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Staredit Network -> UMS Production -> Rush Ep.2 Preconception
Report, edit, etc...Posted by Syphon on 2006-07-22 at 19:30:20
You know what Rush 2 needs?

*Syphon clears throat.

LASERS!
Report, edit, etc...Posted by Rantent on 2006-07-23 at 06:26:05
One more thing which could be needed, possibly some sort of thing you can kill to get extra time. Like hide them in varius regions which you normally wouldn't go. Just so if you know what your doing you can make it easier on yourself.
Report, edit, etc...Posted by Kupo on 2006-07-23 at 14:35:53
hmm sucks i quit starcraft.
Report, edit, etc...Posted by Endarire on 2006-07-26 at 17:42:58
No more Gargula. In a map such as Rush, I want to be able to run around and kill stuff, not run around near-blind and get Pwned every minute or so. I would like some action scenes as well as puzzle scenes and at least one stealth scene, but not so many one- or two-hit kills.

As for ammo and guns, there are enough weapons and I liked the infinite refills, though being able to raid soldiers for clips would be handy.

Infinite lives makes the game less frustrating, though the respawn delay is agonizing.

As for multiplayer, I heartily feel that it is worthwhile if coop can be done well. There are plenty of times in Rush when I felt like a partner would do me well. If coop is implemented, have experience, cash, and other things be shared.

-EE
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-29 at 05:17:59
Noted. Yes I agree multiplayer would do this well, but unfortunately I just couldn't properly manage it. Some people claimed they were able to play it, but I never did weed out all the bugs, and decided just to focus on an creating an intense single player instead.

Anyway with the new gunner system you'll get to the badly needed ability to move AND shoot at the same time, so we'll see how that well works out. wink.gif
Report, edit, etc...Posted by [SmC]DiNO-X on 2006-07-29 at 16:17:48
Please make sure that passwords work. mellow.gif

Also, you could make something to detect the amount of lag to prevent music breaking. biggrin.gif
The game mode is right.

~XtremDinosaur
Report, edit, etc...Posted by Rantent on 2006-07-31 at 08:50:41
QUOTE(Tuxedo Templar)
Noted. Yes I agree multiplayer would do this well, but unfortunately I just couldn't properly manage it. Some people claimed they were able to play it, but I never did weed out all the bugs, and decided just to focus on an creating an intense single player instead.
Well you could always have a computer controlled ally, which would be easy to control when it attacked and such. I dunno, I've just been messing around with unit orders and things lately.
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