Hey Tuxedo .T. you missed the spotlight help. Don't want to have done the work for nothing. Even if it sparks another idea just have a look cheers
Yeah I did miss that lol. I look away for a day and this thread jumps 2 pages since my last post lol.
As for entering the trench, what I really intend is that when you get near it, you fall to your death. I think the best way, since burrowed units arn't allowed over the cliff terrain (and I don't want a zillion of them lining the sides), will be to use some kind of cloaked building that fills the width of the trench, and draw them across the length of the trench. Then I'd just detect when the player gets near one, and then do some cheasy effect to emulate falling in it.
Well I've been kinda busy, but I managed to pull off some pretty good terrain pieces last week, this is one of them, the others are on a different comp. [attachmentid=8562] This is an expansion of my waterfall, unfinished, but I like the ramps. One of which cannot see above the cliff when you climb it.
Then this is some other thing that I found. [attachmentid=8563]

[right][snapback]199477[/snapback][/right]
Dang that bridge/waterfall looks aweshum. As for the trench, I actually did that exact same blend, but I also made one for low dirt as well (which was what I needed).