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Staredit Network -> UMS Production -> GENERALS PRODUCTION THREAD v0.6+
Report, edit, etc...Posted by Rantent on 2005-07-14 at 20:53:56
That new addition is really cool!
I never even thought of selecting the units you get. Good Luck with completing this!
Report, edit, etc...Posted by Snipe on 2005-07-14 at 23:14:24
2 years blink.gif
Report, edit, etc...Posted by Psi on 2005-07-15 at 02:18:59
QUOTE(Spartan. @ Jul 14 2005, 06:12 PM)
Hey Psi is the lag going to be the same for every other version of the map?
P.S. THE LAG IS HORRIBLE
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I did explain this before as Shatter pointed out, but it is worth repeating- the main thing causing lag in the demo is my old command point system, which converted 25 units to a different owner, repeatedly, at the speed of the hyper triggers. This mass converting was a lot for the StarCraft engine to handle, and when I removed it, the game ran much, much smoother. The map is very sensitive to your connection and percent CPU usage. I have seen it smoothly run with 4 players in its current stage.

QUOTE(Snipe @ Jul 14 2005, 10:14 PM)
2 years blink.gif
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Yeah, it's been awhile.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-15 at 16:55:24
I Dont know exactly what ur saying about tha game engine or CPU usage but as long as the LAG is gone I LOVE THIS MAP
Report, edit, etc...Posted by MapUnprotector on 2005-07-17 at 18:01:53
I haven't played this map yet, probably when it's completely done I will, but it seems like you put in a lot of things in it. I've seen it many times throughout the 2 years and I've seen the production thread grow too. This will surely be a map spotlight when it's done, and it's one of the few BIG map productions I know of.
Report, edit, etc...Posted by iamandragon on 2005-07-17 at 21:45:30
My friend and me were testing out 0.4...And after awhile we both stopped to get reinforcements...Why?
Report, edit, etc...Posted by Phoenix)Soul) on 2005-07-19 at 11:28:19
QUOTE(Psi @ Jul 11 2005, 03:33 AM)
No, not really.  I've tested him many times now and it's not as rigged as it sounds.  Trust me.  Maybe I should release another demo?  *Ponders*
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I think you should. It would certainly prove to those doubters that you fixed the problem. Without a doubt, everyone will be turned and stare in awe and amazment at all that has been completed. (Man I'm full of BS. I'm just doin this so I can use all the specials biggrin.gif )
Report, edit, etc...Posted by Psi on 2005-07-20 at 06:08:37
QUOTE(Spartan. @ Jul 15 2005, 03:55 PM)
I Dont know exactly what ur saying about tha game engine or CPU usage but as long as the LAG is gone I LOVE THIS MAP
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I'm afraid I can't just make the lag disappear.. for many players the lag is completely gone now, but for others the lag is still there, but lessened to a significant degree. At this point it's turning out to be a matter of luck, but I'm keeping lag levels in mind as I move forward.

QUOTE(iamandragon @ Jul 17 2005, 08:45 PM)
My friend and me were testing out 0.4...And after awhile we both stopped to get reinforcements...Why?
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I don't think I had the reinforcement triggers coded up to higher levels, but the higher levels were attainable anyways. So you can level up but you'll "outgrow" the reinforcement triggers eventually. This isn't a bug, don't fret it too much.

QUOTE(Phoenix)Soul) @ Jul 19 2005, 10:28 AM)
I think you should. It would certainly prove to those doubters that you fixed the problem. Without a doubt, everyone will be turned and stare in awe and amazment at all that has been completed. (Man I'm full of BS. I'm just doin this so I can use all the specials  biggrin.gif )
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I think a demo release of 0.6 or 0.7 would be a good catalyst for progress, so I'll be working towards a demo within the next few days.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-07-20 at 08:27:09
QUOTE(Psi @ Jul 20 2005, 04:08 AM)
I think a demo release of 0.6 or 0.7 would be a good catalyst for progress, so I'll be working towards a demo within the next few days.
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Glad to hear it, I've been looking forward to this map since before my first account was even registered! biggrin.gif
Report, edit, etc...Posted by iamandragon on 2005-07-21 at 10:52:24
Yay! New demo! Grrrreat!
Report, edit, etc...Posted by Psi on 2005-07-21 at 18:23:31
Here's a full-map overview of Generals, as it is right now. The map isn't made to look "pretty" but it is strategically enhanced.

user posted image

I cannot add more to the map terrain because Starcraft gives an error for the terrain being too complicated. It's a shame really.

On other news, the demo is coming along nicely. I'm going to finish the Reinforcement Customization area on the right side (the long long chain of beacons) before releasing the demo, so we all have a cool new toy to play with in-game.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-07-21 at 19:43:42
I'm gonna keep this mini-map so i can outmove the other team! biggrin.gif

Man.. has it really been 2 years since this started? Wow..
Report, edit, etc...Posted by FireStorm on 2005-07-21 at 19:49:57
Looks like an awesome map cant wait for it to be finish and also I wish you goodluck smile.gif
Report, edit, etc...Posted by slayer766 on 2005-07-21 at 20:37:33
Yes Psi more luck to you on your map. Yes he has been working on it for two years! OMG that's along time! biggrin.gif
Report, edit, etc...Posted by Phoenix)Soul) on 2005-07-23 at 19:39:17
*sigh* I am dying to play this. I feel like a little kid 2 weeks before Christmas....
Report, edit, etc...Posted by Septhiroth on 2005-07-26 at 16:19:06
Amazing..This map is...I actually think this map shall bring us to a New Age on Strategic Warfare. I also Think that this shall also Inspire other mapmakers.



GL on your map Psi
Report, edit, etc...Posted by Voyager7456(MM) on 2005-07-26 at 18:37:59
QUOTE(Phoenix)Soul) @ Jul 23 2005, 05:39 PM)
*sigh* I am dying to play this. I feel like a little kid 2 weeks before Christmas....
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I know how you feel... this is probably THE best strategic warfare map ever created for StarCraft... and the demo's almost out! uberwoot.gif

Unrelated note:

W00t, 500th post.
Report, edit, etc...Posted by Psi on 2005-08-01 at 00:07:23
Today I made a few additions that have upped the gameplay to include an even more intense level of strategy and madness.

MAJOR ADDITIONS:

- Structure CP Captures: When your General is near a beacon that your team owns, or that he just captured, the buildings in that region are converted to your ownership. You can only capture structures in this fashion if there are no enemies near the command point. A flag is generated for you on the command point, signifying your ownership of the structures and the command point. If this flag is grabbed by a worker unit and pulled out of the command point zone, the structures are reverted to Player 8 (neutral).

- Psi General On-Field Ability: Mind Control: Fairly straightforward; any units that touch the Psi General have their free-will violently torn from their control, becoming minions of the Psi General. wink.gif This ability does not mind-control Generals.

MINOR ADDITIONS (actually this is a removal):

- I deleted the "white boxes" on the terrain that showed the border of some command points. They were icky and made the game look bad.

Everything is looking good and I'm on still track to finish the 0.7 Demo soon.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-08-01 at 12:23:00
What, you haven't added Mind control this whole time?!?! You invented that before you changed the mech general into the EMP general!!!
And also, how exactly do you have the command points work? Tell me if I get this straight:

1) To capture, you need to have 500 auth and use the capture ability on the opponent's beacon.
2) To have a General capture, you must take your General to a captured/allied town with no nearby enemies. You will obtain all buildings in that area and keep control of them even if your General leaves.

There are two ways to take out an opponent's town that has been General captured:

1) You can still capture a town by using the Capture method. It would be hard since the men in that base recieve the upgrades the General has.
2) If possible, you may steal the General's flag with an SCV. In doing such a feat, the town will lose authority, and become neutral. Then, the base will be yours to take.
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Did I do anything incorrect Psi? I'm just trying to figure out the exact mechanics of how capture points work. We all know how they messed up in 0.4 (>.<)
Report, edit, etc...Posted by Psi on 2005-08-01 at 16:07:29
QUOTE(Mr.Kirbycode774 @ Aug 1 2005, 11:23 AM)

What, you haven't added Mind control this whole time?!?! You invented that before you changed the mech general into the EMP general!!!
And also, how exactly do you have the command points work? Tell me if I get this straight:

1) To capture, you need to have 500 auth and use the capture ability on the opponent's beacon.
2) To have a General capture, you must take your General to a captured/allied town with no nearby enemies. You will obtain all buildings in that area and keep control of them even if your General leaves.


There are two ways to take out an opponent's town that has been General captured:

1) You can still capture a town by using the Capture method. It would be hard since the men in that base recieve the upgrades the General has.
2) If possible, you may steal the General's flag with an SCV. In doing such a feat, the town will lose authority, and become neutral.  Then, the base will be yours to take.
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Did I do anything incorrect Psi? I'm just trying to figure out the exact mechanics of how capture points work.  We all know how they messed up in 0.4 (>.<)
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Luckily it's much simpler than that.

ONE way to capture a command point and structures at that command point:

1) STEP ON THE BEACON WITH YOUR GENERAL.

ONE way to capture neutral units (tanks, buildings, etc. that are not near a command point):

1) Use the Capture ability.

The reason I have two methods is because units like tanks are sitting around the map and would be too powerful to capture before level 5. And so one more time to clarify this....
- If you step on a command point, you will gain some structures and maybe some low-level units. Any high-level neutral units in the vicinity are not captured.
- If you use the Capture ability (500 auth.) on ANY neutral unit or structure, you gain control of that unit. This works on neutral buildings at a command point if nobody has captured that command point yet, but I don't see why somebody would do that.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-08-01 at 23:22:20
So it doesn't matter if your opponent controls that area? You just rush in with your general and you get their base?
Report, edit, etc...Posted by Psi on 2005-08-01 at 23:36:25
If you rush in, you capture the command point beacon and gain 500 credits (minerals) and +3 morale. You will not capture the structures if there is an enemy unit near the actual command point beacon. If you leave the beacon unprotected by men, then yes, you can expect a General to rush in a steal the entire base. Just defend the base properly and you won't have to worry about that.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-08-03 at 02:27:56
When you say "enemy unit", you mean HUMAN enemy unit correct?

Oh, and before I forget.
When your general leaves the town area, does he still have control of the town? Or is the town only active when the general is there? I'm trying to figure out how the "capture the flag" role comes in play.
Report, edit, etc...Posted by Psi on 2005-08-03 at 12:52:42
QUOTE(Mr.Kirbycode774 @ Aug 3 2005, 01:27 AM)
When you say "enemy unit", you mean HUMAN enemy unit correct?

Usually yes, but a few of the capture points give you some of the neutral marines in the vicinity to quickly fill your bunkers.

QUOTE(Mr.Kirbycode774 @ Aug 3 2005, 01:27 AM)
Oh, and before I forget.
When your general leaves the town area, does he still have control of the town?  Or is the town only active when the general is there?  I'm trying to figure out how the "capture the flag" role comes in play.

Yes, you keep the command point after your General has left the area. Then somebody can capture the flag and revert the structures to neutral control.
Report, edit, etc...Posted by .Coko[CK] on 2005-08-07 at 09:43:41
Just like to say this looks brilliant, and i hope to be playing the full version as soon as possible. Huge thumbs up from me! Carry on the good work.
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