Can't wait to see the screen shots.
And the topic about the battle system... I wanted to ask one question.

I did quite a bit of terrain yesterday but I think today I will do a few more hours worth. I am trying to get all of the boring stuff done for the unfinished Continent... :l

I'm liking the progress wooden. I'll probobly be on this weekend to test whatever you need so, see ya then. Actually i might be on earlier.

Shady has no school starting Friday! Time to make him do tons of triggers >:)
Your behavior on here is pretty disgusting. If all you're going to do is mock people and talk down to them whenever they criticize your map, maybe you should consider not releasing it, and just playing it between yourselves. The constant unchecked patronism is getting on my nerves.
S-h-u-t u-p
(if you report me for this, you are pathetic, and dont report me for saying pathetic, because you'll only fall under that catagory if you report me initially)
Wilhelm... uh, wut are you talking about? Oo
I hope it will not be too complex to use all those systems...
I noticed you haven't finished a Treasure Chest System yet, if you like I could do a very balanced and good one for you.

Well, the system is already designed... We don't need any assistance in that part of the production. Thx for asking

lol thats probly easy 2 do ^_^!! I really want to see the map soon wooden hurry it up!! ^_^!!!!!

This weekend I really plan on finishing up the World Map terrain (easily done within the next few days) and I will start doing major Interior work/ storyboard progression.
I already layed out about the first hour of gameplay during my Chem/Calc class on a piece of paper with Intro, 2 Cutscenes, and about 10 major scenes... I am juggling around characters and will begin to format names and such...
I will later post a "Storyboard" thread part in which I will use boxes to show the sequence with arrows and such labled with numbers and letters as well as estimated quest time for the main story.
I will also begin to add up the free-move areas, divid up continents, setup basic town requirements for storyline inflow and start designating enemy/item areas. Secrets/ Sidequests will also be added within this same time where as the storyboard will show extreme details about the sequences.
I will then be dividing up the storyline pieces into each of these pieces which will cause me to put Snap-Links to the storyline dialog and thinkings which will be displayed in-game.
Remember, the entire storyline is using massive line-quantities straight from this Epic Poem which should reach 1000 lines within the next 20 to 30 days.
This is the last day that Lethal_Illusion will have school and I am really pushing for Sunday night deadline for Slot-System and Mebs while still having some Imput/Bug fixing laying down for the weekdays if needbe.
Major Goals
•Mebs System Polishing (Active/Inactive Unit Designation & Bug Fixing)
•Slot System Basics (Item Imput Variables & Systems)
•Variable Speed Fix (System Perfection Based On Interval Slowing)
•Shuttle System (Fix Any Problems/ Professionalize)
•Storyboard Start (Finish About 10 Hour Gameplay & CutScenes *PAPER ONLY*)
•Finish World Terrain
•Start Intensive Interior Research & Diversification
•Update Older Continent Blending
Well you best start worken then!! lol!!
WoodenFire, are there any completed RPG's that are something like this one ? One of the first posts in this topic was like "it's allmost like Depression RPG". I couldn't find this Depression RPG in the DLDB. Do you have it ?
QUOTE(hynk @ Sep 24 2005, 08:12 AM)
This map is just Depression RPG with another name. Since I quit production, Wooden has taken over. And now he's re-doing the ideas that he and I made. Anyway, good luck with this.
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Lol, thank you for stating what I was about to say (type) 
Anyway, my school year is soon over...
Considering it seems like map making assistance isn't require, I could make poems about your map if you want :l This map is NOT depression RPG. And Hynk has NO rights to this map.
DRPGTerrain1, which can be found in this thread to download, is a completley different map...
http://www.staredit.net/index.php?showtopic=29827Crescent Dyne DOES NOT = Depression RPG in any way shape or form
None of the original ideas are used, and none of the concepts are used.
After looking over the first post, it is clear that you have altered Depression RPG into a totally different RPG.
Again, I could write poem for your map if you want...
No thankyou Hynk... and this is the wrong place where you should ask me a question like that. Personal Messages bud.
Updates will be made Sunday.
I would like to help with something, I can do a very good Shuttle System, and a Merchant system using the Shuttle to purchase items.

All systems are already under progress.
Absolutely NO help is needed on triggers.
Trust me, WoodenFire has 2-3 people doing triggers for him. Wooden, do you do any of the triggers in this map? I'm just wondering if it's just lethal doing them.
As of this point, I have only really designed some of the more complex trigger systems in the RPG... As in writing them down trigger-by-trigger...
I have done triggers in the past and I really don't see how having two people doing triggers is efficient when the others have to rely on the other to get some things done in time...
Do you even realize how long I have been doing terrain for this damn rpg for? I work on it at least 2 hours a day... every F'n day.
-.-
If you have a problem with dividing up terrain/triggers for efficiency, you should try it yourself before you continue firing up your mouth.
1 Aspect to a map doesn't make it good/bad, you need all strings of a map to pull together to make a good map...
Triggers, Terrain, Storyline, Music
Umm was that directed to me or somebody else?
That was directed to you... What’s wrong with a team aspect in making the map? We currently have Wooden as the lead of the project doing terrain and overseeing the whole operation, lethal that is an expert with triggers. And me creating custom enemies and helping with ideas for custom bosses. Currently I see no other way then a team working on this map. One person could not complete this type of map. And on completion, this map WILL be the best map on bnet without a doubt in my mind.