QUOTE(AshaMeD @ Jun 29 2005, 06:58 PM)
ADDITION:
Idea: Help me on this should i put a training area that you need 2 pay for a membership or somthing that always is your lvl like when you lvl a few lvls in the area the monsters are that lvl! just and idea tell me what you think about it.
Idea2: Bank should i put a bank in it that holds your money so if you die you can always go back and get your money??? Tell me about this one
Idea3:Tell me all the weapons you can think of does not really have to be starwars but these are the ones i got so far. Guns,Laser guns,Swords,Lighsabers. If you think i should but any thing else just speak up ^-^ rember the more you guys tell me the more you will like because u made it up not me. And who knows you better me your you!
Ok.
Idea #1 - I think that you should put a training area that you need to pay for a membership, to get accepted into the Training area. And you should have it where the monsters meet your strength, in terms of levelwise.
I like it.
Idea #2 - A Bank would be very helpful. If you needed like money to buy yourself a Revive potion, or whatever it is that is needed to come back to life, you would just simply not only lose your Gold/Money from dying but it would be in the safe for later use.
I like it.
Idea #3 - Weapons for your map, hmm.....well there could be [Guns category] - Laser Rifle (More like a Sniper rifle gun) A Rocket Launcher (Those are always good) [Swords category] - Well I can't think of anything besides the Lightsaber's and you all ready have it down.
Those are my thoughts on your ideas, and I hope that you might take them into consideration.
Ok Ashamed, for you to make your battle system more efficent you could use this way, which is kinda like the one from KiLLeR's final fantasy map.
Example of what your trigger is:
Trigger |
Description: |
Player 1 |
|
Conditions: |
¤ Player 7 brings at least 1 unit to P1 battle
|
¤ Go?? is cleared
|
¤ Player 6 brings at least one Zerg broodling to player 1 battle arena
|
¤ battle is cleared |
Actions: |
¤ Randomize -fight
|
¤ Randomize -fight
|
¤ Randomize -fight
|
¤ wait for 300 milliseconds
|
¤ Set battle
|
¤ Preserve trigger |
You can set up your trigger kinda like this to make:
Use your location that you have around your hero (the 1x1 location) Which you would always have that location constantly centered on your hero. Then:
Trigger |
Description: |
Player 1 |
|
Conditions: |
¤ Current player brings exactly 0 (Hero) to location (1x1 size location) |
Actions: |
¤ Set deaths for current player add 1 deaths to (whatever unit your not using)
|
¤ Preserve trigger |
Then have another trigger set up to obtain the death counter:
Trigger |
Description: |
Player 1 |
|
Conditions: |
¤ Ex. Current player has suffered exactly # of deaths of (the unit that you didn't use) |
Actions: |
¤ Set deaths for current player set to 0 for (the unit that you did not use)
|
¤ Randomize your battle switches, and set your battle switches
|
¤ Preserve trigger |
Now if anyone reads those triggers, and sees a mistake in them, please do tell me, this is my first time also using that kind of set up battle system. So I think that that should work out for you, instead of your unit just standing there and getting into a battle. So basically the death counters will keep track of how many times you leave the 1x1 location and count up to set up your battle system. I hope all of this makes sense, if not just go with your system. I like how you got your battle system set up in the game though, that was pretty cool. Good luck with it.