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Tactical Battles[progress]13[/progress]
13%
Topic on Warboards[/center]
InformationA "Sacred Dread Knights" Productions
By: SDK)DarkWarrior
Players: 6
Map Size: 256x256
Tileset: Jungle World
Tanks are able to knock down war dogs and infantries and jeeps are able to knock down wars dogs only.
(Instant Kill)Most unit names are taken from a game, Shattered Galaxy and mixed with some extra letters or words and are not real-life names. Unless some of the names are actually real and I didn't know... GeneralsNormal General <Montag Firebat>
+75% HP for all units
Infantry General <Hunter Killer Hydralisk>
+ 100% HP for assault infantries
+ All infantries avaliable
+ 80% HP for sniper infantries
~ 60% HP for tanks, jeeps, vehicles, aircrafts and artilleries
Vehicle General <Jim Vulture>
+ 100% HP for tanks and jeeps
+ All tanks and jeeps avaliable
+ 80% HP for artilleries and vehicles
~ 60% HP for all infantries and aircrafts
Airforce General <Mojo Scout>
+ 100% HP for aircrafts
+ All aircrafts avaliable
~ 60% HP for all infantries, tanks, jeeps, vehicles and artilleries
Artillery General <Warbringer Reaver>
+ 100% HP for artilleries
+ All artilleries avaliable
+ 80% HP for tanks, jeeps and vehicles
~ 55% HP for all infantries and artilleries
Spy General <Fenix Zealot>
+ Can plant 15 spy drones each battle.
+ 80% HP for stealth fighters and scout planes
~ 40% HP for all infantries, tanks, jeeps, vehicles and artilleries
~ 40% HP for all aircrafts except stealth fighters and scout planes
Sniper General <Infested Duran Ghost>
+ 100% HP for sniper infantries
+ 80% HP for assault infantries
~ 55% HP for tanks, jeeps, vehicles, aircrafts and artilleries
General HealthRank 6: 10% - 0 rank points
Rank 5: 20% - 50 rank points
Rank 4: 40% - 110 rank points
Rank 3: 60% - 175 rank points
Rank 2: 80% - 250 rank points
Rank 1: 100% - 500 rank points
Rank S: 100% - 2250 rank points
P.S. When generals are rank 1, all health for your army will become 75%
(Unless it's HP is already higher than 75%)P.S.S. When generals are rank S, all health for your army will become 100%.
UnitsAssault Infantries
- M4A6 Mad Cat MG <Marine> 575 gold
- M2A7 Hawk Rifle <Ghost> 425 gold
- M490 Mephit Flamethrower <Firebat> 500 gold
- M21 Eagle Rifle <Kerrigan Ghost> 300 gold
- M1A4 Daeva MG <Jim Marine> 650 gold
- M-349 Wight MG <Hydralisk> 600 gold
- M93 Revenant Sword <Zealot> 400 gold
- M-398 Slanth Shotgun <Tassadar Templar> 550 gold
Sniper Infantries
- SG-677 Sniper Rifle <Duran Ghost> 775 gold
- AW-47 Sniper Rifle <Stukov Ghost> 1050 gold
Jeeps
- M39 Gryphon Jeep <Vulture> 1400 gold
Tanks
- M9A3 Hydra Tank <Dragoon> 5325 gold
- M862 Imp Medium Tank <Archon> 5775 gold
- M17 Phoenix Tank <Hero Archon> 6450 gold
- M630 Chimera Tank <Fenix Dragoon> 7725 gold
- M63 Behemoth Tank <Goliath> 9075 gold
- M42 Leviathan Tank <Alan Goliath> 11025 gold
Other Vehicles
- M93 Construction Vehicle <SCV> 1000 gold
Artilleries
- M461 105m Ballista <Tank> 4150 gold
- M1A2 155m Arbalest <Edmund Tank> 6900 gold
Aircraft
- M9 Pelican Attack Copter <Mutalisk> 3450 gold
- P36 Vulture Attack Copter <Kukulza Mutalisk> 3975 gold
- F-97 Owl Fighter Plane <Valkyrie> 4400 gold
- F-28A Falcon Fighter <Scout> 4475 gold
- F-47C Shade Fighter <Artanis Scout> 5325 gold
- F-33A Spirit Stealth Fighter <Wraith> 9700 gold
- F-13 Wraith Stealth Fighter <Tom Wraith> 13900 gold
- M2A4 Red-Eye Scout Plane <Science Vessel> 3000 gold
War Dogs
- Elite War Dog <Zergling> 350 gold
- War Dog <Broodling> 250 gold
TeamsRelicas
• Starts with 7500 gold
• Gains 50 gold per kill
• Starts with 25 rank points
• Gains 8 rank point per battle victory, loses 10 rank point per battle loss
Reinaissance
• Starts with 3750 gold
• Gains 125 gold per kill
• Starts with 10 rank points
• Gains 10 rank points per battle victory, loses 8 rank point per battle loss
MovementMoving in world mapUpgradesUpgraded Tents - 7500 gold per upgrade
•Your army will be able to rest more comfortably and therefore, the next day, your units can move more
(+1 second to countdown timer for moving, without upgrade=3 seconds, Max=5 seconds)Upgrade Transport Trucks - 12500 gold per upgrade
•Your army will be able to move swifter because of the upgraded transport trucks which will be able to move faster
(Without upgrade: High Templar, 1st upgrade: Infested Kerrigan, Final Upgrade, Hero Zergling)Moving your armyWhen it's your turn, a countdown timer will appear, at first, it will be 3 seconds. You can move as far as you want in the 3 seconds. When your turn is over, your unit will not be able to move anymore. Also, when it's not your turn, decide what you want to do fast.
BattlesEntering a battleIn the world map, whenever you touch a neutral unit or a enemy's unit, you'll enter a battlefield. The battlefields will all be different depending on where you're fighting. For example if you're fighting on the mountain, you'll go into a battlefield with lots of mountains. All battlefields will have several stratergic positions at least.
When fighting a battleWhen you're fighting a battle, make use of stratergic positions to reduce casualities. If you suffer many casualities, in the end, you'll end up being very weak which will cause you to lose the game. If possible, always avoid battles that you'll have trouble with.
Ending the gameVictoryThere are 3 modes of playing.
Lord of the CapitalCapture the opposing team's capital city to win.
Capturing of CitiesCapture all cities and the opposing team's capital city to win.
Death BattleKill all opposing team's generals to win.
DefeeatSame as victory, expect that its the opposite...
Lord of the CapitalIf the opposing team captures you capital city, you lose
Capturing of CitiesIf the opposing team captures all cities and your capital city, you lose.
Death BattleIf all your team's generals die, you lose.
ScreenshotsLook around, screenshots are somewhere around this topic.
More information will be avaliable as I progress on the map
If there is a map with this name already, please notify me of it one way or another and I'll change it. And yeah, I know it's not really anything special.
P.S. For questions regarding if I've abandoned Samurai's Destiny RPG, refer to my signature.
Edit:
I wouldn't mind if anyone gives me ideas of what advantages and disadvantages I should add for the specific generals.
Edit 2:
Every city you capture gives you money bonuses.