Report, edit, etc...Posted by DaMiNaToR on 2005-08-10 at 19:26:23
...guess I'll have to get used to using the text triggers...
Report, edit, etc...Posted by ShadowBrood on 2005-08-10 at 19:31:12
I understand that TrigEdit is just in aplha, but could you make it more stable? I hardly even can save triggers because as soon as I click save, then re-open, all my triggers are gone...
Report, edit, etc...Posted by SI on 2005-08-10 at 20:10:37
hit compile not save =p
Report, edit, etc...Posted by ShadowBrood on 2005-08-10 at 20:19:52
Where's that?
Report, edit, etc...Posted by DaMiNaToR on 2005-08-10 at 20:27:08
It's a button with a little checkmark and a blue diamond on it.
Report, edit, etc...Posted by BSTRhino on 2005-08-10 at 23:41:37
It's on the toolbar. That's about the only non-intuitive thing about SCMDraft, everything else is perfect.
Go SCMDraft!
Report, edit, etc...Posted by PhillyTitan on 2005-08-11 at 01:26:24
i cant wait till it comes out
Report, edit, etc...Posted by Rantent on 2005-08-12 at 19:15:04
Especially for the mac users.
Report, edit, etc...Posted by SacredElf on 2005-08-14 at 11:12:20
does copy & paste is the only feature??
Report, edit, etc...Posted by SI on 2005-08-14 at 12:27:55
QUOTE(SacredElf @ Aug 14 2005, 10:12 AM)
does copy & paste is the only feature?? [right][snapback]287687[/snapback][/right]
I have no idea what you are trying to say
Report, edit, etc...Posted by Simulant on 2005-08-14 at 15:55:00
I know we always here about the things on SCMDraft2 that are coming out in the next version. But, what are some of the things that will come out further down the road past 6.0? Also, is StarForge 2.2 the latest version of the program?
Report, edit, etc...Posted by SI on 2005-08-14 at 21:20:25
There isn't alot more planned, and the suggestions page also doesn't really have anything besides "a SCXE trigger editor" "mix tilesets" and similar stuff.
Report, edit, etc...Posted by Simulant on 2005-08-15 at 00:04:01
I think it would be cool if users of SEN tryed to make a large, in depth, faq of how to use the third-party editors in a pro way. I think i could help if they ever decided to do this.
Report, edit, etc...Posted by Rhiom on 2005-08-16 at 05:36:21
Linked location and colord locations: you could have a save file type that just scmdraft uses which would use the normal starcraft could and additionally have this extra information like colord locations for sorting purposes, but then when u actually wnana test the map in game you would have it save to the normal filetype and during this save it would remove the extradata needed for stuff such as colord locations and linked triggers into data that starcfraft can use. such as removing the code for colord locations alotogtehr and resolving the linked loction refrences into two(or more) seperate triggers for the two(or more) seperate locations so that each location would have its own refrence to the trigger. of course for maximum triggers in a map this would have to be taken into acocutn prior but it could still be done and it would save the mapper alot of the time spent typing in the exact same triggers and just changing one or two refrences.
Report, edit, etc...Posted by KrAzY on 2005-08-23 at 14:56:07
QUOTE(SI @ Aug 9 2005, 09:57 AM)
Wanna make one? [right][snapback]283130[/snapback][/right]