Staredit Network

Staredit Network -> UMS Production -> FF7 World: Part 1
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-08 at 00:26:51
QUOTE(Moogle @ Sep 8 2004, 12:17 AM)
But do you get dress cloud up in girl clothes? ^_^ that was fun trying find the items.

You will not be able to dress Cloud up, but he will go around Wall Market collecting all the feminate items anyways.

QUOTE(Moogle @ Sep 8 2004, 12:17 AM)
Also at start do we see the train coming in? Choo Choo.

No train at the start, but you do see Aeris walking through the town square as a car goes by her (seen in pics on previous pages).

QUOTE(Moogle @ Sep 8 2004, 12:17 AM)
1 - 2 Limit breaks mm that will work. Of course limit breaks will change with each map?

Yes, most likely gonna have like 2 limit breaks per map.

QUOTE(Moogle @ Sep 8 2004, 12:17 AM)
Aeris not a medic is she? hate ppl who put her as magic. How you going do Aeris healing wind limit break if ur adding that one.

No. In this map she is an Infested Kerrigan. For the healing wind limit break I'll prolly spawn like 4 medics around to heal for like 5-10 seconds or so...

QUOTE(Moogle @ Sep 8 2004, 12:17 AM)
In Bike chase how will other bikes dmg the car? Does player control the tank or Comptuer?

The enemy bikes damage the car by simply using their attack. The computer will control the tank as it goes down the road. So Players 2 & 3 will have to watch Player 1 until they get to the end to fight the final boss of the map.
Report, edit, etc...Posted by Moogle on 2004-09-08 at 00:30:31
Didn't healing wind heal all players? So you would have heal everyone. Player 2 & 3 lol poor guys just watching. This all i can think of for time been till i can think of other stuff from ff7 i'll be back to question you more! The Truth is out der n moogle going find it ^_^
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-08 at 00:32:24
Yes, when Healing Wind is activated it will effect all players (if they are in battle).
Report, edit, etc...Posted by Moogle on 2004-09-08 at 10:52:09
Don't know if this been asked but here goes.

Will heroes get hit point upgrades? or will hit point stay same whole way though?
Also wondering, With the bosses like Rufus on top the pillar in the sector, he use his prison attack will that used? Where you have attack your friends to free them?
Im just wondering is even enought starcraft units for your map? Seems like alot
units add into your map for part 1, From Train Station to Final Battle with motor ball.
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-08 at 11:39:51
QUOTE(Moogle @ Sep 8 2004, 10:52 AM)
Will heroes get hit point upgrades? or will hit point stay same whole way though?

Yes, with each level you will receive more Maximum HP.

QUOTE(Moogle @ Sep 8 2004, 10:52 AM)
Also wondering, With the bosses like Rufus on top the pillar in the sector, he use his prison attack will that used? Where you have attack your friends to free them?

At the top of the pillar, it's Reno not Rufus. And for the prison attack we might just have him cast Statis Field like one time... Dunno right now... But don't think I forget all these in-depth details because I don't... If I can make it happen in StarCraft I will, believe me smile.gif

QUOTE(Moogle @ Sep 8 2004, 10:52 AM)
Seems like alot units add into your map for part 1, From Train Station to Final Battle with motor ball.

Yeah it is, which is why we've gotta be careful as far as unit usage will go. That's why I can't tell you exactly whats gonna be in there right now, don't worry though... Everything will turn out alright.
Report, edit, etc...Posted by Moogle on 2004-09-08 at 12:05:21
Reno oops, meh bad. I keep forgetting most of Turks names ^_^; been so long since played ff7 i may need replay it. So far map sounds like going be best ever FF7 map on starcraft. ^_^ good job.
Report, edit, etc...Posted by Ryokoo on 2004-09-08 at 14:24:07
I dont know if this has been asked already but will there be like secret materia? and is Seph going to have that annoying ass super nova attack that always kills you when you have him down to 200 hp? disgust.gif
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-08 at 14:31:21
QUOTE(Ryokoo @ Sep 8 2004, 02:24 PM)
I dont know if this has been asked already but will there be like secret materia?  and is Seph going to have that annoying ass super nova attack that always kills you when you have him down to 200 hp? disgust.gif

This is PART 1 (from beginning of game till end of Midgar) so try to focus your questions on that.. Thanks.
Report, edit, etc...Posted by bengals2k4 on 2004-09-08 at 15:33:32
have you made any plans for part2, the part where sephiraph (sp?) kills aeris is really awesome! What about the place that had tons of minigames(forgot what the name was! haven't played ff7 in 2 years.)
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-08 at 15:37:46
QUOTE(bengals2k4 @ Sep 8 2004, 03:33 PM)
have you made any plans for part2, the part where sephiraph (sp?) kills aeris is really awesome! What about the place that had tons of minigames(forgot what the name was! haven't played ff7 in 2 years.)

We're trying to do this one part at a time. As for your question, Part 2 will *most* likely be from When you leave Midgar to the Jenova Battle on the Shinra Cargo Ship. It's way too early to be asking about other parts right now, so lets just focus on Part 1.
Report, edit, etc...Posted by ZetaDragon on 2004-09-08 at 18:44:16
Y IS THIS IN THE MAPS GO TO THE GENERAL GAMING!!!
Report, edit, etc...Posted by Golden-Fist on 2004-09-08 at 19:02:42
Buddy this is where you post maps your making it should be here.

And Calm Down
Report, edit, etc...Posted by bengals2k4 on 2004-09-08 at 19:07:05
QUOTE(ZetaDragon @ Sep 8 2004, 10:44 PM)
Y IS THIS IN THE MAPS GO TO THE GENERAL GAMING!!!
[right][snapback]68963[/snapback][/right]


I think you got confused and thought we were talking about the actual game of ff7 but we were talking about the map killer was making!
Report, edit, etc...Posted by Daigotsu on 2004-09-09 at 00:04:06
Yah what he said.....

Anyway for the limit breaks how will they work?
Report, edit, etc...Posted by mobomojo on 2004-09-09 at 16:23:05
i imagine theyll act like special attacks and spells activated by a beacon. how the limit bar fills up, i dont know yet.
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-09 at 23:34:17
QUOTE(mobomojo @ Sep 9 2004, 04:23 PM)
i imagine theyll act like special attacks and spells activated by a beacon. how the limit bar fills up, i dont know yet.

Yes, they will go in a small area where there is a beacon. Your Limit Break meter will not go down and you will not be able to get more limit breaks until you use your current limit break. When you use the first limit break 8 times, you automatically upgrade to the 2nd.

The limit bar will consist of 10 Cocoons in a straight horizontal line. Their initial color will be white, and everytime you kill a certain amount of units, one of the cocoons will change from white to whatever color you are. When all 10 are your cocoons are your color (filled up) you will receive your limit break. If you die, your limit break automatically goes back to zero.
Report, edit, etc...Posted by Daigotsu on 2004-09-10 at 00:21:42
K

I was thinking if you were gonna do that or something my mind won't comprehend smile.gif.

ETA for the map?
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-10 at 18:34:00
Well... Production has come to a screeching halt until we can figure out the best ways to tackle this error. We'll most likely have to space out terrain more or possibly replace the ISOM with square tiles that are identical... Also the doodad count for the map is getting low so that makes me think we'll have to use sprites and stuff.

This error is really gonna slow things up, but we will get through this, hopefully.
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-09-10 at 18:35:41
Love the idea. I wouldn't mine testing it out! Plus FF7 kicks ass. I can't wait til the movie comes out.
Report, edit, etc...Posted by Daigotsu on 2004-09-10 at 21:37:35
Tsoldier...have you no sympathy?

PRODUCTION STOPPED FOR NOW cry.gif .



Thats the first time I seen that error.

Hope you guys fix it...Hope...Hopefully it won't damage the map in terms of terrain anyway... sad.gif
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-17 at 00:20:26
Well. Ever since that error, hashmalum has failed to show up on battle.net, like he normally does. If I can't get in contact with him in the next few days, I'm just going to continue with the terrain where he left off and finish up the map completely.

I'll give him a few more days, then I'm going to press on and complete the map.
Report, edit, etc...Posted by Daigotsu on 2004-09-17 at 01:45:56
Does this mean you fixed it?

And thats sad to hear killer. Hope he comes soon.
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-17 at 18:38:12
QUOTE(Fu Leng @ Sep 17 2004, 01:45 AM)
Does this mean you fixed it?

And thats sad to hear killer. Hope he comes soon.

Not exactly. I'm just going to follow the guidelines it asks and stay away from anymore narrow passages and high doodad counts. If that doesn't work I'm sure I'll find another way.
Report, edit, etc...Posted by bengals2k4 on 2004-09-18 at 16:16:49
Hey killer I played one of your ff7 maps and not sure if it's the old one or new one (hopefully the old one) and You can't heal at all so eventually cloud just dies, and there's dialogue between the characters but I don't actually see barret or tifa, it is so weird...
Report, edit, etc...Posted by Daigotsu on 2004-09-18 at 16:53:13
Which one did you play FF7 Whole Game 1.2? Or w/e ver it suppose to be.

If so then you need to have at least 3 players in that game. 1 for cloud, 1 for Barret, and 1 for Aeris.....Or was it Tifa, It should say.
Next Page (5)