winning some minerals. At least you won't have a refresh problem.

Unless you can think of a way to stop that problem Isolated.
Report, edit, etc...Posted by IsolatedPurity on 2004-12-15 at 04:15:03
Bolt, yeah, that'll stop the refresh problem... but it's just not as fun smile.gif. As simple of an idea as it seems though, I probably wouldn't have thought about it.

I was thinking of maybe re-adding the arcade so people can play games to win minerals, not a lot, but some. It varies from game to game, but like game X allows you to score lots and lots of points, so it'll have a ratio of like 100,000 points : 1 mineral. Game Y has it so you have to be a god to get 1,000 points, so every 100 points : 1 mineral. Max minerals gained is like 10 per game and you can gain minerals from each game twice a day. Maybe some incentive to be #1 in each game as well, as it'll net you 10 minerals a day just for being the champion of that game. Scores get reset each month.

If you want minerals, you won't have to run around posting stuff in forums while trying to hide the fact you're spamming.

The only problem is coding it without peeps cheating.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-15 at 11:14:01
Getting the #1, #2 or #3 best high score in a game will earn you extra minerals.
Report, edit, etc...Posted by AqoTrooper on 2004-12-15 at 11:31:38
QUOTE(isolatedpurity @ Dec 15 2004, 12:15 PM)
Bolt, yeah, that'll stop the refresh problem... but it's just not as fun smile.gif.  As simple of an idea as it seems though, I probably wouldn't have thought about it.

I was thinking of maybe re-adding the arcade so people can play games to win minerals, not a lot, but some.  It varies from game to game, but like game X allows you to score lots and lots of points, so it'll have a ratio of like 100,000 points : 1 mineral.  Game Y has it so you have to be a god to get 1,000 points, so every 100 points : 1 mineral.  Max minerals gained is like 10 per game and you can gain minerals from each game twice a day.  Maybe some incentive to be #1 in each game as well, as it'll net you 10 minerals a day just for being the champion of that game.  Scores get reset each month.

If you want minerals, you won't have to run around posting stuff in forums while trying to hide the fact you're spamming.

The only problem is coding it without peeps cheating.
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that's a good idea, but maybe instead of just winning those minerals in games, the games will be for fun and you will do tounaments every week.
the winner in each tournament will recive an amount on minerals and the others will have to start getting better and prepear to the next week.
that way people with more free time won't win more minerals than people with less free time, it'll be based on skill.
Report, edit, etc...Posted by IsolatedPurity on 2004-12-15 at 11:45:16
QUOTE
that way people with more free time won't win more minerals than people with less free time, it'll be based on skill.

Opposed to people having the free time to go run around in forums finding things to post to get minerals?
It sounds like a good idea, but, it doesn't address the problem really.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-15 at 13:42:22
QUOTE(AqoTrooper @ Dec 15 2004, 10:31 AM)
it'll be based on skill.
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Yeah and how well you can cheat the game, I think adding a mineral reward for the games will just cause people to seek out ways to cheat at them. Then people who play the games for fun are discurraged by the people only playing to gain minerals.
Report, edit, etc...Posted by AqoTrooper on 2004-12-15 at 14:15:03
QUOTE((U)Bolt_Head @ Dec 15 2004, 09:42 PM)
Yeah and how well you can cheat the game,  I think adding a mineral reward for the games will just cause people to seek out ways to cheat at them.   Then people who play the games for fun are discurraged by the people only playing to gain minerals.
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so bring up games that you can't cheat on them... that at least an average+ person can't cheat on em'...
for example, how do you gonna cheat on tetris?
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