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Staredit Network -> Portal News -> Aftermath
Report, edit, etc...Posted by Deathawk on 2006-09-09 at 11:36:32
I'm aware that you don't own your maps. But intelectual rights is what I'm talking about. I want my name to be on the map I made. I want to be known for my accomplishment.

Is there really something wrong with not wanting to be discredited for your (hard) work, after wasting countless hours making the maps so others can enjoy themselves?
Report, edit, etc...Posted by JordanN_3335 on 2006-09-09 at 11:41:27
QUOTE(Deathawk @ Sep 9 2006, 11:36 AM)
I'm aware that you don't own your maps. But intelectual rights is what I'm talking about. I want my name to be on the map I made. I want to be known for my accomplishment.

Is there really something wrong with not wanting to be discredited for your (hard) work, after wasting countless hours making the maps so others can enjoy themselves?
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How true but picture this. Your a great map maker. Everyone loves the maps you produce so then one day you choose to work on a big RPG that takes you like say 3-5 months. Now in a ironic faith you forgot to protect your map. As we all know in RPGS people like being the marine,zergling or ghost because there given the best stats. now some people rant over a certain part of your map that someone doesnt like or feels its unbalanced. Knowing that some noob chooses to preform this task himself/herself by editing that area. but by mistake he/she made the area to hard or to weak. Now this is were the problem comes in. After 5 weeks of this controversy you come back onto Bnet. To see your map has been altered from small edit to HUGE edit. Now this problem could of been solved if the person reported it to the map maker were the problem started then it would of been all right but if it wasnt protected then you will eventually encounter something 1 person believes isnt right and then edits it and it leads to a whole mess.
Report, edit, etc...Posted by Gigins on 2006-09-09 at 12:28:25
I protect my maps for 3 reasons:
  • To keep my name on it as creator.
  • To keep noobs away from rigging my map. So people can trust my name as a quality simbol.
  • To control the version count of my map.
I'm not trying to hide my methods from people like LW stated. Everyone can PM/e-mail me and ask me how did I do something. I will gladly guide you. Thats why I usually include my e-mail in the map.
Report, edit, etc...Posted by Urmom(U) on 2006-09-09 at 13:33:16
DEAD, what has clan (U) done to anybody? And Devilesk is making a lot of maps lately.
Report, edit, etc...Posted by JordanN_3335 on 2006-09-09 at 13:34:23
QUOTE(Urmom(U) @ Sep 9 2006, 01:32 PM)
DEAD, what has clan (U) done to anybody?  And Devilesk is making a lot of maps lately.
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Plus the fact he won the july map contest. crazy.gif
Report, edit, etc...Posted by Mightybass101 on 2006-09-09 at 14:36:10
QUOTE
Plus the fact he won the july map contest.

really?
Report, edit, etc...Posted by Centreri on 2006-09-09 at 14:45:25
Yeah, Devilesk is an exceptional map maker. He can be annoying as a person, though.
Report, edit, etc...Posted by Deathawk on 2006-09-09 at 15:46:58
None of his maps are actually long, big projects. They're a bunch of small arena maps, which in turn, require less work, with the exception of his map, poker, which is yet to be completed.
Report, edit, etc...Posted by MindArchon on 2006-09-09 at 16:16:03
QUOTE(Deathawk @ Sep 9 2006, 06:25 AM)
What the hell are you talking about? I guess you don't play on Starcraft much... So many rigged maps, I don't know where you got that...

It doesn't matter what it was made for, it's what it does. It gives people to take my intellectual property and name it their own, which isn't fair, because it isn't theres.
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.. Out of those rigged maps.. how many of them were unprotected with OSMAP?

A map is not your property. It is nobodies property.
Report, edit, etc...Posted by dumbducky on 2006-09-09 at 16:24:41
Maps are intellectual property.
Report, edit, etc...Posted by Deathawk on 2006-09-09 at 16:33:58
QUOTE(MindArchon @ Sep 9 2006, 04:15 PM)
.. Out of those rigged maps.. how many of them were unprotected with OSMAP?

A map is not your property. It is nobodies property.
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I can't answer that question, but it really has no relevance. That doesn't change the fact of how many rigged maps they are. Whether protected maps or not, now they can be rigged. Before OSMAP, this wasn't true, since people could use protection to stop their maps from being rigged..
Just because it hasn't happened yet doesn't mean it won't either. It usually only takes 1 use of OSMAP to start a chain of rigged versions, too...


As dumbducky said, maps are intellectual property...
Report, edit, etc...Posted by Centreri on 2006-09-09 at 16:37:15
As dumbducky said (or close enough), maps aren't property, but they are the 'intellectual property' of the creator. The creator worked on them, put his name on them, wanted people to know that he/she made them, wanted people to play the proper version, not a rigged copy. Without the creator of the map, there would be no theoretical map that we're arguing about. The creator should have the right to control something about his creation after it is released.

Think of it like a piece of artwork. You work 10 years on a masterpiece, some guy comes along and says he made it, neither side has proof, museums aren't sure who made it so the creator, who worked 10 years, isn't even assuredly the 'owner' of it anymore.

If you bring into the discussion how little maps are rigged specifically with OSMAP, do the same with how many maps are used to learn with OSMAP (not counting, as DEAD said before, looking at it with interest just to see what systems were used, which isn't learning).

MindArchon, I understand that people have different opinions, but you at least must understand that the author of a map didn't make a map to have it rigged up. It doesn't matter if it's one map, one is enough.

Moose, someone, please, lock this topic. Everyone is repeating things over and over, or spamming (my favorite part of this topic was the shirt part happy.gif ). Oh, and I'm aware I was part of the repeating, not just pointing fingers at everyone else shifty.gif.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-09-09 at 16:42:12
Please stop asking me to lock this topic. If I wanted discussion to end, I would've closed the thread when I posted it. I'll close it when it's good and ready.
Report, edit, etc...Posted by Centreri on 2006-09-09 at 16:43:37
That sounded final. Probably waiting until everyone understands that no one else will listen and change their side in the conflict. This will take a while.
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-09 at 17:11:09
Well excluding those who're only posting to be satisfied for having said what's been said in their own words (I do that sometimes, sure), yeah, this really has been explored to death. Leaving it open is fine for reaching an emotional conclusion, but it isn't going much further for finding a logical one.

Way to get attention, LW. tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2006-09-09 at 17:31:50
A big reason to leave this unlocked is to funnel everyone's immature emotions into one place rather than havign a plethora of new topics pop up.
Report, edit, etc...Posted by Centreri on 2006-09-09 at 17:55:34
We could gave also made a 'No discussing OSMAP publicly on SEN' rule : /. Less spam, more people satisfied.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-09-09 at 18:00:58
Sometimes supressing it just isn't the best way out.
Report, edit, etc...Posted by Doodan on 2006-09-09 at 18:52:53
QUOTE(MindArchon @ Sep 9 2006, 06:35 AM)
QUOTE(DEAD)
#10, I have no idea why did LW confess. But he certainly knew that he would loose his status. Maybe he couldn't take the presure. Maybe there was someone who knew about OSMAP and even about hacks and everything. Maube this person told LW that he will tell it to you. God knows.


Hell, I wanted to release the truth about OSMAP earlier. Why? Because reading threads like this cracks me up. Actually, we ended up telling random people about OSMAP: Devilesk, Kenoli, etc. Legacy probably told the truth for one of two reasons:

  • He likes funny drama
  • He lost faith/wanted to quit SEN

Honestly, I think its the second one. All of you are morons.
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Even if he did think that, it makes me wonder why he and a few other people in high places choose to commit "career suicide" instead of being more professional with their departure. I see it happen at other forums too (although, it usually happens more frequently if high positions are aquired easily). It makes me hope that the higher up chains of command in serious real world businesses won't do the same.
Report, edit, etc...Posted by Syphon on 2006-09-09 at 19:13:52
The rigging argument is automatically nullified by the fact that you can use it to unrig.
Report, edit, etc...Posted by Deathawk on 2006-09-09 at 19:25:19
I can't host, so me unrigging the map will do nothing for me, because all that matters is the games I join.
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-09 at 19:28:42
QUOTE(Mini Moose 2707 @ Sep 9 2006, 05:00 PM)
Sometimes supressing it just isn't the best way out.
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2 200+ post threads is not suppression. tongue.gif


But meh. There's no need to lock them either or anything.
Report, edit, etc...Posted by WoAHorde2 on 2006-09-09 at 19:42:58
I believe the best solution is to just have SEN protest OSMAP and not use it.As with that SOviet Union metaphore,it(In my opinion) accuratley shows the solution.ANd if it were to paly out like the USSR,it will fail.
Report, edit, etc...Posted by Cnl.Fatso on 2006-09-09 at 19:50:40
There is no clear-cut solution here. That's why there's been a thousand-post argument.
Report, edit, etc...Posted by MillenniumArmy on 2006-09-09 at 20:38:27
Going against unprotection because maps are "intellectual property" doesn't work either. Or at least not when it comes to really really complex maps.


Think about it. Lets say you make a really super complex and innovative map idea with dense triggers and multiple locations and switches. After this map is protected and compressed, do you really expect someone to understand how all your stuff works after using OSMAP? Because of all the switches and location names are reset, it's going to take an almost impossible effort to understand the triggers. And with the comments deleted or reset due to compression, it'll make it even harder if you're someone that needs comments for reference.

Honestly, have any of you guys even tried using OSMAP on big complex maps? I have, and it will take a hell lot of time and effort to understand the map.
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