QUOTE(ShadowFlare @ May 6 2006, 11:07 AM)
Heh, like I mentioned before, if some of the files could be patched while playing, through the use of triggers or something like that, then that would be even better.
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Well, I'm just about to get started on a new project that would allow something like EUDs, except not restricted by the multiples of four thing. I'll restrict the power of the user, but i need to know which portions of the memory should be allowed to be edited.
Heres the basic way it works.
Death counts for player one of three units are reserved. Those units are
vespene gas tank 1 (offset)
vespene gas tank 2 (value)
vespene gas sac 2 (length)
Switch 255 is reserved as the on-off switch.
You set the deaths of vespene gas tank 1 to 7100688 (or 0x6C5910), the deaths of vespene gas tank 2 to 0 and the deaths of vespene gas sac 2 to 1, and then flip switch 255 and then the graphic for the marine (0x6C5910) becomes a scourge (i believe). The program then unflips switch 255 and empties the death counts.