QUOTE(Pyro_Maniak14 @ Aug 22 2006, 08:04 PM)
The locking in idea is cool but what if you're against multiple enemies and you want to shoot the strongest one first and kill it so the rest will be easier, the lock-on idea would probably just choose the closest enemy. The observer is also pretty slow and couldn't you just use the observer for the missle or something
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you have to perform an action before it locks a target beneath it. to unlock, just press the hotkey for your reticle and move it.
the observer is pretty fast when it has its speed upgrade though(not as fast as a scourge, but still). i can't use the observer as a rocket because its already another projectile(fireball).
actually, now that you mention this, i've got an idea for headshots and such.
there would be two modes of firing, standard and guided:
standard is where you must control both your reticle and your unit. standard mode has a higher percentage of headshots(which do more damage) or the ability to do head shots period.
guided is with the previously mentioned 'lock-in' where you only have to maneauver your unit. guided mode features better maneauverability and therefore less chance of being hit.
what do you think of this system? the player can choose in battle which mode he perfers.
QUOTE(Pyro_Maniak14 @ Aug 22 2006, 08:04 PM)
As for the fractional reducer (FR)... what if it DOESN'T end up working... eh? What then? Or are you desperate to have it in your map that if it doesn't work you won't finish your map... because you could always -not- have grenades bounce... eh? [right][snapback]548949[/snapback][/right]
what do you mean not working... it already does... lol, believe me, I WILL have grenades bouncing, even if its only marginally noticable/effective. i spent 2 1/2 months out of 5 of the 'ideas' phase trying to think of how i could make it work.
ps when i say bouncing, i mean off walls. although it wouldn't be too hard to include vertical bouncing.
yes, i know i said the FR would be releasedtoday(wednesday). but i couldn't finish it off yesterday cause i went to the amusement park
. so i'll probly finish it on friday now.
now that i think about it, crouch-jump is gonna be a pain, hell, i can't even do it in the game
. i guess i'm gonna have to include a time allowance.
anyhow, i still need someone to do find all the game secrets and such... anyone... at all...?
does anyone wanna see a vertical measurement system? where objects will move veritcally with different profiles. a grenade being thrown would follow an arc(where it would be horizontal, rise vertically, return to its starting elevation, before finally depressing and hitting the ground) and a missile would go in a straight line(steadily losing elevation).
lol, more work for me, i'm gonna try to find an effective way to include pythagoreom theorum into my GBLC. lol, that system's gonna be HUGE in the final release. i'm gonna make it do my math homework
also, estimated release date is about 1-2 years. i just can't get enough time to devote to mapmaking to finish this any earlier. in the meantime i'll keep you people updated on mapping progress with my alpha maps. betas however will be completely closed to the public.
ADDITION:
so would you prefer seeing a height-based system or the reflective portion of the GBLC(grenades bouncing) done fist?