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Staredit Network -> UMS Production -> Tactical Battles
Report, edit, etc...Posted by ShadowWarrior on 2005-08-12 at 01:48:14
Okay... screw the EUD version... Blizzard has patched away that when it could've brought new life to starcraft.
Report, edit, etc...Posted by VizuaL on 2005-08-12 at 22:56:42
yahah thats wat i thought happy.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-08-13 at 03:57:04
Man... how I hope Blizzard didn't patch away EUD triggers... it was great pinch.gif

Oh well... anyway... should I add a story to this map or make this map without a storyline. Maybe... I could put a option to choose "Storyline" or "Freeplay". Alright... I guess I will add that closedeyes.gif

Of course, it won't be based on history or whatever! I'm just making one up!

QUOTE
Year 1936, February 23... The faction, Terminus, has been ruling the lands since 55 years ago. They tortured those who broke the rules or defied them. People of the faction Relicas and Reinaissance were angry about this. Relicas and Renaissance therefore joined together to defeat Terminus.

Year 1937, July 07... Relicas and Reinaissance were ready to destroy Terminus. Relicas and Reinaissance, by sharing technologies and "mixing" them, were able to create much more powerful tanks and airplanes than Terminus. The invasion began...

Year 1937, December 30... The invasion was very successful. Relicas and Reinaissance shared the all the lands they captured equally.

Year 1940, April 02... Terminus has fell to the might of Relicas and Reinaissance. People were no longer tortured for breaking rules but they were still punished, in a gentler way.

Year 1953, November 22... Reinaissance's and Relicas' leader were both dead and were replaced. The new Reinaissance leader, had evil ambitions. He wanted to own all the lands for himself. The new leader of Relicas, aware of his intentions, instantly mass producing troops to bring down Reinaissance's new evil leader.

Year 1954, January 03... Reinaissance waged war with Relicas. The two sides were equally matched because they both have the same technology. However, Reinaissance has little resources left as they were used to build gold mines. Relicas had many resources as they've not spent anything on building expensive things. Who will win? It will depend on YOU, the general of your faction.

-=Game Start=-


As you play on, more of the story will reveal. If you play story mode, more riots and such will occur. Or should I just say... special events?

Okay... I'll post the storyline of after Year 1954 soon... but only briefly...
Report, edit, etc...Posted by VizuaL on 2005-08-14 at 02:31:44
i dont think the ppl are interested its an arena map i think they could care less bout some story! ur killing eachother and thats all that matters really happy.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-08-14 at 04:25:57
Well, some people like maps with storylines so I'll just add a story mode in. Also, it's not a arena map, it's a tactical warfare map tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-14 at 19:29:04
This map is going along sweet! can u post an update for how far u are, wat ur working on, wat u have finished, idea's!!! biggrin.gif biggrin.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-08-16 at 09:32:12
I'm a little lazy to post updates these days laugh.gif Oh well, I'll post the updates a few days later when there's a big ass update wink.gif



ADDITION:
Okay, here's a update:

Fatigue:

What, your troops require sleep to fight, what's wrong with me adding a fatigue system? Okay... on to explaining:

To refill fatigue: Go next to a city and stay there. Capital city=Refill 500 fatigue, Normal city=Refill 300 fatigue.(Per week; 1 turn) When you're resting at a city, your fatigue will NOT drop.

Upgrades for fatigue:
Tents: Now.. no need for cities that much! Just set-up some tents for the soldiers to rest! Lose 500 fatigue lesser per week; 1 turn. Why does it not make your fatigue not drop like cities? Dude, If I don't do that, fatigue upgrades will be rigged. Cost: 8500 gold

Tents Truck: Sweet, set-up tents on a large truck! Lose 950 fatigue lesser per week; 1 turn. Hey... reason why it refills more fatigue than tents? Hey, they waste energy setting up tents too you know? Cost: 16000 gold


Okay well...



Your maximum fatigue is 5000, it cannot be upgraded or un-upgraded. Every week(1 turn), depending on your army size, your fatigue will drop. Do note that the army size consists of generals and lieutenants too!

Army size:
0-50 - 250 fatigue loss per week; 1 turn
51-100 - 500 fatigue loss per week; 1 turn
101-150 - 750 fatigue loss per week; 1 turn
151-200 - 1000 fatigue loss per week; 1 turn
201-250 - 1250 fatigue loss per week; 1 turn
251-300 - 1500 fatigue loss per week; 1 turn
301-350 - 1750 fatigue loss per week; 1 turn
351-400 - 2000 fatigue loss per week; 1 turn
401-450 - 2250 fatigue loss per week; 1 turn
451-500 - 2500 fatigue loss per week; 1 turn
501+ - 2750 fatigue loss per week; 1 turn
Report, edit, etc...Posted by Phoenix)Soul) on 2005-08-16 at 09:35:11
Clever idea, but how exactly are you going to keep track of all these numbers?
Report, edit, etc...Posted by Javaboy on 2005-08-16 at 16:50:30
Well, the fatigue idea is interesting, but wouldn't it just add more complexity to a already complex game? I personally think this game would be cooler with the fatigue, but fatigue is a lot like food, almost too close. It really depends on do you want realism or a simpler game to make with simpler gameplay?
Report, edit, etc...Posted by ShadowWarrior on 2005-08-17 at 01:30:42
QUOTE
Clever idea, but how exactly are you going to keep track of all these numbers?


Player _ commands at least _ units. Unless you meant not the units?

QUOTE
Well, the fatigue idea is interesting, but wouldn't it just add more complexity to a already complex game? I personally think this game would be cooler with the fatigue, but fatigue is a lot like food, almost too close. It really depends on do you want realism or a simpler game to make with simpler gameplay?


Firstly, fatigue is different from food by:
When food reaches 0, your units die SLOWLY.
When fatigue reaches 0, your units will NOT die but their HP will get reduced to 20%.

Secondly, what I'm aiming for in this map is realism, not simpler gameplay. If you want a simpler gameplay, look to other games.
Report, edit, etc...Posted by Sniper on 2005-08-17 at 01:33:55
It's gonna be pretty hard to spread an insanely realistic map but have complicated gameplay. People will leave trying to figure out how to work the dam thing before they see any realism.
Report, edit, etc...Posted by ShadowWarrior on 2005-08-17 at 01:41:55
That, I know. Which is why people with low IQ will be needing help from the experienced players to play or.. they take time to go to this thread to skim through or read a readme file I'll be attaching with my map.
Report, edit, etc...Posted by Heavyclone on 2005-08-18 at 06:07:09
Oh just befor i go on runescape i wanna say one thing, I think all the ideas your putting into the map are clever and its ganna take me a while to get to figure it out but ill try and GL WITH IT!!! clapping.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-08-18 at 06:25:14
Don't worry about having to take a long time to figure it out. You could read the readme file I'll attach with the map. The readme will explain everything.
Report, edit, etc...Posted by VizuaL on 2005-08-20 at 02:55:07
i actually gotta point out Tactical Battles isnt a good name u should call it Battlefield Tactics or Tactic Battlegrounds wink.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-08-20 at 08:09:19
Hmmm... I do realise that Tactical Battles aren't a very good name. Poll time!

What should I rename the map name?

•Same, Tactical Battles

•Battlefield Tactics

•Stratergy Battlegrounds

•Battlefield Stratergies

•Tactic Battlegrounds

•Battlefield Command

•Tactical Command



Okay... that's all I can come up with laugh.gif
Report, edit, etc...Posted by Phoenix)Soul) on 2005-08-20 at 11:09:05
....Make something original...There are too many "tactical" this or "Strategic" that...pick the one thing this game revolves around (other than tactics) and make a clever way to put it into the name. Also what I meant when I said "how are you going to track all these numbers" was, how will the PLAYER know how much gas, food, etc they have.
Report, edit, etc...Posted by ShadowWarrior on 2005-08-21 at 08:34:12
I was too busy to think about the names. Plus... I can't think of any actually tongue.gif

To answer your question... The players can check their food, fatigue and such by moving a civilian to beacons, each representing different stuff. For example if you move to a beacon which triggers "Food", the leaderboard will change to __ Food.

ADDITION:
Meh... thought of some new names... who cares if they're lames... add these choices to the poll...

•Shattered Alliance (Read the storyline for the reason -_-)

•Fields of War (There seems to be a map with this name already blink.gif )

•Battlefield Showdown
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-22 at 06:41:04
I Like Tacticle Command out of all of em! Choose that!!
Report, edit, etc...Posted by VizuaL on 2005-08-22 at 12:33:10
TACTICAL COMMAND!!1 TACTICAL COMMAND!!!11 w00t.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-08-23 at 04:10:42
crazy.gif Why does Tactical Command seems so... popular? crazy.gif
Report, edit, etc...Posted by Javaboy on 2005-08-23 at 11:28:08
For the lack of anything better, and judging by the way those two love it, Tactical command is good enough for me.
Report, edit, etc...Posted by ShadowWarrior on 2005-08-24 at 01:12:27
Okay... actually, I was hoping you guys could think of some as well(I hate thinking of names).
Report, edit, etc...Posted by Pie_Sniper on 2005-08-24 at 01:43:37
How about Battlegrounds: Advanced Tactics happy.gif
Report, edit, etc...Posted by Heavyclone on 2005-08-24 at 10:24:37
I say that is not a bad name at all cool.gif
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