Staredit Network

Staredit Network -> UMS Production -> Tactical Battles
Report, edit, etc...Posted by ShadowWarrior on 2005-07-08 at 09:14:52
[center]Tactical Battles
[progress]13[/progress]
13%
Topic on Warboards[/center]



Information
A "Sacred Dread Knights" Productions
By: SDK)DarkWarrior

Players: 6
Map Size: 256x256
Tileset: Jungle World

Tanks are able to knock down war dogs and infantries and jeeps are able to knock down wars dogs only.(Instant Kill)

Most unit names are taken from a game, Shattered Galaxy and mixed with some extra letters or words and are not real-life names. Unless some of the names are actually real and I didn't know... tongue.gif

Generals

Normal General <Montag Firebat>
+75% HP for all units


Infantry General <Hunter Killer Hydralisk>
+ 100% HP for assault infantries
+ All infantries avaliable
+ 80% HP for sniper infantries
~ 60% HP for tanks, jeeps, vehicles, aircrafts and artilleries


Vehicle General <Jim Vulture>
+ 100% HP for tanks and jeeps
+ All tanks and jeeps avaliable
+ 80% HP for artilleries and vehicles
~ 60% HP for all infantries and aircrafts


Airforce General <Mojo Scout>
+ 100% HP for aircrafts
+ All aircrafts avaliable
~ 60% HP for all infantries, tanks, jeeps, vehicles and artilleries


Artillery General <Warbringer Reaver>
+ 100% HP for artilleries
+ All artilleries avaliable
+ 80% HP for tanks, jeeps and vehicles
~ 55% HP for all infantries and artilleries


Spy General <Fenix Zealot>
+ Can plant 15 spy drones each battle.
+ 80% HP for stealth fighters and scout planes
~ 40% HP for all infantries, tanks, jeeps, vehicles and artilleries
~ 40% HP for all aircrafts except stealth fighters and scout planes


Sniper General <Infested Duran Ghost>
+ 100% HP for sniper infantries
+ 80% HP for assault infantries
~ 55% HP for tanks, jeeps, vehicles, aircrafts and artilleries

General Health
Rank 6: 10% - 0 rank points
Rank 5: 20% - 50 rank points
Rank 4: 40% - 110 rank points
Rank 3: 60% - 175 rank points
Rank 2: 80% - 250 rank points
Rank 1: 100% - 500 rank points
Rank S: 100% - 2250 rank points

P.S. When generals are rank 1, all health for your army will become 75%(Unless it's HP is already higher than 75%)
P.S.S. When generals are rank S, all health for your army will become 100%.


Units

Assault Infantries
- M4A6 Mad Cat MG <Marine> 575 gold
- M2A7 Hawk Rifle <Ghost> 425 gold
- M490 Mephit Flamethrower <Firebat> 500 gold
- M21 Eagle Rifle <Kerrigan Ghost> 300 gold
- M1A4 Daeva MG <Jim Marine> 650 gold
- M-349 Wight MG <Hydralisk> 600 gold
- M93 Revenant Sword <Zealot> 400 gold
- M-398 Slanth Shotgun <Tassadar Templar> 550 gold

Sniper Infantries
- SG-677 Sniper Rifle <Duran Ghost> 775 gold
- AW-47 Sniper Rifle <Stukov Ghost> 1050 gold

Jeeps
- M39 Gryphon Jeep <Vulture> 1400 gold

Tanks
- M9A3 Hydra Tank <Dragoon> 5325 gold
- M862 Imp Medium Tank <Archon> 5775 gold
- M17 Phoenix Tank <Hero Archon> 6450 gold
- M630 Chimera Tank <Fenix Dragoon> 7725 gold
- M63 Behemoth Tank <Goliath> 9075 gold
- M42 Leviathan Tank <Alan Goliath> 11025 gold

Other Vehicles
- M93 Construction Vehicle <SCV> 1000 gold

Artilleries
- M461 105m Ballista <Tank> 4150 gold
- M1A2 155m Arbalest <Edmund Tank> 6900 gold

Aircraft
- M9 Pelican Attack Copter <Mutalisk> 3450 gold
- P36 Vulture Attack Copter <Kukulza Mutalisk> 3975 gold
- F-97 Owl Fighter Plane <Valkyrie> 4400 gold
- F-28A Falcon Fighter <Scout> 4475 gold
- F-47C Shade Fighter <Artanis Scout> 5325 gold
- F-33A Spirit Stealth Fighter <Wraith> 9700 gold
- F-13 Wraith Stealth Fighter <Tom Wraith> 13900 gold
- M2A4 Red-Eye Scout Plane <Science Vessel> 3000 gold

War Dogs
- Elite War Dog <Zergling> 350 gold
- War Dog <Broodling> 250 gold


Teams
Relicas
• Starts with 7500 gold
• Gains 50 gold per kill
• Starts with 25 rank points
• Gains 8 rank point per battle victory, loses 10 rank point per battle loss

Reinaissance
• Starts with 3750 gold
• Gains 125 gold per kill
• Starts with 10 rank points
• Gains 10 rank points per battle victory, loses 8 rank point per battle loss


Movement
Moving in world map
Upgrades
Upgraded Tents - 7500 gold per upgrade
•Your army will be able to rest more comfortably and therefore, the next day, your units can move more
(+1 second to countdown timer for moving, without upgrade=3 seconds, Max=5 seconds)

Upgrade Transport Trucks - 12500 gold per upgrade
•Your army will be able to move swifter because of the upgraded transport trucks which will be able to move faster
(Without upgrade: High Templar, 1st upgrade: Infested Kerrigan, Final Upgrade, Hero Zergling)

Moving your army
When it's your turn, a countdown timer will appear, at first, it will be 3 seconds. You can move as far as you want in the 3 seconds. When your turn is over, your unit will not be able to move anymore. Also, when it's not your turn, decide what you want to do fast.


Battles
Entering a battle
In the world map, whenever you touch a neutral unit or a enemy's unit, you'll enter a battlefield. The battlefields will all be different depending on where you're fighting. For example if you're fighting on the mountain, you'll go into a battlefield with lots of mountains. All battlefields will have several stratergic positions at least.

When fighting a battle
When you're fighting a battle, make use of stratergic positions to reduce casualities. If you suffer many casualities, in the end, you'll end up being very weak which will cause you to lose the game. If possible, always avoid battles that you'll have trouble with.


Ending the game
Victory
There are 3 modes of playing.
Lord of the Capital
Capture the opposing team's capital city to win.
Capturing of Cities
Capture all cities and the opposing team's capital city to win.
Death Battle
Kill all opposing team's generals to win.

Defeeat
Same as victory, expect that its the opposite...
Lord of the Capital
If the opposing team captures you capital city, you lose
Capturing of Cities
If the opposing team captures all cities and your capital city, you lose.
Death Battle
If all your team's generals die, you lose.


Screenshots
Look around, screenshots are somewhere around this topic.


More information will be avaliable as I progress on the map

If there is a map with this name already, please notify me of it one way or another and I'll change it. And yeah, I know it's not really anything special.

P.S. For questions regarding if I've abandoned Samurai's Destiny RPG, refer to my signature.


Edit:
I wouldn't mind if anyone gives me ideas of what advantages and disadvantages I should add for the specific generals.


Edit 2:
Every city you capture gives you money bonuses.
Report, edit, etc...Posted by slayer766 on 2005-07-08 at 11:44:43
Whoa!!! Cool, this map sound's really interesting Shadow. Sound's like a real strategic map also! biggrin.gif Well what I am looking for in your Tactical Battles map is some screenies!! lol Anyways I want to wish you good luck on this and keep me updated on both of your maps, if your working on both of them at a time. biggrin.gif Good luck!
Report, edit, etc...Posted by ShadowWarrior on 2005-07-08 at 21:24:57
Thanks for the comment smile.gif I'll be posting the screenies in a few days.
Report, edit, etc...Posted by Sonoco on 2005-07-08 at 22:12:49
Very nice, Sound's very exciting biggrin.gif

I hope it comes out some time soon, I also find this very intresting:

Spy General <Fenix Zealot>
+ Can see whole battlefield
+ 100% HP for war dogs
~ 40% HP for all infantries, tanks, jeeps, vehicles, aircrafts and artilleries

Maybe they shouldent be able to see the WHOLE battle field, Maybe once they reach a location, They can plant something to make them see that spot, Then they move on to there next locationg and plant one there.
Report, edit, etc...Posted by ShadowWarrior on 2005-07-08 at 22:23:55
That's a nice suggestion. I'll limit the spy general to plant only 15 spy drones I guess.
Report, edit, etc...Posted by Ultimo on 2005-07-08 at 23:13:56
Do the actual generals get to move? Since I wouldn't want to be the fricking reaver.
The teams are kinda uneven, since the 2nd team may start out slow, but it'll own late game so much more.
Report, edit, etc...Posted by ShadowWarrior on 2005-07-08 at 23:25:44
Generals get to fight in battles. Although the artillery general(Reaver) is slow, it deals a incredibly high damage.
And for the teams, Team Relicas may have a good start but will be weaker later on in games. Therefore, Team Relicas must try to rush Team Reinaissance and finish them off near the start.
As for Team Reinaissance, yes, they have a bad start but will be strong at the end but to win, they must try to avoid battling with Team Relicas and try to fight more easy battles(Neutrals) so as to store time until they get strong.
So if you are a rusher type player, play Team Relicas, and if you're a defending type player, play Team Reinaissance.
Report, edit, etc...Posted by Snake)Ling on 2005-07-09 at 08:44:10
No offense, but it looks like you took every single name for the units from a game called "Shattered Galaxy"
Report, edit, etc...Posted by ShadowWarrior on 2005-07-09 at 10:50:06
Yeah I know. Most names are from Shattered Galaxy(I'm a level 50+ on that game). Can't really say I made the names up. I just noticed it tongue.gif

Edit: Okay, changed the sentence.

Edit 2: I've been playing Shattered Galaxy for 3 years. And I noticed some of the names would work well for my map and therefore I started on this map.
Report, edit, etc...Posted by slayer766 on 2005-07-09 at 14:02:13
And who say's that you can't use names from a video game? Lot's of people do it from tons of other games, like Lord of the Rings, Halo and others that I can't think of right now. So Shadow you getting any screenies in soon!!! Really anxious to see them. biggrin.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-07-09 at 22:20:59
Yeah I gotta agree with that. Many people use names from games for their maps. I'll post the screenies in a few day. I want to "enchance" it before posting.
Report, edit, etc...Posted by slayer766 on 2005-07-09 at 22:55:58
Alright then. Looking forward to seeing your more "enhanced" terrain/screen shots. biggrin.gif
Report, edit, etc...Posted by ShadowWarrior on 2005-07-09 at 23:19:03
Time for a little poll...

Should I implant a food system?

•Yes

•No



Description:
Every week(One turn), your food supply will decrease by 1. When it reaches 0, 10 of your units in your army will die every turn. You can restock your food supply at cities. Every turn you stand next to a city will give you +2 food supply. Standing next to a capital city will give you +3 food supply.
Note: The city or capital city must belong to your team!

Avaliable Upgrades:
Upgraded Cargo Truck - 10000 gold
•With a larger cargo truck, you can store more food supply.
(Each upgrade= +1 max food supply. No upgrades=Can store 3 food supply. Max=8 food supply)
Report, edit, etc...Posted by slayer766 on 2005-07-09 at 23:25:46
Should I implant a food system?

•Yes

•No

Having a food system would be making this game even more realistic. With keeping track of your armie's hunger. biggrin.gif Nice idea on that one Shadow.
Report, edit, etc...Posted by ShadowWarrior on 2005-07-11 at 04:27:52
And another poll...

Should I make troops be able to heal(To their respective amount) when next to cities?

•Yes

•No

Description: Resting at a city for 3 weeks(3 turns) will heal all your units to their respective amount. Resting at your team's capital city will take 2 weeks(2 turns) only.


Addon poll for healing and food supply:

Should I make food and heal cost money? (Lodging costs, etc.)

•Yes

•No

Description: What do I have to describe? But I'll tell you the costs though... every week(every turn) you spend standing next to a city: 500 Gold and for capital city: 600 gold.

ADDITION:
Oh and, I'll be posting some screenshots tomorrow so be patient happy.gif
Report, edit, etc...Posted by slayer766 on 2005-07-11 at 10:40:22
You know what I would have to say yes to those also because those are pretty good idea's. Yay screenshot's! lol
Report, edit, etc...Posted by Snipe on 2005-07-11 at 11:54:48
Sounds like an interesting map. I would like to see in when it is complete. Good luck on finishing it. I would like some screen shots. Or a demo of the map. I usually like these maps when there well done. You seem to have a nice outline. well good luck on finishing it and i hope to see it.
Report, edit, etc...Posted by ShadowWarrior on 2005-07-12 at 04:01:31
Changed maximum countdown timer you can upgrade to 5 seconds instead and the cost to 7500 gold. 8 seconds is a little too long... and maximum food supply you can store is changed to 15.

New addon for food: The amount of food you eat will be depending on the size of you army.

0-50 units=1/turn
51-100 units=2/turn
101-150=3/turn
151-200=4/turn
201-250=5/turn
251-300=6/turn
301-350=7/turn
351-400=8/turn
401-450=9/turn
451+ =10/turn

So... the more units you have, the more food supply you'll use per turn.

user posted image
Southeast of the Reinaissance Capital City

user posted image
Reinaissance Capital City(Psi Emitter)

user posted image
Relicas Capital City(Data Disc)

user posted image
East of Relicas Capital City

user posted image
user posted image
Some random place in the world map

user posted image
East "Border" of Reinaissance Capital City

Will post more soon... And yeah, I know the terrain aren't special or whatever... I didn't want to spend too much time on them.

P.S. The terrain might change. This is only "beta stage terrain".
Report, edit, etc...Posted by slayer766 on 2005-07-12 at 09:23:18
Hey the terrain doesn't have to be uber special and good, it just needs to have it's own feel for the map and I think your terrain looks good enough for tactical battles map. That just goes to show that you have been working on the map. biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-12 at 22:03:43
Sounds sweet! the terrain dont gotta be perfect! if you look at my WoW (world of warcraft) very close you will notice i just follow a very easy rule! keep it lifelike! if there is a river make it run thru the map! make it go down hills and make crossings! make grass grow around it! put tree's on the grass! in deserts put in bones and geysers! anyway good luck!
Report, edit, etc...Posted by ShadowWarrior on 2005-07-15 at 01:30:49
Time to keep you all updated...

I finished the terrain for a few battlefields and the general choosing triggers already. Progress isn't very fast, sadly...
Report, edit, etc...Posted by slayer766 on 2005-07-15 at 12:29:52
Alright good, update time. And hey don't worry that progress is slow, just worry about getting your map done and take your time. biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-16 at 01:18:01
Yes i agree with slayer! take your time and work on the map! just as long as it fills atleast half of what people are expecting then it should be fine!
Report, edit, etc...Posted by ShadowWarrior on 2005-07-18 at 04:32:30
Here's how the battlefields will be working. There'll be like about 2-3 battlefields for:

Hill, Bridge, Near Water, Near Hill, Near Bridge, Forest, Near Forest and so on. The battlefield will be depending on where your "Mover" gets into a battle. The battlefield will be randomized. For example if you're fighting on a hill, you might be fighting in Hill Battlefield 1, Hill Battlefield 2 or maybe Hill Battlefield 3.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-18 at 04:44:10
sounds good!
Next Page (1)