First to SuperToast:
No supertoast, that's the original Zelda way. In Link to the Past the screen is centered upon your unit, so that when you move, the screen moves with you.
Let's compare the two ways:
Original: The area is the size of the screen and does not move. When link gets to the edge of the screen, the screen "shifts" into the next area.
Link To The Past: The area is larger than the screen. Therefore, the screen is centered upon Link. When link gets near the edge of an area, the screen stops moving in that direction. When link gets to the edge of the screen, the screen "shifts" into the next area.
To better understand, get a small book and a large book. Now, put your small book on top of the large book and shift it around, but never letting your small book move outside the rectangular area of the large book. This is the best example for how the concept of the screen works. Imagine that the large book is the area size, and that the small book is the screen size. In your mind, place link in the middle of the "screen". This is how it works!
Now to Hertz:
1) We are using a mod if you haven't realized yet. Look at the teaser shots on page two; I think it is post 16 or something like that. Don't worry, the pictures are easy to see.
2) Even if we were not using a mod, you can still make a nice Zelda game on Starcraft. There are ancient doodads in Starcraft too.
Using that terrain which uses jungle, dirt, and temple works quite well for Zelda.
I'm still going ahead with doing graphical changes, but with the new patch I need the new version of memgraft to redo some of the button modding I was hoping to add. Right now I'm just going to be finishing up some of the terrain work and organizing it into the tileset.