QUOTE
If you place a scanner sweep if will freeze the game but it will do it later. Units that are moving when frozen keep walking. It looks like theyre walking into a wall. This can have some cool effects. If you can get it to work the high templar will start glowing.
Check it out.
Coooooool, i checked it out !!!!
- U can create units before and then they will be frozen, so not needed preplaced, that really good !!!
- They are not reall frozen ;p they still can attack (see the dreagoon) or other units like DT (only when a unit is next to him) and infested terran (same) templar can make hallucination only at the axe that he is looking at ??? if a a probe/SCV/drone is making any building, when frozen, the building will continue to be created.... Units can be killed (WARNING : CRASH SOMETIMES) and another thing : when a unit is attaking another when it freeze, it won't stop attack
- I finishhly understood : p14 blocks units at a certain "sprite section" (like moving, attacking, or what ever) and the unit CANNOT go out of this "sprite section" but it can do anything that he can with this "sprite section".
Thanks to Gradius for his test map and his "scanner sweep" ;p
What to TEST :
- disabled doodad state unit BEFORE freeze ???
- disable AFTER freeze ???
- put units in a bunker before freeze ? (can they go out after ? (with a enabled bunker
))
- put an arbiter next to units before freeze and after , move (teleport) arbiter away and see if the unit stay cloaked (???)
- try some buggy players with INSTANT freeze (map reavealer or what ever) ???
AND BIG THANKS TO DEATHKNIGHT FOR HIS DISCOVERY !!!!