Different things can be accomplished when player 14 fully freezes preplaced units.
QUOTE(tutorial)
To do the one to fully freeze pre-placed units, place a map revealer, interceptor, or scarab after placing the units you want frozen. The units placed before will be frozen. They can not die, or be controlled. Fog will run over it but you will still see it and be able to click on it.
CODE
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| Fully-Frozen units |
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REGULAR UNITS
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NOTE: ALL UNITS WILL BE COVERED BY PARTIAL-FOG(The grey fog where you can still see it)
•Start Location(Sprite-unit) - "Invisible"
•Beacons - "Invisable"/Disappear
•Doors - Frozen
•Traps - Unselectable, clearly seeable, can not move units over top of it.
•Powerups - Frozen. Can not be picked up.
•Critters - Frozen.
•Scanner Sweep - Nothing
•Disruption web/Dark Swarm - Frozen, cool effect.
•Mercinary gunship/Cargo ship - Frozen
•Independant Starport - "Invisible".
•All Protoss buildings - All "Invisible". Provide requirements. Will regenerate shields. Still provides supply.
•Protoss Photon Cannon - Still detects cloaked units.
•All Protoss units - All "frozen". Will regenerate shields.
•Protoss Carrier/Reaver - Can put interceptors/scarabs in que, will not build.
•Protoss Archon - Cool effect
•Protoss Dark Archon - Cool effect
•Protoss Dark Templar - Cool effect
•Protoss Observer - Doesn't exactly cloak, still detects cloaked units
•Protoss Shuttle - Will still load/unload units :)
•All Terran buildings - All "Invisible". Provide requirements. Still provides supply.
•Terran missile turret - Still detects.
•All Terran units - All "frozen". Can be repaired.
•Vulture Spider mine - Cool effect.
•Terran Science Vessel - Still detects.
•Terran siege tank(Siege mode) - Cool effect
•Terran dropship - Will still load/unload units :)
•Pre-cloaked units - will become "invisible"
•All Zerg Buildings - All "Invisible". Provide requirements. Still provides supply. Still provides creep.
•Overminds - Still detect.
•Zerg Spore Colony - Still detects
•All Zerg units - All "frozen". Will still heal. Trying to morph will have you lose money.
•Zerg Cocoon - Cool effect.
•Zerg Egg - Cool effect.
•Zerg Lurker egg - Cool effect
•Zerg Overlord - Still detects. Will still load/unload units :)
•All burrowed units - Will be "invisible".
•All Transport units - Units inside will not unload after a certain time period of loading. The time is not much, once hp gets to 0, units inside will "die". You can then load more units in.
•Goliath Turret - Does not crash, goliath turret facing forward
•Tank turret(tank mode) - Does not crash, tank turret facing right
•Tank turret(Siege mode) - Does not crash, tank turret facing left
•All "Crashing" units - Make a rock sprite, appear to be a "dot" of some sort, "invisible", do not crash.
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SPRITE-UNITS
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NOTE: ALL SPRITE-UNITS WILL BE COVERED BY FULL-FOG(The black fog where you can't see anything)
Same as normal units.
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DISABLED SPRITE-UNITS
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NOTE: ALL SPRITE-UNITS WILL BE COVERED BY FULL-FOG(The black fog where you can't see anything)
Archon - Doesn't crash anymore
Dark Archon - Doesn't crash anymore
Disabled sprite-unit #245 no longer crashes. Makes rock sprite.
Disabled sprite-unit #247 no longer crashes. Huge square of creep.
Disabled sprite-unit #248 no longer crashes. Huge square of creep. Makes rock sprite.
Disabled sprite-unit #249 - Huge square of creep. Cloaked Khaydarin Crystal is now invisible.
Disabled sprite-unit #250 no longer crashes. Makes a rock sprite, huge square of creep.
Disabled sprite-unit #251 no longer crashes. Makes a rock sprite, huge square of creep.
Disabled sprite-unit #252 no longer crashes. Makes a rock sprite, huge square of creep.
Disabled sprite-unit #253 no longer crashes. Huge square of creep.
Disabled sprite-unit #256 no longer crashes. Makes a rock sprite, huge square of creep.
All disabled sprite-units have the building sound for them. Good for certain things I guess. They are also walk-thru. :/
Full-freeze expariments incomplete, partial-freeze expariments not started.
As you know, player 14 can freeze preplaced units that were placed before it. But did you know that it can also prevent crashing? The independant command center doesn't crash when frozen, as well as many others. More expariments can be conducted on "extended units" and such.
There are also tricks you can accomplish with player 14. One is to have a bunch of units attack a frozen protoss unit. The protoss unit with have a huge circle of "shield hits" around him forever. Most units can be moved too.
Stay tooned and be at Saturday's map night if you want to see examples and probably more discoveries between now and then.