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Staredit Network -> Concepts -> Understanding grids... visually
Report, edit, etc...Posted by chuiu on 2005-01-22 at 02:49:47
QUOTE(MillenniumArmy @ Jan 21 2005, 06:50 PM)
Shouldn't it be bottom to top, then left to right?
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Sorry, what I ment to say is that it starts on the left and moves it's way to the right going bottom to top.
Report, edit, etc...Posted by Deathknight on 2005-01-22 at 10:15:12
Unless you use unique units, the direction the unit is facing can ruin the grid about 20% of the time, changing the order the locations move from bottom to top, because left/right comes first.
Report, edit, etc...Posted by chuiu on 2005-01-22 at 10:22:52
Using a lot of triggers or differently shaped locations you can compensate and make the system work in reverse.
Report, edit, etc...Posted by RexyRex on 2005-01-22 at 12:07:34
But then again why use overloards in most cases? You only need them to make a small 9x9 grid around a unit. For everything else use lurkers.
Report, edit, etc...Posted by Mp)3 on 2005-01-22 at 12:09:42
Interesting. Well, right now I think I may have found a way to re-do Grid systems into a much more simple variation. So far, it works perfectly as a map coordinator. However, I'm trying to implement that so we can create grids using it. I'll get some progress shown up in here.
Report, edit, etc...Posted by MapUnprotector on 2005-01-22 at 12:40:06
QUOTE(RexyRex @ Jan 22 2005, 01:07 PM)
But then again why use overloards in most cases? You only need them to make a small 9x9 grid around a unit. For everything else use lurkers.
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You can also use drones, or if you arent going to give the unit away to any other player you can use all other burrowed units.
Report, edit, etc...Posted by Mp)3 on 2005-01-23 at 12:56:08
Here, this is the map that can detect movement of a unit and which direction it's going. However, I can't seem to find a good, efficient way to turn it into coordination. Right now, it can only tell whether you are moving vertically, diagonally, or horizontally. It can also detect how many grid units you have moved vertically or horizontally in proportion to the map. It might be of some use.
Report, edit, etc...Posted by Kow on 2005-01-23 at 19:20:51
My good friend, Intang[i)bles, made a unit grid map. I'd post it, but I dont have it on this computer. If i remember, I'll try to post it when I get home... (Makes 8 units around a wraith, following it as it moves.)
Report, edit, etc...Posted by Tuxedo Templar on 2005-01-24 at 00:45:54
Here's an effect I made with relativity grids (3x3 overlords, in this case) that I did for a friend a day ago. It took me like 10-15 minutes or so to make, so it's nothing really fancy. This is sorta the idea behind the unlimited gunner system I made a while back, though in a vastly abreviated form. It's buggy though, and only one missile is allowed in flight at once (a more complex system would be needed to allow more missiles), but it works.

Note: Guardian fires a scourge moving north-west, devourer fires a scourge moving north west.

P.S. The map uses only 3 triggers (not including the hypers) to make the effect. Take a look at the map to see how it works.
Report, edit, etc...Posted by Nozomu on 2005-01-24 at 01:23:04
My Trail Masters experimental map is also an excellent example of a grid system, in case anyone is interested.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-24 at 15:00:02
http://www.staredit.net/index.php?download=1642
This is pretty much how Tux uses the grid in unlimited directional gunner system. Except in the gunner system, he has all those like
North
North North East
North East
North East East
East
South East East
South East
South South East
South

and etc.
Report, edit, etc...Posted by Pyro on 2005-01-25 at 11:55:08
This is to RexyRex

first.. i'm LiQuiD(U) (LiquidTension) u know i made that liquid arena.. and its not a 9x9 location.. its a 6x6 due to the overlord size (2x2) and i need 9 overlords.. 3 by 3.. so its 6x6 lcoation.. and.. when i made liquid arena 1 i didnt used 9 overlords.. u know i'm noob in map making.. i used 2 overlords (hero + normal) 2 muta and 1 dropship, 1 valk, etc.. it still works.. even if its not perfect.. ... lol i was so noob in grid method.. now im good enough (thx to LegacyWeapon who taught me how to use it corectly, using the improved method which is.. u create a second grid method after recentering the first one.. u can do infinite of em.. its pretty ez.. he also taught how to do the "up" and "down" correctly because they are buggy.. the middle overlords are pretty buggy.. if u want know how to do the improved grid method (which i used on Liquid Arena 2, to do diagonal shots, it was needed)

Just ask in me the channel or.. here.. even if im not really active there these days...

I think grid method is like.. the most usefull trigger (with the moving location to set random things all over an area)

thats why u should learn (if u dont already know) how to use it.. it could save hours of triggers.. and location.. i project using it in a shop in a defense map.. it'll be ezer to trigger it...
Report, edit, etc...Posted by RexyRex on 2005-02-14 at 18:16:37
I thought you used the "Advanced grid method" on LiQuiD Arena one. 9x9 location, nine overloard. Eight directions... Easy...
Report, edit, etc...Posted by MidnightGladius on 2005-02-17 at 21:48:06
LOL

I thought a "grid system" was where you made a 2x*map length and a 2x*map width and then locked them onto a unit. Then, in something like an RPG where you're talking to someone, you look at their position and the landmarks also in the two locations.

Is this also a system, or did I unknowingly stumble on something else?

Btw, it did help me with my confusion.

I still like my idea though.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-17 at 22:18:01
QUOTE(MidnightGladius @ Feb 17 2005, 09:48 PM)
LOL

I thought a "grid system" was where you made a 2x*map length and a 2x*map width and then locked them onto a unit. Then, in something like an RPG where you're talking to someone, you look at their position and the landmarks also in the two locations.

Is this also a system, or did I unknowingly stumble on something else?

Btw, it did help me with my confusion.

I still like my idea though.
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That is a coordinate system.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-17 at 23:55:14
Whats my Coordinate system called then?

(stupid trigger systems)
Report, edit, etc...Posted by MidnightGladius on 2005-02-18 at 18:39:02
Ok...

I read it up and I realized that this system of giving names to systems is absurd. It makes for great confusion and chaos.

Can't we just call them the "Individual Discretionary Object Selection" system and the "Exterior Recognition" system?
Report, edit, etc...Posted by SA_Max71 on 2005-02-18 at 18:45:56
I doubt that would mean anything to a lot of people, midnight, unlike "grid systems"
Report, edit, etc...Posted by LegacyWeapon on 2005-02-19 at 01:14:04
QUOTE((U)Bolt_Head @ Feb 17 2005, 11:55 PM)
Whats my Coordinate system called then?

(stupid trigger systems)
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"Bolt's Finding Unit Coordinates System"
tongue.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-20 at 04:46:51
But it doesn't find units, it plots them.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-20 at 12:20:43
Fine, I'll simplify it more:
"Bolt's Unit Coordinate's System"

There are as of right now:
"Bolt's Unit Coordinate's System" --Bolt
"Find the Unit Coordinate's System" --Tux
"Track the Unit's Movement System" --SaLa
"Unit give/remove Grids" --Various Authors

Anything else I have failed to mention?

Wow this is getting off-topic, perhaps we should make a new one for naming grid systems and an example map with it and pin it for people to see happy.gif
Report, edit, etc...Posted by SA_Max71 on 2005-02-20 at 18:30:48
QUOTE((U)Bolt_Head @ Feb 20 2005, 01:46 AM)
But it doesn't find units, it plots them.
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QUOTE(LegacyWeapon @ Feb 20 2005, 09:20 AM)
Fine, I'll simplify it more:
"Bolt's Unit Coordinate's System"

There are as of right now:
"Bolt's Unit Coordinate's System" --Bolt
"Find the Unit Coordinate's System" --Tux
"Track the Unit's Movement System" --SaLa
"Unit give/remove Grids" --Various Authors

Anything else I have failed to mention?

Wow this is getting off-topic, perhaps we should make a new one for naming grid systems and an example map with it and pin it for people to see happy.gif
[right][snapback]149662[/snapback][/right]

I know! How about calling it, Come-on,-just-let-this-topic-be-buried-instead-of-kicking-it-more-even-though-it's-dead! . No, wait, that's what this topic should be called. How about "Plotting the unit's coordinate system"? (LOL... I stole bolt's idea! w00t.gif )
Report, edit, etc...Posted by MapUnprotector on 2005-02-20 at 19:28:39
Im making a ball game type map where it has an interceptor as the ball and it bounces off the walls at 45 degree angles. Im using tux's zoning method then I take the coordinates and subtract or add x and y until i reach one of the max's which is 14x10 because the grid is 14x10 so that is the location on the boundary the ball should move to.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-21 at 00:40:35
That's basically a takeoff of "Find the Unit Coordinate's System" --Tux
Zoning is too.

Further discussion here:
http://www.staredit.net/index.php?showtopic=11230
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