QUOTE(Tuxedo Templar @ Apr 2 2005, 12:44 PM)
Wait, I'm under the thought that you can edit what is in memory while starcraft is running without messing with the actual executable or mpq files themselves. So you're saying that you need to close and reopen Starcraft to get the changes (?), which will set off a virus detector and prevent it from happening (?).
A little confused here. Maybe I'm reading too fast, or it's 1AM. Or both. I know there'd be a bit of effort to find where in memory Starcraft puts all its stuff, but I know for a fact it's possible AND that you can access that memory with another program to change what's in it. If the program is timed to load the modded data with the other players as the game starts (in sync), the theory I understand is that it could successfully change the data in everyone's game and allow them to play the mod without a hitch.
Clokr, help me out here. I want to hear it from you.
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You read a little too fast...
You'll have to re-open StarCraft to change the *.mpq you're running from the current *.mpq into the mod's *.mpq, because otherwise it'll keep running on the first one.
The virus alert has a high chance to happen by automatically downloaded cookies from *.exe files, since you need those cookies to keep the process of closing and re-opening StarCraft.
You can't do it thru SC itself since after you close it the process ends... because you closed the program running it, it's like a person that wants to shoot himself and than buy pizza, he want be able to do so because after shooting himself the process of 'shooting,buying pizza' will stop.
And even if there is a better way to make it without cookies, players will still have to actually download the mod, so unless Clokr_ hacks bnet and reprograms it to show a loading bar for the mod it'll just pause or crash when the mod's download starts.
[edit1] Besides, there's the simplest answer to the situation - why were the news posted if the program isn't going to be released yet?
If it was real news, they were posting the alpha here (otherwise why making the news from the first place?) and we could've download that, but, there is no attachment of the program as far as I can see.
[edit2] Infect, after re-looking at the screenshots, I saw that what the program 'does' is inserting the mod into the maps themslves! which is totally impossible since mods are based on *.mpq and maps are based on *.chk!
[edit3] added a screenshot of what it looks like when you open an *.mpq that was transfered into a *.chk (*.scx)