Staredit Network

Staredit Network -> Portal News -> Aftermath
Report, edit, etc...Posted by Falkoner on 2006-09-21 at 00:16:49
Arg, this arguing has gone on for around a week, all it comes down to is that it is basically the mappers opinion and how much they want the bragging rights, cya I'mma going to bed bye1.gif
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-21 at 00:24:56
QUOTE(exo6yte @ Sep 20 2006, 11:09 PM)
Trying to liberate maps isn't elitist. They've taken all of the restricted maps and tossed them out of the cartographer's secret tower and allowed the masses to learn of their secrets. LegacyWeapon and Yoshi are not elitist, in fact, they've been shunned by the elitist power structure here for their attempts at liberation.

ADDITION:
On the flip side, they wouldn't allow protected maps in the contest for creating maps for WWI. They support WC3 protection, but not Brood War protection.
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Well they support the principle in a more recent instance of it (which probably better reflects their current views). I don't know when that WWI contest was hosted, but it must have been awhile ago when the protection issue was just seen as another nuisance 3rd party thing. Plus they've stopped making money off of SC, so they're probably against 3rd party stuff anyway as they'd rather you go buy w3 instead to use it on. tongue.gif

(and '3rd party stuff they're against' would include unprotection, as well)


EDIT-
QUOTE
Your inflated ego isn't helping here. You seem to think you're some kind of elitist god of mapping. Anyone else here or on battle.net could improve on your maps, please deflate yourself before speaking further.
Hence why most of my maps are unlocked anyway. Just most people can't seem to get over the triggers to improve upon them, it seems. tongue.gif Woo ego++

And for the record, my 'Kill Me' map alone got "stolen" on 4 seperate occasions (that I know of, at least). No improvements, additions, nothing. Just some blokes slapping their names over it.
Report, edit, etc...Posted by BeeR_KeG on 2006-09-21 at 00:43:55
Why not just not encourage(not discourage) both types?

I read something about protecting your map being some sort of freedom that you chose. Well, both sides of the ordeal will have to be looked upon. You have the freedom to view, edit and get credit for it with many other things besides a small piece of a part of software.

True freedom, is one where you can do whatever you feel like, one which will neither encourage or discourage either program(s).

There is nothing wrong with opening up your computer and see it, most of us do it all the time. There is nothing wrong with viewing the page source of SeN.

There is nothing wrong with adding some extra RAM to your PC, nor adding a post (lines of code) to SeN.

Now comes name editing and taking credit. Yes, it is illegal to take credit for copyrighted material, but a small .chk file isn't copyrighted, not anyone has the right to do so. It is more of a moral and ethical reason. But, if you make maps for fame, there is something wrong.

I'll repeat myself again, map protection programs and unprotection programs shouldn't be encouraged or discouraged.
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-21 at 00:53:07
Well yeah, fame is a bad reason. When you put ego before enjoyment you're forgetting the why it's called a 'game' in the first place. Doesn't stop me from doing it anyway, though. tongue.gif

Am trying to cut down though, at least.



But I disagree about not needing protection. Certainly, most maps could do without it, and lots of then could in fact benefit without it. However, there are exceptions. As I said, higher-quality maps that are difficult to improve upon, or maps from authors without established reputations (who wouldn't be able to defend their claim to it) are probably cases where it could come in handy.
Report, edit, etc...Posted by JaFF on 2006-09-21 at 03:15:20
About people claiming that OSMAP is a learning tool:

It's not. How can you learn if there are no comments, no location names, no switch names ? A real learning program would be not to protect the map in the first place.

Thus, OSMAP is useless for learning. And is useless for stealing, as nobody cares about who made the map on b-net. Only people on SEN care, and map stealing here is impossible. So what is it's real purpose ?...

Maybe LW could tell us, because I highly doubt that he made it to learn/steal.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-21 at 03:27:10
QUOTE(Jammed @ Sep 21 2006, 12:14 AM)
About people claiming that OSMAP is a learning tool:

It's not. How can you learn if there are no comments, no location names, no switch names ? A real learning program would be not to protect the map in the first place.

Thus, OSMAP is useless for learning. And is useless for stealing, as nobody cares about who made the map on b-net. Only people on SEN care, and map stealing here is impossible. So what is it's real purpose ?...

Maybe LW could tell us, because I highly doubt that he made it to learn/steal.
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Useless for learning? You can learn from just about any map. You could learn how the author encrypts passwords, terraining tricks, favorite death counters, map secrets, and the list goes on. You could use OSMAP to fix bugd in maps, add features to poorly made maps to make it more enjoyable, easily import/export triggers and terrain from one map to another, steal sounds/terrain ideas, enhance the storyline, and an almost uncountable number of other things. Why, OSMAP could also be used to view contest maps for judging purposes, which would dramatically speed up rating the map in areas such as triggering complexity and terrain creativity (although OSMAP messes up the terrain very often).

The process used in breaking apart the fundamentals and data of the map down to the very basics (and how OSMAP converts the map's MPQ into usable .chk, then back into a MPQ) is often called Reverse Engineering.

No location/switch names? You can easily unrecycle the location and switch strings with uBeR@TiOn, and figuring out how the uncommented triggers depends on how linear and how complex the triggering system is.

Useless for stealing? You could EASILY change the strings in SCMDraft2's string editor.

LW made OSMAP to promote open source mapping, for easier map editing and probably to bring mapping knowledge to the StarCraft world. The only possible solution at this stage in eliminating OSMAP would be to utilize DEAD's idea of using the beta MoPaQ format, or to ask Blizzard to change it themselves.


About OSMAP and freedom: It depends on how your perspective is on the issue.

OSMAP is mapping freedom because you could do whatever you want to any map on battle.net., however, it is at the same time the exact opposite thing because it strips your freedom of having the right to protect your maps from being opened.
Report, edit, etc...Posted by MindArchon on 2006-09-21 at 03:27:34
QUOTE(exo6yte @ Sep 20 2006, 08:43 PM)
OSMAP is freedom. It encourages the growth of the mapping community. The only people that support it are elitists who fear the revolution of learning. They use cruel 'protector' programs to stop people from becoming like they are. They claim to help by offering worthless, castrated 'trigger viewer' applications.

Oh, and for the record, I WAS AGAINST OSMAP for a while, but then Yoshi da Sniper and I had an interesting IM conversation, and I realized that my position was flawed. Since then, I've decided to speak out against Map Restriction.
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.. flaming my Trigger Viewer program shows that you know absolutely nothing about me or my stance on protection. I helped design OSMAP.

Please, shut up before you insult yourself further.
Report, edit, etc...Posted by JaFF on 2006-09-21 at 04:03:43
QUOTE(GoldenKnight @ Sep 21 2006, 10:26 AM)
[color=gold]Useless for learning? You can learn from just about any map. You could learn how the author encrypts passwords, terraining tricks, favorite death counters, map secrets, and the list goes on. You could use OSMAP to fix bugd in maps, add features to poorly made maps to make it more enjoyable, easily import/export triggers and terrain from one map to another, steal sounds/terrain ideas, enhance the storyline, and an almost uncountable number of other things. Why, OSMAP could also be used to view contest maps for judging purposes, which would dramatically speed up rating the map in areas such as triggering complexity and terrain creativity (although OSMAP messes up the terrain very often).

No location/switch names? You can easily unrecycle the location and switch strings with uBeR@TiOn, and figuring out how the uncommented triggers depends on how linear and how complex the triggering system is.

Useless for stealing? You could EASILY change the strings in SCMDraft2's string editor.

That's your opinion and I won't argue with you. Let's imagine that you're right - OSMAP is a perfect tool to make maps better (change). If it is true, let's examine who could possibly make maps better ?

An average B-net user ? He doesen't know about OSMAP. Of course there are rare examples of b-net users using OSMAP, they can make maps better, but also can make maps worse. In depends on the b-net user.

Here at SEN ? Moose is against OSMAP and any person who will come and say "Hey guys, look, I made GTA Classic's storyline better, balanced it out a bit and fixed the change weapon bug" won't be met positively.

People don't change over time. People didn't want to accept anything new and understand why lightning strikes thousands of years ago, they don't want to look at the Unprotection/Protection question from another point of view today.

It think it's rather simple - you live in a warm country, you don't need warm clothes. You have no protection, you don't need unprotection. Protection created unprotection, blame yourselves.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-21 at 04:20:19
QUOTE(Jammed @ Sep 21 2006, 01:03 AM)
That's your opinion and I won't argue with you. Let's imagine that you're right - OSMAP is a perfect tool to make maps better (change). If it is true, let's examine who could possibly make maps better ?

An average B-net user ? He doesen't know about OSMAP. Of course there are rare examples of b-net users using OSMAP, they can make maps better, but also can make maps worse. In depends on the b-net user.

Here at SEN ? Moose is against OSMAP and any person who will come and say "Hey guys, look, I made GTA Classic's storyline better, balanced it out a bit and fixed the change weapon bug" won't be met positively.

People don't change over time. People didn't want to accept anything new and understand why lightning strikes thousands of years ago, they don't want to look at the Unprotection/Protection question from another point of view today.

It think it's rather simple - you live in a warm country, you don't need warm clothes. You have no protection, you don't need unprotection. Protection created unprotection, blame yourselves.
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Most Battle.Net players don't even make maps, if ever, and will eventually die out, so why not now than never support OSMAP?

Just because there is a possibility that SeN may one day support map unprotection doesn't mean that map stealing is okay.

That's called being close-minded, which is the majority here at SeN. And people change at least once in their lifetime.

What is one (protection) without the other (unprotection)? Protection methods will improve as long as people continue to fight unprotection, and same goes the other way. It just so happens that unprotection is winning.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-21 at 07:27:10
QUOTE(BeeR_KeG @ Sep 20 2006, 09:18 PM)

Why not just not protect them in the first place, why not just "disallow" both protection and unprotection?

If Unprotection is allowed, there is no need for protection and thus, no need for either program.
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*Shortened*

Agreed.
Report, edit, etc...Posted by BeeR_KeG on 2006-09-21 at 12:00:13
I made my first few maps looking at other maps, learning how things worked and such. Most of the triggers had comments, and locations had names, which was way before I joined SeN, talking about 2001~2002.

I come to my point again, OSMAP can be an effective learning tool, and it's even more effective not to use any sort of these programs.
Report, edit, etc...Posted by Cloud on 2006-09-21 at 15:29:55
QUOTE(BeeR_KeG @ Sep 21 2006, 03:59 PM)
I made my first few maps looking at other maps, learning how things worked and such. Most of the triggers had comments, and locations had names, which was way before I joined SeN, talking about 2001~2002.

I come to my point again, OSMAP can be an effective learning tool, and it's even more effective not to use any sort of these programs.
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Wait so you say it is good but its better not to use it?
Report, edit, etc...Posted by Merrell on 2006-09-21 at 15:34:11
Supporting both protectors and unprotectors is just about the dumbest idea ever. How idiotic would it look with an unprotector right above the unprotector in the DLDB? Yeah, that makes sense.

I say we drop the whole deal about osmap. Let people find it themselves, not on the famous starcraft map-making website, Staredit.net. I don't think we want to be labeled "Staredit.net, we support map unprotecting!"

If people want their maps protected, then you should damn well leave it alone. They protect it for a reason, it's theirs, they don't want it touched.
Report, edit, etc...Posted by Cloud on 2006-09-21 at 15:37:12
All posting OSMAP on SeN will accomplish is attracting map thiefs to sign up on SeN. How is that good in the slightest way?
Report, edit, etc...Posted by Gigins on 2006-09-21 at 16:42:06
Real men make their own maps.
Report, edit, etc...Posted by (DI)Yulla on 2006-09-21 at 17:08:00
QUOTE(DEAD @ Sep 21 2006, 03:41 PM)
Real men make their own maps.
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True that.. But You know what, some map making noobs like me don't really get it until we see the works. I personally think LW shouldn't have gotten demoted from his job just for that.
Report, edit, etc...Posted by Desperado on 2006-09-21 at 17:15:35
I got into map making by looking at maps that were never protected and learning from them, and I am still against OSMAP. Why?
  • Someone who can find OSMAP, download it, and unlock a map doesn't need help learning the basics of map making.
  • You can't learn advanced tricks from just looking at a map that has them.
  • Maps that were protected and subsequently unprotected are too corrupt to learn from.
  • Despite what some people say, it's not easy downloading countless new versions of maps. People ban you for downloading.
  • Most simple maps are not protected in the first place, and you can't learn anything from an advanced map even if it wasn't corrupted, so all you can do is tarnish that map's reputation by releasing your own crapty, hastily modified version.
  • It's not that hard to make your own map. You don't pass other people's English papers off as your own, do you?

Anyone who even says Legacy made OSMAP for learning or open source mapping is an idiot. He doesn't know why the freak he made it, he doesn't know why he does anything. He's just a little kid who doesn't even make maps.
Report, edit, etc...Posted by exo6yte on 2006-09-21 at 18:57:35
QUOTE
OSMAP is mapping freedom because you could do whatever you want to any map on battle.net., however, it is at the same time the exact opposite thing because it strips your freedom of having the right to protect your maps from being opened.


You don't have any right to restrict others' access to the map that you've been working on.

QUOTE
.. flaming my Trigger Viewer program shows that you know absolutely nothing about me or my stance on protection. I helped design OSMAP.


Trigger Viewer was a step in the right direction, but it didn't stop map restriction. OSMAP is complete freedom. Obviously, you are against map restriction, or else you wouldn't have created such a fine tool of map liberation.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-21 at 18:58:35
QUOTE(Desperado @ Sep 21 2006, 02:15 PM)
Anyone who even says Legacy made OSMAP for learning or open source mapping is an idiot. He doesn't know why the freak he made it, he doesn't know why he does anything. He's just a little kid who doesn't even make maps.
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QUOTE(LW's and MA's Original post about OSMAP)
SunshineBird and I are very proud to be here today as a part of the StarCraft community. It has been my goal and ambition to make maps open source and it seems that today we have accomplished that goal. We give you all, OSMAP (Open Source MApping Project)! The first public program that is able to unprotect any programmed protection in existance. We do not detect protection because that would greatly limit the program. We have instead, decided to make toggle-able options that may be used to better unprotect maps.
Report, edit, etc...Posted by DrgnAlchem on 2006-09-21 at 19:07:34
QUOTE
You don't have any right to restrict others' access to the map that you've been working on.


Haha... BS. If nobody has the right to protect their own maps, then Blizzard would have done something about people making their own programs to protect maps.

QUOTE
Trigger Viewer was a step in the right direction, but it didn't stop map restriction. OSMAP is complete freedom. Obviously, you are against map restriction, or else you wouldn't have created such a fine tool of map liberation.


Yes, trigger viewer was a step in the right direction, but OSMAP was a step too far. It would have gotten my support as a read-only system instead of as an unprotector.
Report, edit, etc...Posted by Desperado on 2006-09-21 at 19:10:37
QUOTE
It has been my goal and ambition to make maps open source and it seems that today we have accomplished that goal.

Obviously a lie? Duh.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-21 at 19:18:28
QUOTE(exo6yte @ Sep 21 2006, 04:57 PM)
You don't have any right to restrict others' access to the map that you've been working on.
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thats like saying you don't have any right to own property. stupid and illogical.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-21 at 19:21:07
QUOTE(Desperado @ Sep 21 2006, 04:10 PM)
Obviously a lie? Duh.
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How is it obvious, especially when it is literally almost impossible to detect sarcasmic tones on the internet?

If, indeed, he did make it for map stealing/rigging, wouldn't he have submitted it on hacking sites rather than some personal page that is almost impossible to find?
Report, edit, etc...Posted by exo6yte on 2006-09-21 at 19:21:57
QUOTE
thats like saying you don't have any right to own property. stupid and illogical.


All your .scx and .scm are belong to Blizzard Entertainment. They're not your property. Intelligent and logical.
Report, edit, etc...Posted by DrgnAlchem on 2006-09-21 at 19:29:28
QUOTE
All your .scx and .scm are belong to Blizzard Entertainment. They're not your property. Intelligent and logical.


That statement in and of itself is stupid and illogical. If Blizzard owned every .scm and .scx, then protection programs wouldn't be allowed to exist. And also, if a person creates something with things they paid for, no matter what it is, the thing they made is their own property.
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