QUOTE
That's the thing though, OSMAP usually can't revert a map to it's "natural" state, only the approximation that's left after it's been protected.
Thats because map protectors rape the hell out of maps.
QUOTE(Jammed)
About people claiming that OSMAP is a learning tool:
It's not. How can you learn if there are no comments, no location names, no switch names ? A real learning program would be not to protect the map in the first place.
Thus, OSMAP is useless for learning. And is useless for stealing, as nobody cares about who made the map on b-net. Only people on SEN care, and map stealing here is impossible. So what is it's real purpose ?...
You can rename things you know...
QUOTE(DEAD)
Real men make their own maps.
Do you not even acknowledge the other unprotection sides arguments? Your post doesn't even contribute to the argument at all.
QUOTE(DrgnAlchem)
Haha... BS. If nobody has the right to protect their own maps, then Blizzard would have done something about people making their own programs to protect maps.
Why would Blizzard waste their time on a matter like this? Protection/unprotection doesn't even matter to them and it does nothing to harm the community which is why Penguinplug is allowed.
QUOTE(DrgnAlchem)
That statement in and of itself is stupid and illogical. If Blizzard owned every .scm and .scx, then protection programs wouldn't be allowed to exist. And also, if a person creates something with things they paid for, no matter what it is, the thing they made is their own property.
It states in the EULA that Blizzard owns all .scx and .scm files. The subject is just not important enough for Blizzard to step in and disallow protection. Here is where it sais that Blizzard owns everything.
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2. Ownership. All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and "applets" incorporated into the Program) are owned by Blizzard Entertainment or its licensors. The Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. All rights are reserved. The Program contains certain licensed materials and Blizzard's licensors may protect their rights in the event of any violation of this Agreement.
Copyright © 1997 Blizzard Entertainment. All Rights Reserved.