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Staredit Network -> UMS Production -> GENERALS PRODUCTION THREAD v0.6+
Report, edit, etc...Posted by Psi on 2005-08-14 at 03:53:44
I've submitted the 0.7 demo for approval, but since I did that I've added some more features... so once it's posted in the database im actually going to replace it immediately. (Various bug fixes + rank 7 drop zone relocation for all players).

On another note, it's been observed that it's almost impossible to make this game run lag-free, that is, if you are using "Fastest" mode. We tested the map in "Fast" mode and it ran about the same speed as it does for 1 player, but for a full house. Sorry that this map cannot be run in full speed, but I suppose that is the price we must pay for large StarCraft maps. Don't fret too much though, it's still fairly fast in "Fast" mode, as the name implies wink.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2005-08-14 at 10:51:51
QUOTE(Psi @ Aug 14 2005, 01:53 AM)
I've submitted the 0.7 demo for approval,
[right][snapback]287583[/snapback][/right]


W0000000t! uberwoot.gif

Looking forward to it. biggrin.gif Who cares about the Fastest->Fast thing, I just wanna play it, I wouldn't care if it was on Slowest speed.
Report, edit, etc...Posted by Syphon on 2005-08-14 at 12:42:21
How much effort are you putting into the sniping area? snipings gonna hopefully be the best part, sorry if this has been already answered, i just didn't have the time to read the other pages
Report, edit, etc...Posted by Dr.Shotgun on 2005-08-14 at 12:46:33
Gah, damn 56K....

Generals is teh sex.
Report, edit, etc...Posted by Phoenix)Soul) on 2005-08-14 at 13:07:08
QUOTE(Dr.Shotgun @ Aug 14 2005, 11:46 AM)
Generals is teh sex.
[right][snapback]287746[/snapback][/right]

Damn straight it is! Can't wait....just a few more days till I am happy...and by then I should be done writing my paper for school so I can play it all day!! w00t.gif
Report, edit, etc...Posted by r[s]t on 2005-08-14 at 17:15:43
where did u get the sounds?

and hwo did u compress it? it still sounds pretty hgh quality
Report, edit, etc...Posted by Psi on 2005-08-15 at 16:41:53
QUOTE(r[s]t @ Aug 14 2005, 04:15 PM)
where did u get the sounds?

Here at SEN. Check the .wav section, they've got some good files in there.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-08-15 at 16:59:53
Hey Psi, does Faster work as well? Or is it only Fast...

We need all the extra speed we can get so the bombardment general can do something! tongue.gif
Report, edit, etc...Posted by Psi on 2005-08-18 at 02:08:09
[center] GENERALS 0.7 DEMO RELEASED!

Download it here![/center]

GENERALS

Version 0.7 - Demo Release #2
This will be the last release before version 1.0 Final is completed.

----------------------------------------------------------------------

Featuring the finalized Command Point system - utilize strategies with heart-pounding effect!

Armory functional with 8 of 10 items and construction units:

Med-Kit - Heal injured troops after the fight!
Bullet Ammo - Reload bullet-based weapons: Sniper Rifle.
Shell Ammo - Reload shell-based weapons: Bombardment Cannon.
Neutron Charge - Enhance certain abilities (Not implemented in 0.7).
Field Engineer - Repair your units and structures and construct battlefield outposts.
Phase Engineer - Deploy massive technology onto the field at higher levels.
BioGenetic Manifester - Harness the power of biotechnology to cripple your foes.
Plus the mighty 10HP Rhynadon!


Eight levels of automatic reinforcements!
Ten levels of rank advancement!
Custom Reinforcements demo (deploys only Rank 1 units in version 0.7).

All four Normal (standard) abilities, available to every General:

Mine - Plant a deadly armor piercing mine.
Med-Kit - Use a Med-Kit on nearby troops. Infantry General recieves a 2x range bonus.
Neutral Capture - Capture neutral structures and units to power your war machine!
Change Orders
- Automatically order your reinforcements to support your General in battle! Toggle on or off.

Aerial Drop reinforcement ability:

Load troops into an automated drop pod at the Advanced Troop Deployment area, then launch them into the fray!
Redirect their flight path by carrying the drop pod beacon with an SCV, Probe, or Drone - right into the enemy base!


Five Generals On-Battlefield abilities:

Sniper Rifle, Nuclear Bomb, Bombardment Cannon and Mine Deployer, Psionic Mind Control, and the Disease Epidemic. Try them all!

Fully automated Command Point computer reinforcements and full scale war; swayable depending on what Command Points the Generals own.
Semi-automatic team structure-capturing flag system. Take control of the computer's defenses!
Capturable Oil Derrick structures contribute to the General's flow of cash.
Intense 2v2 gameplay that is guaranteed to get your heart racing!

AND MUCH MORE!

----------------------------------------------------------------------

Brought to you by Psi
An idea is salvation by imagination!


user posted image

Version 0.6+ Production Thread #2


The first production thread, 11+ pages, covering versions .01 through .05
: [ Click here ].
Report, edit, etc...Posted by Voyager7456(MM) on 2005-08-18 at 07:44:37
ITSHEREITSHEREITSHEREOMGOMGOMGOGMGILOVEYOUPSI!!!!!! uberwoot.gif

Errm... blushing.gif


I can't tell you how excited I am. *clicks download*

(Does the 10 HP Ryhnadon have any significance? tongue.gif )
Report, edit, etc...Posted by Sikas on 2005-08-18 at 08:33:45
Woooo, gonna try this out for sure! biggrin.gif
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-08-18 at 12:40:12
Hey PSI, could you tell us WHICH of the Generals are currently operational instead of giving which abilities work? happy.gif
Report, edit, etc...Posted by Psi on 2005-08-18 at 18:48:00
I will repost that here so more people can see.

Psi General - Mind Control: Nearby enemy units have their free will ripped from them and they are reverted to your control.

Sniper General - Sniper Rifle: You get a big sniper rifle. Uses Bullet Ammo which you must buy in the shop.

Disease General - You can inflict an epidemic of death upon groups or lines of organic units. Once one organic unit touches you, he dies from the disease, and one nearby organic unit is infected. The chain continues indefinitely.

Bombardment General - You lay mines and have a huge cannon similar to the Sniper's rifle (it has longer range and larger blast radius).

Nuke General - Build nukes in your inventory area and launch them from your General.

QUOTE(Voyager7456(MM))
(Does the 10 HP Ryhnadon have any significance? tongue.gif
Nope. wink.gif
Report, edit, etc...Posted by Rantent on 2005-08-19 at 03:11:08
When you die, you don't respawn... blink.gif
Report, edit, etc...Posted by Psi on 2005-08-19 at 03:46:50
I've noted this bug... it seems to repeat the death function, sometimes ending the game. I am working on it and will re-release the demo so that everyone can enjoy a full game while I work on version 1.0. Just give me a few days.
Report, edit, etc...Posted by Xaerock on 2005-08-19 at 09:26:08
I also noticed a bug. player 1 on the second team gets stuck in the shop, even when you make the civ exit and it goes away the general is still stuck, if this has something to do with the general unit, the general was disease general.
Report, edit, etc...Posted by ShadowWarrior on 2005-08-19 at 10:39:08
It was okay for me. blink.gif
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