Well of course there's going to be exclusivity and elitism and such. Of course the "better rated" maps should have more download counts. But the problem is that everyone's got different expectations. Our opinions differ when it comes to defining a "better" map. We can't just make one absolute criteria for everyone when we've all got different expectations of what a "premium" map rating is.
Contrary to what you've said, I believe it should
not be us (the raters, DB keepers, etc) that defines the premium maps; it should be left up to the user, the browser, to determine what maps are good enough. Why? Some people would like maps that rated 7.0 or more. Other's might like it 8.0 or more. Infact, there might even be those fastidious snobs who only like maps that get ratings of 9.5 or more. So you see, all of us have different criteria for what's a "premium" map. And these ratings don't automatically mean they are a 7.0 or whatever to you; infact you might rate it a 9.0 after playing it.
Lets say we, for some reason, made a premium section in which the criteria was only for maps with 8.5 ratings or more. What if there was this map that got a 8.4 but if you played it, you would've rated it as one of the best maps you've ever played. There's probably going to be lots of maps out there with an 8.4 or less in which you would absolutely love. And you're not going to love every map that got an 8.5 or more.
So you see, you have to leave a margin of error when it comes to defining what rating of maps you are willing to play. Besides, map reviews are not just about ratings; it can tell you what kind of game this map is, and then you can use your own judgement to determine whether it's worth playing or not.
So if we do in the end have to make a "premium section," it should not be absolute. It should be adjustable, meaning that we ourselves can define what's premium (rating wise.) This section will help you organize maps from the DLDB which supposedly fit your criteria.
With a flexible premium section, or even without one, here's how the DLDB traffic would look:
But with a rigid, already-defined premium section, here's how the DLDB traffic would look:
So in the second picture, people would automatically only download those maps that get a certain rating or more. Maps with even a 7.9 might actually be better than those with an 8.0 or more but the problem is that nobody is going to give it a chance because it's not in the premium section. The whole point of these "premium" map sections is to give people a chance to play a good map. With a rigid, absolute premium section, it would potentially drive traffic away from just as good maps.
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Nice graphs.
People do have different opinions of maps, true, but this isn't about personal tastes or opinions (I could decide I liked all the Strip Hermiones out there enough to vote them 10s, for instance). It's about
. That is, how well the map is made, how it performs for what its trying to do, fun factor for those who play that type of map, etc. You
at least make those aspects fairly uniform.
We shouldn't set up the system to do favors to popular maps, which are already gonna be popular (premium or not). We should set it up to bring the
maps to light. Leave it to someone else to make their own popularity contest. This is a mapping site. Good maps should get the recognition they deserve here. Let the popular stuff get their usual hype elsewhere.
But you know, now that I think about it, I think the problem is that you just can't get a good compromise between popularity and quality. But there's no reason not to include a seperate popularity rating to cover that ground, though. Use a more structured process to formulate the "quality" rating, and then use a more general voting process to find the crowd favorites.
At least that way people will know they're playing crap no matter how popular it is.