Was another thread necessary?QUOTE(DEAD @ Aug 29 2006, 05:55 AM)
I have an idea how to start the original idea about having premium maps. This unlike other ideas, recuires no coding at all and we won't have to wait till v5. This idea recuires no judges, so there's no elitism. With this idea, nobody will have to play over every single map in the DLDB.
Someone will obviously have had to have played the maps to know they're good or not. We could rely on the public for submitting the maps to be reviewed, but not for reviewing them (see below). It might not be fair to all maps in the DLDB, but it'll do for limited resources. Judges'll be required, though, or else it'll turn into a popularity contest. Elitism would only be a problem if there's no diversity in the group of reviewers.
In fact, now that I think about it, I say we could do this process with
only judges. Polls are stupid, because people only vote for what they like (assuming they even vote at all). Except as a way to filter the obviously poor entries, it'll risk being a popularity contest for many maps. You won't get the kind of informed, diversified feedback good UMS maps deserve from people voting for stupid crap like Strip Sakura, Sunken D 2-way, and all that trash. You get it from those who've seen many maps and know what defines quality; not just what's popular. These are the only people you want giving feedback to decide on anything "Premium" in the first place.
I say devise a way to get a hold of those people, and use them as your judges. My earlier idea was to incorporate rep and rewards, but if we're gonna be too chickencrap to do any coding (which'd actually make things easier, when you think about it) then just elect fresh people to be the judges every few months or so and be done with it. That way we not only get a diversifies set of
informed opinions, but we keep the roster fresh so those on it won't stagnate over time.