Staredit Network

Staredit Network -> UMS Production -> Crescent Dyne
Report, edit, etc...Posted by Raindodger on 2005-12-05 at 18:03:55
Along with what the others said you could show scenes of the villages and people having conversations, and maybe even the colleseum with people fighting ect. You ought to get some forest ambience wav's or something and make like a lake type terrain and have animals (Whatever unit you plan on using for them) gathering around ect. Then you could show a cutscene of the armies being prepared and the naval ships or w/e being gathered pre-war. ::Next Scene:: In the midst of a large battle. The city is burning and people are dying everywhere. You could show the general or somebody doing somthing like a battlecry or something cool that puts you in that war mood. ::Cut Scene:: The aftermath of the war, the village is in ruins. ::Move to blank screen:: Show something that takes you away from the current happenings like "Meanwhile"..::Begin introduction of characters::

then after that the little Crescent Dyne Created By..ect.

Mercenaries:
QUOTE

1. Assasin [Skilled in status changing techniques, can use Poison, Confusion, and Disapear, Attack has a 5% chance of 1 hit kill] - Dark Templar

2. Frost Wizard [Skilled in the element of Ice, can use Blizzard, Freeze, And Regenerate] -Templar

3. Archer [Skilled in bow techniques, can use Multi-Arrow, Poison Arrow, and Frost Arrow which has a 15% chance of freezing enemy] - Marine/Ghost

4. Barbarian [Very Strong Meele Damage] - Any Meele Unit

5. Magician [Skilled in HP Regenerating Techniques, can use Heal, Party Heal, and Mana Regenerate] - Umm..whatever wooden wants.

6. Summoner [Skilled in summons, can summon Dragon, Wolf, and has the spell Negate Summons (Causes all enemy summons to be destroyed)]. - Don't know what unit.


biggrin.gif I got bored and made it all cool colored!
Report, edit, etc...Posted by Voyager7456(MM) on 2005-12-05 at 18:07:42
Hmmmm... maybe have them auto-cast beneficial spells for you. Like if your health gets below a certain percentage they heal you. And if you have a limited inventory, allow the Mercenaries to carry some of your stuff so you can fit more loot. smile.gif
Report, edit, etc...Posted by WoodenFire on 2005-12-05 at 18:32:00
Ooh! good idea voyager... Backpack systems. I am definitely doing that... Max gold, max collective potion #... Excellent. I don't know how I missed that aspect of realism... biggrin.gif
Report, edit, etc...Posted by RedNara on 2005-12-06 at 16:24:31
thats good one wooden everything has that lol tongue.gif

maybe even a storage, but maybe its not needed dont think it is..
Report, edit, etc...Posted by Cloud on 2005-12-06 at 17:26:43
mmm that is gonna be so kool...a max weight carried system..so kool... smile.gif
Report, edit, etc...Posted by Raindodger on 2005-12-06 at 17:36:10
lol i think it would be pretty hard to make a "Max Weight" system. And it would probobly get confusing for the players to hear "Weight: 5lbs" and stuff. Lol for most people it'd probobly be too much math and they'd get angry and be like "OmGZ Wtfz! Why can't i carry This Shiz1!! OMgz N00b!". I like the idea of max items/gold although. You could make it like D2 biggrin.gif and have like a bank in town to store your gold when you are maxed out.

By the way wooden, i think the boss system is coming along great. It's turning out very good. I like the way it's set up. The bosses in this map will definently be some of the most "realistic" bosses so far in map making.
Report, edit, etc...Posted by Urmom(U) on 2005-12-06 at 17:58:14
QUOTE(WoodenFire @ Dec 5 2005, 07:32 PM)
Ooh! good idea voyager... Backpack systems. I am definitely doing that... Max gold, max collective potion #... Excellent. I don't know how I missed that aspect of realism... biggrin.gif
[right][snapback]372251[/snapback][/right]

Yea, you should do it so that if the weight of the backpack is too great, you have to take some items out of if there is too many items, then you have to take some out so that it is a different view. Because sometimes smaller items may way more and in reality you might not be able to hold the weight.
Report, edit, etc...Posted by Raindodger on 2005-12-06 at 18:01:53
lol but these are suppost to be Heros. Comon, what kind of hero can't hold a few thousand lbs on his back. bush Heroes. But what really heavy items would you carry, i cant imagine a potion being that heavy, the only heavy thing would be gold but he's already putting a limit on how much gold you can carry.
Report, edit, etc...Posted by RedNara on 2005-12-06 at 20:34:31
Wait it was max weight wow that must be tricky.. Now to think about it the only thing im worried about this map is the number of strings…
Report, edit, etc...Posted by Son) on 2005-12-06 at 22:08:40
IDEA!!!!

you shouldnt make a max weight carried...you should just set a limit and if you go over that limit make the unit move slower than the reg cause the hero is weighed down
Report, edit, etc...Posted by WoodenFire on 2005-12-07 at 16:52:23
That was the idea I had for Light, Medium, Heavy.

Every time you changed weight from these 3 classes, 1 string would be used to give a message. It would be like this...

Light : Movement non-imparred.
Medium : Movement slowed.
Heavy : Movement slowed. Random ordered hold positions. Spells, skills disabled completely.

In these three classes, which will be level upped every 11 levels to ensure gold max and item max for each is changed. So it will be divided up into levels...

QUOTE
Level  Light  Medium  Heavy
0-11    0-15  16-20    21-N/A
12-22  0-20  21-30    31-N/A
23-33  0-25  26-40    41-N/A
34-44  0-30  31-50    51-N/A
45-55  0-35  36-60    61-N/A
56-66  0-40  41-70    71-N/A
67-77  0-45  46-80    81-N/A
78-88  0-50  51-90    91-N/A
89-99  0-55  56-100  101-N/A


These numbers are for pounds. For messurements for yourself, 16 ounces is equal to 1 pound. Potions can be anywhere from 2-8 ounces. More intensive equipment will require the bulk of the amount. Gold will be seperate and cap based on this equation...

L x 100 = Gold Cap; L = Level

For storage purposes, you may use banks. Banks can hold an infinite amount of gold and will randomly collect interest over time.

None of this is completely offical, max gold might change based on upgrade requirments and other modifications in time.



Correction... Gold will be capped based on the Light/Medium/High system where as 1 gold is equivolent to 1 ounce. This is as I see fit, more realistic where gold is the most heavy mass you have. Banks will be ready to help you store this gold infinitely and might even have events such as Bank Fire, Robbery, and Fraud which could reduce your gold or leave you with nothing at all... I think I will have this only when you have the ability to help the bank catch or provent these events from happening, thus making it more stable.
Report, edit, etc...Posted by Lyon on 2005-12-07 at 16:59:12
It Sounds like the First Good and Original Rpg in Along Time w00t.gif
Report, edit, etc...Posted by Son) on 2005-12-07 at 17:39:01
sounds totally awsome man
Report, edit, etc...Posted by Kumano on 2005-12-07 at 17:41:26
For heavy, it shouldn't just go on infinitely in my opinion, but have something where you just can't move at all if it's heavier then the cap on heavy would be. It just wouldn't make sense otherwsie if you could hold infinite amounts and still be able to move.
Report, edit, etc...Posted by Devil_O_Duce on 2005-12-07 at 23:20:51
QUOTE(Shady.Aftermath @ Dec 2 2005, 01:57 PM)
Woah, you have no idea what you're talking about. First off, what RPG are you referring to. Secondly, you have absolutely no right to say his terrain is noobish compared to anything. I've never seen any extended terrain on your maps. And i doubt you know how hard it is to make blends. Also, when have you ever seen his map (the file, not screenshots) that gives you authority to make a general statement about the terrain?  So untill you've seen his map, tried blending yourself, and actually show some "better" blends you can say nothing.

EDIT: If you're referring to Ascending RPG (Only one i saw with "New RPG" in title) then you're greatly mistaking. Woodenfire let Reflektor use his terrain lol  And even if reflektor changed it around. There's sprites in it. In this rpg (Wooden's) there's from what i've seen 0 Sprites, and perfectly blended.
No, the towns are connected with the rest of the terrain.
[right][snapback]369540[/snapback][/right]


yes I have and the map better than his is "A new RPG in the works" check it out... NO censored.gif I KNOW HOW HARD IT IS TO BLEND. Although If you want to impress me make a mountain, and blend it over about 7 levels high with ramparts on the way up, if u did I would be in awe and say ur uber but w/e and I have made blends before I made a high mountain before except I had a tiny bit of blockiness so I threw it away. ranting.gif ranting.gif ranting.gif
Report, edit, etc...Posted by Freedawk on 2005-12-07 at 23:23:50
Map looks good so far. This RPG better break me out sicne RPGs are supposed to do that to me. Add any secrets to it also?
Report, edit, etc...Posted by Devil_O_Duce on 2005-12-07 at 23:26:23
PLEASE ADD SIDEQUESTS FOR THE LOVE OF OUR HIGHER BEING. NO RPG IS COMPLETE WITHOUT SIDEQUESTS!!
Report, edit, etc...Posted by RedNara on 2005-12-08 at 00:27:02
Devil_O_Duce where you get that quote... cant find it lol...
Report, edit, etc...Posted by Do-0dan on 2005-12-08 at 00:32:42
http://www.staredit.net/index.php?showtopic=23692&st=0
XD

will there be allied townz people fighting the creatures too?
Report, edit, etc...Posted by WoodenFire on 2005-12-08 at 16:23:37
Devil O Duce? Wait, are you just joking around or not? I can't tell... and where are u seeing this thread of a new rpg?

?
Report, edit, etc...Posted by Raindodger on 2005-12-08 at 17:18:22
QUOTE
yes I have and the map better than his is "A new RPG in the works" check it out... NO censored.gif I KNOW HOW HARD IT IS TO BLEND. Although If you want to impress me make a mountain, and blend it over about 7 levels high with ramparts on the way up, if u did I would be in awe and say ur uber but w/e and I have made blends before I made a high mountain before except I had a tiny bit of blockiness so I threw it away. ranting.gif ranting.gif ranting.gif


First off, there's no topic called "A New RPG in the works", or it's still not on the list. You might want to post the link? Second of all, since you say that terrain is better why not post a screenshot of it? And you've still never seen the map yourself so you can't critisize it.
Report, edit, etc...Posted by Devil_O_Duce on 2005-12-08 at 18:36:22
PwNzOrZ I TOLD U THIS GUY IS BETTER THAN WOODENFIRE (Not in a flaming way)

Better Than ALL Blends
Report, edit, etc...Posted by Urmom(U) on 2005-12-08 at 19:16:28
Wow, you are going to feel like a real idiot when I tell you this, but that is Woodenfire's terrain that he gave to him...
Report, edit, etc...Posted by RedNara on 2005-12-08 at 20:05:20
I have to say Reflektor. is doing great job on his map (hope he is…) and I am a big fan of his map but the whole start came from wooden fire as in the terrain. But I agree that, that map will be great. But I cannot say it will be as great as wooden fire’s.
Report, edit, etc...Posted by Syphon on 2005-12-08 at 23:00:26
QUOTE(Shady.Aftermath @ Dec 6 2005, 05:36 PM)
lol i think it would be pretty hard to make a "Max Weight" system. And it would probobly get confusing for the players to hear "Weight: 5lbs" and stuff. Lol for most people it'd probobly be too much math and they'd get angry and be like "OmGZ Wtfz! Why can't i carry This Shiz1!! OMgz N00b!". I like the idea of max items/gold although. You could make it like D2 biggrin.gif and have like a bank in town to store your gold when you are maxed out.

By the way wooden, i think the boss system is coming along great. It's turning out very good. I like the way it's set up. The bosses in this map will definently be some of the most "realistic" bosses so far in map making.
[right][snapback]373043[/snapback][/right]


Every person who plays this map their first time without a tester, wooden, or an inside man will say that.




How bout instead of jumping right into not being able to carry any mor you do something like this.

QUOTE
0-10 lbs -Nothing
10-25 lbs - Text - Hmm pack seems to be getting a bit heavy.
25-50 lbs - Text - This certainly has become a burden! About every second move a lurker under to slow them down.
50-100 lbs - Text - Can't...Take...Any...More...Weight! Constantly move burrowed lurker underneath, slowing unit down.
100+ lbs - Text - I really can't carry any more. Need to unload some items.
Next Page (19)