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Staredit Network -> Ideas -> Rpg Spell Ideas
Report, edit, etc...Posted by FallenDreamer on 2005-10-23 at 15:05:58
This one is probably easy as hell and really unoriginal, but it would be of great use and I've NEVER seen anyone put it in an rpg...

(%) - Basically, when the spell is cast, the hero drops an item(Psi Emitter, Crystal, whatever you like). Afterwards, a (big) Location is moved onto the said object, wide enough to either A) attract enemies or B) distract them. Attracting them would make hunting easier on the player, but the real reason behind doing this is to distract the enemy, it would be great for a clean getaway, or to hail fire on unsuspecting enemies. The trigger itself shouldn't be hard to make, and I can think og plenty of ways for this to come in handy in the line of fire... of course, the item would have a set time limit, or an on/off switch while using up mana.

What do you think?
Report, edit, etc...Posted by Centreri on 2005-10-23 at 16:23:44
Never heard of that one before..
Must be original biggrin.gif
QUOTE
These are all easy to do. Btw, the teleport system is not original, i did it myself except in a lot more complex way. None of these are original. I rate em all %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

I didnt say they were difficult, I said they were difficult to the New map maker.
I think I mentioned that these are no challenge for experienced ppl..

Report, edit, etc...Posted by Ultimo on 2005-10-23 at 21:48:25
QUOTE(ragnarokk @ Oct 23 2005, 10:44 AM)
These are all easy to do. Btw, the teleport system is not original, i did it myself except in a lot more complex way. None of these are original. I rate em all %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

You've never seen complex triggers until you've seen fishgold's little surprise thats gonna come soon. Lucky for him there is no trigger  # limit or he'd of hit it a long time ago.
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I never saw where anyone said the spells were original. Maybe you should suggest something constructive instead of insisting on thinking you're better then everyone.
Report, edit, etc...Posted by ragnarokk on 2005-10-23 at 22:20:27
Nice Avatar Ultimo, and i used a lurker for teleporting, just burrow and you'll go to the lurk. The advantage is that you cant go everywhere where as a dropship flies. Of course that advantage is a personal one for my map, maybe you'd like it if your main char could go anywhere, but id rather mine (in my rpg) could take only the path that the main char could, on the ground. One thing i've haven't seen is a 'town portal' spell that allows you to return to the place that you casted it once ur done being in town. Of course, i don't play many rpg's so i wouldnt know. But i do have a town portal that you can go back to where you casted in my rpg that will come out soon.
Report, edit, etc...Posted by Ultimo on 2005-10-24 at 00:58:05
I think I saw that done in Mage RPG or something, where a crystal was created at your previous location and you're moved to town, and if you go back to a crystal in town you teleport back.
Report, edit, etc...Posted by AFL-InuYasha on 2005-10-24 at 19:45:13
QUOTE(ragnarokk @ Oct 23 2005, 10:20 PM)
Nice Avatar Ultimo, and i used a lurker for teleporting, just burrow and you'll go to the lurk. The advantage is that you cant go everywhere where as a dropship flies. Of course that advantage is a personal one for my map, maybe you'd like it if your main char could go anywhere, but id rather mine (in my rpg) could take only the path that the main char could, on the ground. One thing i've haven't seen is a 'town portal' spell that allows you to return to the place that you casted it once ur done being in town. Of course, i don't play many rpg's so i wouldnt know. But i do have a town portal that you can go back to where you casted in my rpg that will come out soon.
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thank you for bringin up the most common problem in SC rpg's, a set path, i hate that, i need freedom and side quests done in any order, and multi plot storylines, interactive chars, not just placin civs in towns wherver you please, originality means thinin of something ur self, not asking other ppl to come up with ideas for u, who wants to make a sweet ass map, and hav less credit for the map then everyone else who helped the production with ideas, i dont want that, thjen they could team up and say they made the map, originality means ideas u came up with on ur own, no makin a succsseful rpg with bounds and all would b nice, peace out
Report, edit, etc...Posted by Do-0dan on 2005-10-24 at 20:38:12
if the battle takes place in an arena just for battles, then you could use:

Hail of Arrows (you can use different names for the following spells)
you create a bunker at the beginning of the game where the battle arena is, fill it with marines, then move the bunker somewhere safe, and whenever u want to cast Hail of Arrows, use some kind of selection system and make the owner of the bunker unally your enemy

Torch
just like the Hail of Arrows, except you use firebats and not marines

Whirlwind
make an observer go around the battle arena with recall casted on it constantly, damaging w/e is in its path

Earthquake
while you "shake the screen" of the player (center view elsewhere making it look like its shaking), create some burrowed lurkers in different spots of the arena, make them attack inivisible or burrowed targets, not necessarily your enemy, and if by chance the enemy is in the way of the lurkers' attacks, then it gets hit (add some other effects if you want)

Hurricane
cloak some sci vessels and make them emp all around the battle arena, scatter some observers around to make the arena look blurry, you could move the screen around for additional affects, and damage some..... stuff.....
Report, edit, etc...Posted by AFL-InuYasha on 2005-10-24 at 22:39:06
nice idea

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Report, edit, etc...Posted by FallenDreamer on 2005-10-24 at 22:58:37
o-0, those are cool ideas, but all that flashy stuff will cause mucho lag on online games. Even more in online RPG games. I think it will, anyway.

Here's another idea:

Call of the Wild
Converts some neary by enemies within the area of effect into computer allied units that A) fight alongside you and B) travel with you till they die. Not under your control, that would be too cheap, but they do travel with you. Although I think this kind of spell should have a time limit, where the friendly monsters return to being enemies. Also, note that this spell should use 2 locations. One BIG one, and another small one, both centered around the hero using the spell. The small one is the thing the monsters should follow and stay close to, and the large one is the area of effect, it's big so it can always have all the monsters in it.

Personally, I'd have to say this is an all around good and fair spell, but should be advanced and costly to make up for the benefits.
Report, edit, etc...Posted by Do-0dan on 2005-10-24 at 23:05:53
QUOTE(FallenDreamer @ Oct 24 2005, 08:58 PM)
Call of the Wild
Converts some neary by enemies within the area of effect into computer allied units that A) fight alongside you and B) travel with you till they die. Not under your control, that would be too cheap, but they do travel with you. Although I think this kind of spell should have a time limit, where the friendly monsters return to being enemies. Also, note that this spell should use 2 locations. One BIG one, and another small one, both centered around the hero using the spell. The small one is the thing the monsters should follow and stay close to, and the large one is the area of effect, it's big so it can always have all the monsters in it.
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how about calling on some random "outside" animals, like lings=wolves, hydras=dragon?, or broods=leeches, and you can add a funny side-effect to it by sometimes getting neutral critters to fight for you tongue.gif
Report, edit, etc...Posted by FallenDreamer on 2005-10-25 at 02:05:44
QUOTE(o-0 @ Oct 24 2005, 09:05 PM)
add a funny side-effect to it by sometimes getting neutral critters to fight for you tongue.gif
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=\ We're trying to KILL monsters, not FEED them. *sigh*

No, I still think it shoud be from the world 'round. However, if we used only Zerg units, you could have, like, hot spots. Like you set certain spots on the map where burrowed friendlies hide. And when you're in need of help, you call, they unborrow, and run to your aid! It would seem more realistic, for one. Two, it'd look cool. Just image a high level call...suddenly, lings and hydras start flooding in from all sides! And they're here to slaughter your enemies! wink.gif . Three, it's a bit more original than jsut another summoning spell. Dont'cha think? And because it only works in hot spots(like forests or jungles or nature related places) It would go great as a special skill, working under some conditions, but not all. You could also summon different types of units, considering the difference in unit types in hot spots... (Drone, Zergling, Devourer, Hydra, Hunterkiller, Defiler, Unclean One, Infested Terran, possibly even cloaked units like Dark Templar.)

...Yeah... So basically, I like my way better =). Sorry o-0.
Report, edit, etc...Posted by Do-0dan on 2005-10-25 at 02:08:36
biggrin.gif its coo

what would look better, burrowed lings unburrowing to attack something, or invisible lings turning visible to attack something
Report, edit, etc...Posted by Centreri on 2005-10-26 at 15:12:26
Invisible Lings eh..
No more ideas in the community, it seems. No one posted for one whole day :cry:
Report, edit, etc...Posted by AFL-InuYasha on 2005-10-26 at 16:35:43
nice idea, my sumoning system is bascially costs mana to summon, then ur mana decreases while u control summon still, so u can dispell ur summon top save mana, plus sometimes summons turn on u
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