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Staredit Network -> UMS Production -> Project: Diary of Dreams
Report, edit, etc...Posted by Raindodger on 2005-12-09 at 22:09:49
QUOTE
::Timber Targe::..
user posted image
Cost: 30 Ara
Use: Reduce up to 5HP on any attack. {One Use}
Purchased: Black Smith

.::Aluminum Aegis::..
user posted image
Cost: 60 Ara
Use: Reduce up to 10HP on any attack. {One Use}
Purchased: Black Smith

.::Copper Rampart::..
user posted image
Cost: 180 Ara
Use: Reduce up to 20HP on any attack. {One Use}
Purchased: Black Smith

.::Steel Shield::..
user posted imageThe image's are the same on purpose.
Cost: 180 Ara
Use: Reduce up to 35HP on any attack. {One Use}
Purchased: Black Smith


How do you plan on reducing HP on attacks?
Report, edit, etc...Posted by RedNara on 2005-12-09 at 22:13:22
Dude no one ask him for the dates. Omg if you really want to have the whole chat read the posts before. Ok, maps dont come by dates it comes by when the maker wants to finish it. Shady good questoin i had the same one also..
Report, edit, etc...Posted by Forsaken on 2005-12-09 at 22:25:46
@Nils
I've never played Faith & Destiny. Although I have heard it is good, but I can't say if it is similar to the my map is being presented. But, I'll test out Faith & Destiny and I will get back to you. smile.gif


Quite simple actually. tongue.gif

I'll have a Zerg Unit burrowed underneath the Hero. It will be at a total of 35HP. I'll have the unit burrowed underneath me sharing vision with the computer. While the shield is underneath the hero, it will enable invincibillity(I will be allied to the enemy) so that the enemy attacks the shield first. After the shield gets destroyes(killed) the hero will become vulnerable again.

I am still thinking of a way to set up with the spell usage from the enemies. I have a general outline of what I will do, but I am going to test it and figure out if it will work right now. Then I'll be well on my way with the actual implemation of the story into the map.

Whew... smile.gif
Report, edit, etc...Posted by RedNara on 2005-12-09 at 22:27:01
sounds tight want me to make you a sig someday.. tell me main theme of this... i might be able ot make one..
Report, edit, etc...Posted by Forsaken on 2005-12-09 at 22:28:24
QUOTE(BoyScout @ Dec 9 2005, 07:27 PM)
sounds tight want me to make you a sig someday.. tell me main theme of this... i might be able ot make one..
[right][snapback]375329[/snapback][/right]

Hahaha... Thanks for the offer, but right now I am searching for a render. Then I will attempt one for myself. I am still working my way around Photoshop CS2. But, if I fail miserably(most likely will) I'll PM you the specifications. Which will probably be soon tongue.gif
Report, edit, etc...Posted by RedNara on 2005-12-09 at 22:30:07
lol ok tight.. im ok at making sigs it wont like hurt your eyes atleast hope not if it does i dont usally send it i just redo it lol...
Report, edit, etc...Posted by nightmaremage99 on 2005-12-10 at 03:42:40
Now this is some game iv been waiting for a long time for the demo. But its ok no rush here. Nice to hear you back on top of things smile.gif good luck with it
Report, edit, etc...Posted by Forsaken on 2005-12-17 at 19:47:51
Small Update:

I've been quite busy lately. But here is a minor update.


I hit a snag wit wait blocks. So, I need some help if anyone can tell me a way around them. That would be great. smile.gif
Report, edit, etc...Posted by Dr.Shotgun on 2005-12-17 at 19:51:08
Use Deathcount waits. I suppoe you know what they are?

If you don't its where you have it start addint to the deaths of a unit, and once it reaches #seconds*12 (if you're using hypers) have it do something.
Report, edit, etc...Posted by Forsaken on 2005-12-17 at 19:53:11
I know what death counts are... smile.gif

I suppose I could just do an entire web of deathcounts for it... sad.gif
Report, edit, etc...Posted by Son) on 2005-12-17 at 23:00:44
looks really awsome and i hope it comes out good smile.gif

i doubt this will be like faith and destiny cause its rtc to not just tbc
Report, edit, etc...Posted by M_s4 on 2005-12-18 at 00:07:45
How long would it take for long to complete this map?
Report, edit, etc...Posted by Lyon on 2005-12-18 at 13:30:49
QUOTE(M_s4 @ Dec 18 2005, 01:07 AM)
How long would it take for long to complete this map?
[right][snapback]382036[/snapback][/right]


He said no Due Date, that just Makes the Map Worse, Speed and Quality do not Go Together.
Report, edit, etc...Posted by Dada on 2005-12-18 at 14:11:07
wow you people sure do talk about this one map alot (29 pages) shutup.gif
Report, edit, etc...Posted by M_s4 on 2005-12-18 at 15:04:36
Heh, I really worded that wrong, i meant AFTER this game is finished, how long would it take for one to beat the map?
Report, edit, etc...Posted by Forsaken on 2005-12-18 at 17:31:56
Well, it can go ~5-8 hours I suppose. But meh... I'm not sure. It'll be as long as I need to get the story across...
Report, edit, etc...Posted by Lyon on 2005-12-19 at 16:26:49
QUOTE(Jo_Dada @ Dec 18 2005, 03:11 PM)
wow you people sure do talk about this one map alot (29 pages)  shutup.gif
[right][snapback]382372[/snapback][/right]


Well Yeah im Lookin Forward to this map, Alot. lol
Report, edit, etc...Posted by Ares on 2005-12-30 at 19:15:47
ERm... What happened to the map?
Report, edit, etc...Posted by RedNara on 2005-12-30 at 19:23:56
Forsaken has been busy wow i havent seen this in a while. hope you can finish the map someday smile.gif
Report, edit, etc...Posted by Lyon on 2006-01-01 at 15:45:02
I've Given up All Hope, This map Will Never be Completed.
Report, edit, etc...Posted by Cloud on 2006-01-01 at 15:49:45
so this is like some kind of giant love story map?....hmmm
Report, edit, etc...Posted by WoodenFire on 2006-01-02 at 21:27:06
I wonder if your doing 5-8 hours, if I can reach my Crescent Dyne goal of 50-70 hours minimum game completion time... Might take a year. happy.gif
Report, edit, etc...Posted by Norm.gg on 2006-01-17 at 16:28:57
woodenfire, what is cresent dyne even suppose to mean >< confused.gif
Report, edit, etc...Posted by Raindodger on 2006-01-17 at 16:34:25
look it up.


Crescent: any shape resembling the curved shape of the moon in its first or last quarters.

Dyne: The unit of force in the centimeter-gram-second system of physical units, ie one gm cm per sec², equal to 7.233 x 10-5 poundal.
Report, edit, etc...Posted by Norm.gg on 2006-01-17 at 16:42:47
so they throw moons at eachother o.O? (simple enough, strange concept for an rpg, but at least it works.)
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