Well, I sorta guess you got it...but I think people are still lost.
I think I can bring up a small topic that I had on my mind lately about Grid systems.
I just recently replied to a Conceptual Thread regarding one of those sliding picture puzzles and how it could be achieved. (You know, those little things where you slide tiles around to get a pretty picture of Mickey Mouse?) It basically used a grid centered on one of the moveable tiles or in this case an SC Unit like an add-on, and moved it to the available space. Theoretically, it should work. By using overlords instead of the basic zergling and using the add-ons as a grid lock, it should work.
But I've also had this on my mind lately about Tux's "Endless" Firing System. I haven't taken a look at it yet, but I think it might work. The same concept with the "Sliding Puzzle tiles" would be used, however, the process continues until interrupted.
Say there was a defiler, with a grid locked onto it with all 8 cardinal directions (N, S, E, W, SW, etc.) and a dark swarm was casted into the "North" Location. The trigger system would create a unit, say an observer, at the "North" Location, center a grid on it, and move the observer into the next "North" Location. By centering the grid on the observer again, moving it, and continuing the process, theoretically, the observer will always move in the same direction: North. The only way it could be interupted would be say, there was an enemy unit where the "North" Location was, it would kill the enemy unit there, kill the observer, and voila! The chain is cut. Yeah. Just needed to get that out.
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Thats kinda what i did in my reflector map but it only uses 4 directions instead of 8 and it randomly bounces 90degrees every time it hits something.