QUOTE(Pepsi.)
Why would you say that.
Noobs dont all spam. Kind of steroetype. Im new and I dont really spam. by the way is it even possible to make it where new people who just join sen can look at 5 threads before they can post is that even possible?? Also newbs who just logged on would think i cant reply screw this then just leave, wouldnt you think that
QUOTE(No_Authority)
I have only been on sen since august and I dont spam but than again im not exactially a noob 2 sen i got 3 months anyways not all the new people 2 sen are spammers alot of members are spammers tho and not all of them are new
It seems like I gave an impression that was quite a bit stonger than I intended. I didn't mean to say that all new members spam or that no new members make valuable posts. Rather, now and then, I notice that some members, not necessarily through any fault but simply because of inexperience, make posts that are a little annoying to more established members because they don't understand the social conventions.
So Moose, I really am talking about "newbs", and not "noobs". Established members who should already know the rules do definitely cause a problem, but my suggestion is targeted towards new members, to help them to start out with a better footing.
But on reflection, perhaps the problem isn't as big as I first thought, and it may be more beneficial to deal with the flamers and spammers first.
QUOTE(Mini_Moose_2707)
Common social and etiquette rules? If it is stupid or you think its stupid, don't do it. You want another rule? If it is stupid, you do it and get punished, don't do it again. There's a good chance you won't be banned on a minor offense for the first shot. Most specific do's and don'ts should be in the FAQ section... which I should update.
And if you really need something to go by: "Would Moose post this?"
QUOTE(Ultimo)
I think that's a bad example since Moose can post anything without any real consquences.
It's not just about stating the rules - it's about getting the rules into members' heads. People learn rules best through observation. Of course, if someone observes Moose posting in an otherwise-unacceptable fashion, and then doesn't realise that Moose is the only one allowed to do that, then a new member can actually learn the wrong lesson.
I think that Staff still have a responsibility to act in the fashion expected of other members - they are the leaders of SEN, and they should lead by example.
QUOTE(Mini_Moose_2707)
Yes, I can, but that isn't how I got here.
"Would Moose post this if he were a regular member?"
As far as I can see, all versions of this rule are pretty useless for any new member, and either confusing or ambiguous or misinterpreted by all other members.
The fact that members still flame and spam to the point of getting suspended for it only emphasises the fact that simply stating the rules, no matter how explicitly or clearly, won't necessarily get the message across. That said, I recognise that this example also counters the notion that experience improves social conduct.
QUOTE(Persephone)
Oh the ego and elitistism. Hasn't this always been a problem, and weren't all we the newbies with etiquette malfunctions?
I didn't intend to be egoistic or elitist with this suggestion - I'm trying to say that new members don't know the rules because of inexperience (which can be fixed through experience), not because they are flawed or immature. I know when I first joined SEN that I said things that were probably a little annoying for other members because I was unfamiliar with SEN's style. The idea is to make sure that all members start out on a better footing so that they don't aggravate other members just because they're inexperienced. (Of course it's also good if other members are nice and don't get aggravated too often.)
My examples of restrictions you might use are only examples of what I could think of at the time; they are open to feedback, change, and demolition (most likely the latter =S). I would support light restrictions on posting and making topics in null, lite and serious discussion forums such as proposed by DTBK [snapback]348691[/snapback].
I'm quite glad that the topic has turned towards a discussion of a karma system (as opposed to becoming filled with irrelavent posts) because I think a feedback system for members would be a valuable thing. It would give members good incentive to make high-quality posts, it would indicate to new members which members are good examples to follow, and it could add a bit of fun to SEN.
I understand that the relatively recent karma system that was at SEN got taken down because people were trying to trick each other into giving them karma - or was it something else?
Personally, I prefer a more member-to-member basis for reputation/karma than a formulaic calculation based on SEN-age/post-count/posts-per-day/member ratings, because it's more straightforward and intuitive. I'm not exactly sure how you can (or how DTBK did) decide what 'weightings' each component gives - why would it be, for example, that the optimal number of posts per day should be six? (apart from the fact that DTBK himself has ppd of 6.3
jk)
I agree with IP that karma should be given for posts, not for people. If it is a rating of a 'person', then popularity plays a bigger role than if your rating as a person is derived from ratings of how good your posts are.
I think that each post should be rate-able, so that other members can give either positive or negative feedback on any post, and the feedback given on posts should both be displayed as part of the post itself (so people know which post to read in a thread) and contribute to the member's karma/reputation number (in the same way as accumulated minerals are displayed for each person).
New members should start with some base amount of reputation (e.g. 100); the amount of reputation you can give out (number of people per week and/or strength of feedback per post) increases the more reputation you have yourself; if your reputation is sufficiently low, you shouldn't be able to give feedback at all.
Exploitation of the system can be punished by taking away reputation permanently or by temporarily suspending ability to give feedback. You might make reputation very slowly reset over time to account for inactivity or to give offenders a second chance. Reputation would be a good basis for member groups with extra privileges (like the current 'regulars' and 'elites').
Hmm...Looks like I've outlined a system very similar to that referred to by Ultimo [snapback]349715[/snapback] - but I like it.
I guess reputation could include age/posts as a factor, so requiring an equation - but it seems that DTBK's formula makes member ratings quite weak. I would put the main emphasis on member ratings (derived from post ratings), and make age and post count less important. I don't think admin rating is necessary if staff will naturally have a higher reputation score (and therefore more influence on others' reputation) as well as punishing power.
I don't think exploitation by getting friends to give reputation will be too widespread if ratings clearly have to be based on good (or bad) posts, not just a liking/disliking for a person - especially if you put appropriate restrictions on how often/how much reputation you can give.