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Staredit Network -> UMS Production -> - - - Monopoly - - -
Report, edit, etc...Posted by MapUnprotector on 2006-04-20 at 15:18:18
QUOTE(Shadow_Marine @ Apr 20 2006, 07:49 AM)
This is exacly what i'm talkining about, map making prejudice, You have no idea what his skills so you have no way of compairing him to devlin at all. But you are right motivation does help and your not really contributing to it.
ok now on a on topic matter: A tutorial would be fine if you wish to add it, and if you do you can just put it in the briefing.
Personaly i think your right who the hell doesnt know the rules of monopoly confused.gif
but if you must put it in the briefing.
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I know everything, because I'm so 1337. It doesn't matter what his skills are, I can "compair" him to Devlin as much as I want. If it is finished in such an absurd timeline that has been set then I doubt it will be of much quality. Don't blame me for being realistic. This is the impression I get just from reading the quality of this production thread. And I'm all for map making prejudice. Big claims need to be backed up, and people must prove themselves to earn respect.

And not only does motivation help, it is a necessity for something such as monopoly. However, I know that this map won't be finished. I wouldn't get my hopes up. If somehow in an alternate universe is finished, that would be great, but it doesn't affect me in the least whether it's finished or not.

Yet even if it's not finished it doesn't matter, because it's the journey, not the destination. I suppose after every failed monopoly attempt, someone goes further and further and maybe one day someone can take it all the way.

And if anything, XMercury can feed off my negative attitude and turn it into a desire to try to complete this task.

And when making it public that you are attempting such an infamous project such as this one should be prepared to take such criticism, especially if you aren't Tuxedo-Templar or some other well known established mapmaker.

As for me, if I was attempting a big breakthrough map wink.gif I would keep it under the radar until sufficient progress has been made where the map is nearing completion. Too many times have I seen people post a whole production thread with just ideas and someone just starting out with no assurance that it would come close to finishing.

People want to see progress, not talk. In general, I dislike all the hype around some maps where all there is is talk and nothing else. My advice before trying to add unnecessary things is to get the bare backbone of the game done and finished before starting things that are not necessary for gameplay.

It's interesting that I have once tried to make a monopoly map. It's quite possible that I could have finished it, yet I had heard people were making monopoly and well on their way so I stopped. Afterall, I only had some cool terrain done and some ideas about certain parts of gameplay. Another thing which stopped my attempt a while back was I had no monopoly game so it would have required a lot of work to get down all the rules and values. smile.gif Yet, I wouldn't say I failed, because it had barely started, and now I have no reason to continue it after such a long time and I have a much more interesting project in production.

Bottom line, in my humble opinion, this map won't be finished, but I don't really care. Sure I'll follow the topic for interesting updates, but I will not bother to argue why I should give support. All that can be done is to finish the map and prove me wrong. wink.gif
Report, edit, etc...Posted by AgenT_Nick on 2006-04-20 at 16:23:11
QUOTE(777 @ Apr 20 2006, 12:00 AM)
I thought Devlin was still making his? It seemed like he had a lot done, and it also seemed like there was a massive amount of work. No offensive, but if Devlin hasn't finished one, you won't.
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yes he is i belive
Report, edit, etc...Posted by Shadow_Marine on 2006-04-20 at 17:27:55
All I can say to that 777 is mercury prove him wrong happy.gif
Report, edit, etc...Posted by XMercury on 2006-04-20 at 20:31:52
I'm a little surprised with all the comments! I have my believers, and my critics.

Just to update you on the progress guys, I've added a 60 second tutorial system, which just explains the basics of the game. After all, I have 2 boards to work with. If you take a look at the screenshot, the inner board is what keeps track of the player tokens/current position on the map. The outer board is what keeps the player properties, houses and hotels. I've made this map as clear and user friendly as possible. All the user has to control is 4 beacons throughout the entire game. I've made all the triggers for the "random" dice (21 possibilities) and I've made the triggers for automatically moving the player tokens around the board. The way I've done it is; I set up triggers, the tell the player token where to move to on each property. The triggers only work if the player has death counters, which are recieved from the number on the dice. Each time you move onto the next sqaure, you minus a death counter.
Report, edit, etc...Posted by Kupo on 2006-04-20 at 20:35:41
Sound's like its going alot better, goodluck and don't stop working on it!
Report, edit, etc...Posted by XMercury on 2006-04-20 at 22:15:07
Yes! I was having trouble with the dice system, and I took a break for a couple of days, but I noticed the amount of interest shown in this topic, and I gave it another go and completed it. I'm making good progress, and there's no way I'm quiting now!

I almost forgot to thank my believers. I appreciate your faith in me, and I won't let you down.

As for the critics, I guess I'll have to prove myself to you within the next few weeks.

Thanks for all the feedback. It's good motivation for me.
Report, edit, etc...Posted by Raindodger on 2006-04-20 at 22:27:19
You're timeframe isn't enough to make a quality monopoly game. Sure, you could attempt it at that timeframe. But IMO it would be poorly made and there would be MUCH room for improvements. My advice, don't set a timeframe. It will make you rush the map, and lower the quality. If you're going to set a timeframe, make it a timeframe that you can easily comlete within. My guess would be 1-3 months.
Report, edit, etc...Posted by XMercury on 2006-04-20 at 22:41:43
Thats very considerate of you Shady, but I can assure the timeframe won't affect the quality of the map. My timeframe is accurate, and I do aim to complete it within 2-3 weeks. I know this may sound pretty sad, but I can play around with triggers for up to 20 hours straight. I'm going to work hard to get this map complete, for 2 reasons. I don't want to keep people waiting for too long, AND I'm excited about finishing this map!
Report, edit, etc...Posted by Electroid on 2006-04-21 at 02:05:52
Are you sure you can do this? There are 22 properties on the board, each with 9 status properties, not to mention the train stations, water works and electric company. I don't see how this map is possible.
Report, edit, etc...Posted by XMercury on 2006-04-21 at 02:15:26
I understand your concern. You have obviously considered the entire concept of the game, but I've spent more time thinking than doing, and I now have a structure within my triggering that recycles them, making it less complicated than it sounds. There are 22 properties and 9 status properties for each, correct, but that is just 198 triggers, and that's most of the board and triggering covered.

I do have a question for all you guys. Please think about it before posting.

IS IT REALLY NECESSARY ADDING A BID SYSTEM IF A PLAYER DECIDED NOT TO PURCHASE A PROPERTY?

The reason I ask, is because most players WILL purchase the property, and adding this system makes things alot more complicated for me. Don't forget, I'm human! If you think it is really important, I'll have to devote most of my time in the next few days constructing it.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-04-21 at 02:46:28
ok since your probably the first out of many people that try to make this game. seems like your the first that already made a blueprint.
Report, edit, etc...Posted by Shadow_Marine on 2006-04-21 at 07:48:06
QUOTE(Shady.Aftermath @ Apr 20 2006, 08:26 PM)
You're timeframe isn't enough to make a quality monopoly game. Sure, you could attempt it at that timeframe. But IMO it would be poorly made and there would be MUCH room for improvements. My advice, don't set a timeframe. It will make you rush the map, and lower the quality. If you're going to set a timeframe, make it a timeframe that you can easily comlete within. My guess would be 1-3 months.
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Just keep in mind that its only an estimate, and he can go over it if he feels the maps not finished.

QUOTE(Electroid @ Apr 21 2006, 12:05 AM)
Are you sure you can do this? There are 22 properties on the board, each with 9 status properties, not to mention the train stations, water works and electric company. I don't see how this map is possible.
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There are rps and rpgs out there a lot more complicated then this map happy.gif
Well he is the first map maker to seriously try it yes, i'm betting most other map makers tried it just to test their triggering abuiltys, and after they had they got bored with the idea of a monopoly map and just gave up.
Report, edit, etc...Posted by XMercury on 2006-04-21 at 12:01:32
in my opinion, the definition of a complex map is how all the triggers work together and respond to each other. I've had noobs that make RPG maps tell me certain triggering is simple, but there's more to it than just trigger by trigger, or the number of items or/and unit placement in a map or the overall balance. I played a game of Chess not long ago, and although most map makers would consider it a basic concept, the triggering was very impressive. Most map makers are scared to admit that others have achieved higher results than them, but the truth is, SC programming abilities reach a limit, and it's not the most achieving result in the world if you do reach it, but if so, congractulations, you're a SC map editing master!

NOTE: this post has nothing to do with the main topic. don't post a reply to this if you are going to have a sulk over it LOL! Hopefully I've got you thinking.

Okay, back to the topic!
Report, edit, etc...Posted by Oo.Insane.oO on 2006-04-21 at 12:19:47
This is looking pretty good smile.gif keep up the good work with this and I think you could actually finish it
Report, edit, etc...Posted by Dada on 2006-04-21 at 21:34:09
Yay for Mp)BlueWire!!!

Good luck on this map man and I hope to see some good looking udates soon!!

biggrin.gif smile.gif
Report, edit, etc...Posted by XMercury on 2006-04-21 at 22:08:06
It's good to see you guys have some faith in me! I'll keep updates on my progress. I have high hopes for this map, as it has the "luck" AND "skill" factor, which most maps don't have. I've got the dice system working perfectly! If you roll a double, you get another turn, but if you roll 3 doubles, you go to jail. I'm currently working on the purchasing property system.
Report, edit, etc...Posted by Kupo on 2006-04-22 at 20:33:10
Lol nice map creator picture.

But anyways show screenshots of the Dice system so we can awe in marvel.
Report, edit, etc...Posted by XMercury on 2006-04-22 at 21:29:34
I'm mainly concentrating on all the triggering at the moment Kupo, not all the pretty details, but as soon as I do make a start on the presentation, I'll post some screenshots.

SHOULD I ADD A BAN PLAYER SYSTEM?
(Incase of players going AFK, or maybe a timer system would work better?)
Report, edit, etc...Posted by Mp)MinigameEast on 2006-04-23 at 00:11:26
http://www.staredit.net/uploads/post-3746-...86917_thumb.jpg

you look like a player. grabbing all the girls......
keep up the good work.
Report, edit, etc...Posted by LegacyWeapon on 2006-04-23 at 01:39:45
QUOTE(XMercury @ Apr 22 2006, 08:29 PM)
I'm mainly concentrating on all the triggering at the moment Kupo, not all the pretty details, but as soon as I do make a start on the presentation, I'll post some screenshots.

SHOULD I ADD A BAN PLAYER SYSTEM?
(Incase of players going AFK, or maybe a timer system would work better?)
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Timer because I remember times when people ban the winners/people who are winning.
Report, edit, etc...Posted by Shadow_Marine on 2006-04-24 at 16:29:27
Yeah add a timer like legacy said, but make it a fair amount of time like 8 minutes or so. Or if you don't want to be unfair just make it so it automaticly forfiets that players turn after 8 minutes.
Report, edit, etc...Posted by Kupo on 2006-04-24 at 16:34:34
QUOTE(XMercury @ Apr 22 2006, 05:29 PM)
I'm mainly concentrating on all the triggering at the moment Kupo, not all the pretty details, but as soon as I do make a start on the presentation, I'll post some screenshots.

SHOULD I ADD A BAN PLAYER SYSTEM?
(Incase of players going AFK, or maybe a timer system would work better?)
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A timer system, let's say its set to 1 minute, and if you don't roll in time then it goes to the next player's turn.
Report, edit, etc...Posted by Eskimo Bob on 2006-04-24 at 18:49:26
I still cant wait for this map to come out, looks really fun, hope i can finish it, barely any people finish playing a real game of monopoly
Report, edit, etc...Posted by XMercury on 2006-04-24 at 21:39:29
Thanks guys, I think you are right. If I add a ban player system, people will ban the best player. I'll set a timer for about 1 minute and 30 seconds, because in that time, the player is capable of landing on 3 properties. The third double however, and the player goes to jail.
Report, edit, etc...Posted by Shadow_Marine on 2006-04-25 at 10:41:15
QUOTE(Kupo @ Apr 24 2006, 02:34 PM)
A timer system, let's say its set to 1 minute, and if you don't roll in time then it goes to the next player's turn.
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I may be mistaken but don't you have to give players time to buy houses and stuff before they roll? or are you setting that for after they roll, also if your making the dice rolling trigger with a timer that short, wouldn't you also have to add a end turn beacon to give them time to buy extra houses and hotels in addition to the property? make it 4 maby 5 minutes in fairness. either that or explain how your going to do the house buying/ selling system happy.gif
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