Staredit Network

Staredit Network -> UMS Production -> Crescent Dyne
Report, edit, etc...Posted by RedNara on 2005-11-12 at 01:55:47
well from what it sounds like you must have atleast as much trigger as Diplo and etc... and plus your sounds, which diplo does not have. so i believe it will take a while. well maybe downloading dont take that long but it just seems to take a long time..

but it is true laggers always lag and cant download maps...

so i guess im incorrect
Report, edit, etc...Posted by WoodenFire on 2005-11-12 at 12:17:50
Well, more triggers than diplo in the end... more complex terrain, but less pre-unit placement, more involved with triggers spawning and removing for efects and actions. The placement of units takes much more information.

Download is currently around 90seconds, im planning on 3 minute max.
Report, edit, etc...Posted by glytchur on 2005-11-12 at 13:50:46
wow, i didnt think you would have a download time as a factor...
Report, edit, etc...Posted by nightmaremage99 on 2005-11-12 at 14:29:26
QUOTE(glytchur @ Nov 12 2005, 10:50 AM)
wow, i didnt think you would have a download time as a factor...
[right][snapback]354166[/snapback][/right]


well hes smart smile.gif

true true diplo has much more unit than your game. smile.gif and pre placed as well that takes a lot of space
good job w00t.gif w00t.gif w00t.gif w00t.gif
Report, edit, etc...Posted by WoodenFire on 2005-11-12 at 22:29:46
Finished P2 and P3 triggers that I did for P1.

Redoing Inn system.
Report, edit, etc...Posted by Atreyu) on 2005-11-13 at 13:02:56
so hows this map coming along?
Report, edit, etc...Posted by Urmom(U) on 2005-11-13 at 16:09:29
From testing, it looks like its coming along very good.

Wooden, when I got back last night at 10:30 I checked to see if you were on but you weren't.
Report, edit, etc...Posted by WoodenFire on 2005-11-13 at 20:28:16
Sorry about the confusion with that.

As you know I am still searching for good graphics people to create pictures and banners for Crescent Dyne RPG. I would like one for my signature, one for my avatar, and a few for this thread. If anyone is interested, please contact me and send some demos of your skills. Thankyou.

I am still redoing the continant and probably finish going through it with the full DDB during this week. Thank god for midterms, clears up the first week of school after exams.

biggrin.gif

I hope to get WAVs compressed much better and continue with systems like Inn, Dock, and Town Halls.

Inns will be changed to a "Recall Trigger" to make changing of price from town to town, much ezier.

Docks will take a very long time which will probably develope after I finish the introduction scenes.

Town Halls will also develope with the storyline to help develope characters better and offer a huge selection of miniquests using a massive amount of simple triggers to maximize quest quality, length, purpose, and appeal to adventurers.

I am sorry I never got to post an Offical Update yet, or edit the Epic Poem, or thread yet. The next update will probably take me all day. I will be consolidating pictures, editing what I want and what I don't want into huge pictures with numbered frames and descriptions.

I am prodicting 6 months to be the max I will be reediting terrain. In this time, I will finish all systems and events.
Report, edit, etc...Posted by Kumano on 2005-11-13 at 21:52:29
QUOTE
Town Halls will also develope with the storyline to help develope characters better and offer a huge selection of miniquests using a massive amount of simple triggers to maximize quest quality, length, purpose, and appeal to adventurers.


smile.gif Yay, I hate games without lots of miniquests, makes it seem so unrealistic when all the quests are essential.
Report, edit, etc...Posted by Forsaken on 2005-11-13 at 21:56:48
One question:


How in the hell are you incorporating all of this into a map?

You have a very limited amount of strings(1024).

If you keep adding features(Such as changing the prices of the shops etc...)You're going to max out your strings very rapidly.

Either way, you're going to have to sacrifice something for another. Because strings are not infinite.


Report, edit, etc...Posted by WoodenFire on 2005-11-13 at 22:21:10
Strings are of my ut most concern. You need not worry about that. I will use prolonged text messages and myriad of reused "Msg Recall" systems to use the same msg several times if it is used 2 or over times. This will reduce strings. When I max trings, I will remove comments down to groups of 50-100 sectors listing everything in 1 comment at the top to have a small reference point.

How is this too much? The only system I am using use very little strings, and storyline will be more lengthy full-size messages that are held on-screen for a long period of time in the intro. The other storyline will be boss battles, character development, and other small conversations.

Each miniquest consists of at most, request, accept, finishing, and (quest people conversation/ boss/ enemy, or non else). Simple. Three heroes. Figure 1024 Strings, 512 for units,comments used, basic systems, 512 for quests/intro/storyline/ending.

So, lets take, 600 as an example of maybe the number of strings left over after all basic systems are completed and comments are removed. 200 Msgs for each hero. Figure 50 for storyline. 150 left, average of 3 messages per quest, Intro,Outro, Median Imput (accept is universal message) making 50 miniquests. Figure around 3 quests per town, and 5 for each city. That leaves others for events given from storyline, Arena messages, Shop buying extras.

Spell/Skill messages. Might remove enemy spell names when they appear, and limit it to just the casting of your own spells.

Problem! Level ups might be bad. 98 for each character. :l Thats a big problem... Oh, omg! I know, I can use Message Recall for "Level Up" and have an effect on it. Making 294 -> 1-3. I Rock. Lol

tongue.gif Still collaborating. I could use message recall for other purposes 2.
Report, edit, etc...Posted by Ninebreaker on 2005-11-13 at 23:03:01
Sounds like it's really coming along... Hope to play it soon smile.gif
Report, edit, etc...Posted by nightmaremage99 on 2005-11-13 at 23:25:26
Thats some intense stuff you got going on. And new great ideas. I have a questoin will it still be fun if i play it over and over again? will there be anything different from the first time when i play it the second time?
Report, edit, etc...Posted by Kumano on 2005-11-14 at 08:02:40
How would different players having the message make new strings? You could just use the same string, unless the message is different anyway, but for most things there it doesn't seem like it would be different for the other players.
Report, edit, etc...Posted by Demaris on 2005-11-14 at 10:40:52

Sounds fantastic, but a 20 minute intro? might turn off a lot of players to an otherwise awesome RPG.
Report, edit, etc...Posted by Urmom(U) on 2005-11-14 at 14:42:30
Yea, I'm kind of against a 20 minute introduction. If it was more like compacted into 3-5 minutes, it would be better. It's WoodenFire's map though.
Report, edit, etc...Posted by WoodenFire on 2005-11-14 at 16:08:37
Comon guys! My intro will be great to watch as if it were a movie, and wars in the intro would be different every time you watched! I would throw in a few random aspects, as well as unit movements and such.

I just realized, for every text trigger, i have a different system for each hero... There you have it! I can use text recall for all of the passive and active venter systems that go throughout the game. Good catch Kumano... almost let that one slip for strings.

Trust me, you will love the introduction. I said i was planning on 20 minutes, maybe only 15 minutes, which is definitely barable... if you have seen it already, tell eachother to meet back on the computer in 15minutes... get popcorn? soda? use the lavatory? Lol... Get ready to meet the first challenge of the game? Idk, prepare yourself metally and physically? I don't care, intro will be non-skippable and...

Well... I hope you do enjoy it as much as I am planning... lots of special effects and poetry? heh, but it won't be all flowery stuff you get in lit class. biggrin.gif

Oh yea, I figured out how to shorten the introduction... I will show introduction of main game and such for about 10-15 minutes, and then each hero in-game will split to take his/her path from birth to present times in the actual game where your a team of heroes. This will be made to fit exactly X minutes for each hero... taking through each stage and set up in a semi-organized fashion...

-Birth (One Small Event)
This would explain your family background, previous people surrouding your family, leaders at the time, wars, or even death at birth of a major part of your life which would have served as your mentor if he hadn't passed away, etc...

-Childhood (Special Event)
This stage would display morals learned, morales lacked, turmoil, deaths of family, seperation of family and other major situations that are character changing.

-Education (Speical Event)
School,University, any other higher learning, trade school, mentors, teachers, special information about history during the time, etc...

-Adult Journey (Special Event)
This would be a more resent event that would of raised your status in the world the RPG takes place in. It would be a serious character building or demoralization of character. This would reajust the behavior and attitude about life and the world for your character.

-Meeting Of Your Companions (Two Small Events)
This would be the same for each of the heroes, but take place in a different perspective. An excellent place to learn the ideas and beliefs your selected hero has developed over the past experences and his judging of the people he meets.

After these introduction would be almost over with maybe some ending credits, and without further information, the tile of the RPG would be shown, thus bringing you to the intro scene of the RPG.

I will put massive amounts of thought into all of these aspects for character development and attitudes about certain ideas or events in the fantasy history I will create about this new world these heroes will venture into the light, but find they are surviving in meer haze from the true darkness rising from the depths of the anti-heaven.
Report, edit, etc...Posted by Urmom(U) on 2005-11-14 at 16:21:42
15 minutes seems pretty good. You will have to see how most B.net people who actually care for great maps will stay though. Randomization would be good though because the people who have already watched it will not just walk away.
Report, edit, etc...Posted by PCFredZ on 2005-11-14 at 17:10:10
Personally I feel that 30 seconds are best, 2 minutes is good for average things, and at most 5 minutes for extravagance. 15 minutes? It's best if the players can get some kind of interaction during or every once in a while through the movie, maybe little things that can slightly change the outcome of gameplay later.
Report, edit, etc...Posted by Rantent on 2005-11-14 at 19:14:09
QUOTE
Strings are of my ut most concern.
Wasn't there some editor that could make more than the maximum ammount of strings. I know it's been done. I can't remember how... pinch.gif
Report, edit, etc...Posted by Do-0dan on 2005-11-14 at 19:31:40
for the intro thing, y dont u follow other rpgs and let players control their characters a little (you have an objective to go to the king's throne room in order to procede with the intro) that way people wont leave at the first 5 minutes of the game.....
Report, edit, etc...Posted by T-MaStAA on 2005-11-14 at 20:40:07
I could only see a 20 minute movie if there was no rpg and it was just a movie. Believe me ive made movies before and longest ive gotten to was like 13 minutes. And even that feels like an eternity. you would have to have loong waits or something. I just think it would start the rpg off from the middle not from the beggining.
Report, edit, etc...Posted by Ninebreaker on 2005-11-14 at 20:55:47
20/15 minutes is way too long...
If you must, make sure they can at least do something...
Or, you can have a code entered in the beginning to skip it... that you get told after you watch it...

Because what if you watch the whole 15 min intro, then die from some monster you didnt think was so strong... restart? No, you won't really want to go thru the 15 min intro again...
Report, edit, etc...Posted by WoodenFire on 2005-11-14 at 22:10:49
You are all underestimating the power of a good movie. You have seen nothing like what I will give you on Crescent Dyne.

I hope you all can come to trust me on this intro. It will not get bored, it will not make you leave the game, but instead make you stay and read on. Tp learn more, and watch more of what this game is all about... war, chaos, honor, love, loyalty, and even betrayal.

To make the intro, I will be using most all 200+ locations (only used about 30 so far) and they will all have pre-made spots to be used during the intro, and then during the actual RPG they will activate away from these spots of origin. This is to save locations, strings, and hours of trying to reform the RPG to allow the locations free in the intro.

Don't tell me 15 minutes of lucious terrain, extravogent wars, beautiful memories, honorable deeds, deadly traps, mystical spells, and enticing characters doesn't want you seeking to be in the movie, to be the people in that land... I belive that exciting just one aspect in your mind that interests you can pull you through all of the other scenes of historical refernces and events... This will be a very detailed and entertaining movie. I will not have you choose destinys through the introduction... your actions are only by which you can control at the time... what has happened has already happened and can not be taken back or changed. You fight from where you stand, you are what you mold your character into after events you could not control have happened.

The warmth of the sun on your forehead, the smell of freshly cut timber...
The sight of angels at church, rebels far in the fields...
War over the moutains, and magi's wizdom to comfound,
Where is your soul? Swaying like the seas? Resting on the sandy beach?
You, and you alone make yourself who you are.
Dragons afar, elven rangers amist, and the heavens beams are dimming...
Delicious fruit for the mind is never too sweat, never too ripe.
Report, edit, etc...Posted by Scheisse on 2005-11-14 at 22:15:09
Lovely spelling mistakes, and you sound like a total sissy. You should get a life and stop playing so many video games damn nerd.
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