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Staredit Network -> UMS Production -> Mechnogears Project Thread
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-24 at 22:03:56
QUOTE(Marandule1 @ Nov 24 2006, 05:39 PM)
ill only be able to test tomoz at 8:00pm as i got a study course work to do...
on topic as requested from tux... but dunno if he has chosen any for the job yet but he asked for another leader tester to participate in this map... not saying as im getting a boot up the ass and passing the job onto sum 1 else happy.gif but i dunno what tux ment.
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I only meant I needed results faster. Partly because of my own timeline, but considering how many bugs there were, that timeline is probably a moot point now anyway. Even just the two games I got to play test today weren't nearly enough to make any conclusive balance reports, regardless of the bugs. I'm gonna have to go back to the drawing board and clean up a bit before I can resume balance testing.

When I'm ready again for retesting though I'll expect better results. I'm not giving you the boot, I'm just saying you had nearly a whole week and all I got was feedback from one test session. You can do better than that.

ADDITION:
Ok I've decided. When I get back I'm gonna pick out 2 more leads for this. I can see organization is a chore just by itself, and I'm not especially good at multitasking as is. It would be best to have more than one person to do that as it helps cover gaps between each person's schedules better.

If I can eleviate just a little of the testing job through delegation then it would be a tremendous help.
Report, edit, etc...Posted by EcHo on 2006-11-24 at 22:10:05
How many tests do you do a week?
I'm on nearly every day except on wednesdays when I'm on late.
Report, edit, etc...Posted by Mr.Chicken on 2006-11-24 at 22:10:28
I WANNA TEST!!! tongue.gif
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-24 at 22:17:07
QUOTE(EcHo @ Nov 24 2006, 10:10 PM)
How many tests do you do a week?
I'm on nearly every day except on wednesdays when I'm on late.
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Well I don't get to do many tests because I can't easily host games. Plus I try to avoid public games and usually the times I get on no one else is on to help (or I have nothing ready yet for testing anyway).

Hard enough just getting the map test ready as is, let alone organizing tests. tongue.gif Be easier without that lat nonsense, for sure.
Report, edit, etc...Posted by EcHo on 2006-11-24 at 22:19:03
QUOTE(Tuxedo Templar @ Nov 24 2006, 10:17 PM)
Well I don't get to do many tests because I can't easily host games.  Plus I try to avoid public games and usually the times I get on no one else is on to help (or I have nothing ready yet for testing anyway).

Hard enough just getting the map test ready as is, let alone organizing tests. tongue.gif  Be easier without that lat nonsense, for sure.
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I think I can get some people to help test it. When the teams arent on, I can call anyone I know right?
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-24 at 22:35:08
If possible, check with me on that first. But otherwise yes you can, as long as you trust them. Again I'm not picky about map theft; I'd just rather people get to play it as a finished map. Plus I like knowing who has copies of my incomplete maps, besides.


I wouldn't hold it against you guys if you don't think this is gonna turn out good from what you see thus far, but this messy early stage right now is just setting the base for what I'll build it into later (as mappers you should probably know that anyway). Things'll start coming together eventually. I've done this long enough that I know at least that much.

Judging it now is like judging an unassembled jigsaw puzzle.
Report, edit, etc...Posted by Mr.Chicken on 2006-11-24 at 22:42:01
tux silent knows me smile.gif so if trust is a problem talk to silent smile.gif
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-24 at 22:51:25
QUOTE(Mr.Chicken @ Nov 24 2006, 10:42 PM)
tux silent knows me smile.gif so if trust is a problem talk to silent smile.gif
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That's fine then. Just try to keep in mind this is still incomplete and not meant to be considered playing as a fun map yet. I'll actually expect you to do some real testing, regardless of what you personally think of it in its current form or not.
Report, edit, etc...Posted by EcHo on 2006-11-24 at 22:54:18
Well the form I played before was pretty fun even though it was buggy. I can't imagine how much more fun it's going to be when it is the full version tongue.gif
Report, edit, etc...Posted by Mr.Chicken on 2006-11-24 at 23:04:07
QUOTE(Tuxedo Templar @ Nov 24 2006, 11:51 PM)
That's fine then.  Just try to keep in mind this is still incomplete and not meant to be considered playing as a fun map yet.  I'll actually expect you to do some real testing, regardless of what you personally think of it in its current form or not.
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fully understand man wink.gif
Report, edit, etc...Posted by EcHo on 2006-11-24 at 23:09:31
Chicken, if you want to be tester, you have to been on everyday tongue.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-11-24 at 23:46:55
well, if you want someone to coordinate USWest people. i'm always here wink.gif . also, i don't think i'll be able to test this very much. when i originally signed up for this, it was supposed to be going on like 2/3 weeks ago. as of right now, i want to start upping the work on my own MM stuff. although, if you want me to, i would have no problem coordinating people and filling up a game every once in a while.

ps lol at 'moo' point
Report, edit, etc...Posted by Mr.Chicken on 2006-11-25 at 00:09:41
i am smile.gif
Report, edit, etc...Posted by Dark_Marine_123 on 2006-11-25 at 00:23:45
I feel bad that I wasn't there for most of the testing, hope you guys dun hate me. After all when family comes in to town during thanksgiving it can get rough.

So when we testing again? :D
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-25 at 01:29:30
Well I'm gonna be cleaning up the terrain, then fixing the half page list of bugs, redoing the mech drag system, and removing the triggers for each mech mode that make certain parts unselectable (just ordering them in place is enough I think... except the building parts, to prevent players from landing them).


Anyone have any ideas on a more intuitive way to switch mech modes? I'm thinking of using a bunker instead of a starport (5 options also), which would allow me to add labels to the options. However I'd need to use up a few terran infantry units for it, and I don't know if I have 4 of them to do that with...
Report, edit, etc...Posted by Zeratul_101 on 2006-11-25 at 01:36:53
normally, i find 'inventory' unit selection to be clumsy(because you can't hotkey your specific option), but i guess in this case, it'd be alright.

the only problem i have with fun is the 'mech dragging'

ps, i need to talk to you in shoutbox
Report, edit, etc...Posted by Phyrion on 2006-11-25 at 02:25:16
QUOTE(Tuxedo Templar @ Nov 25 2006, 01:29 AM)
Well I'm gonna be cleaning up the terrain, then fixing the half page list of bugs, redoing the mech drag system, and removing the triggers for each mech mode that make certain parts unselectable (just ordering them in place is enough I think... except the building parts, to prevent players from landing them).
Anyone have any ideas on a more intuitive way to switch mech modes?  I'm thinking of using a bunker instead of a starport (5 options also), which would allow me to add labels to the options.  However I'd need to use up a few terran infantry units for it, and I don't know if I have 4 of them to do that with...
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Obviously I haven't played the map yet, but it sounds like it's a game where efficient mech control is crucial to winning, so...

How about reaver/scarab? It's not the most noob friendly since there aren't enough reavers to label separately, but it's the best for unit control and here's why:

1.) You don't need to use the mouse to activate a mode. I also don't have to move my mouse off the terrain to click on a unit in a bunker which makes micro in intense situations that much harder to do.
2.) It would simply be two keystrokes, the hotkey number and the letter "R". Very easy to type quickly since numbers 1 through 6 are very near R on the keyboard.
3.) Fully customizable, you can put whatever modes you want on whatever hotkey you want.
Report, edit, etc...Posted by Zeratul_101 on 2006-11-25 at 02:29:59
thats no different than the starport system he has now... its actually less effective.

what he wants is to be able to see your choice before you select it.
Report, edit, etc...Posted by Tuxedo Templar on 2006-11-25 at 02:43:53
...or simply to be able to select it in a hurry, without fumbling for hotkeys and such.

I wonder if there wouldn't be a way to do it onhand with the mech...
Report, edit, etc...Posted by Kookster on 2006-11-25 at 02:55:00
Anyone want to test right now?? Bored with free time would = me. If you want to test go to channel op sen on useast
Report, edit, etc...Posted by Marandule1 on 2006-11-25 at 03:38:06
ok today is saturday ... ill be willing to lead 1 team but i also need sum 1 else to lead the other team cause as you probably notice xD tux wants his results soon... soo tonight at 8:00pm gmt+1 hours the tests will be held for alpha team in channel alpha and team omega in channel omega.

happy testing smile.gif cya all there.
Report, edit, etc...Posted by Kookster on 2006-11-25 at 04:15:04
ok enough of the gmt time thing. Just say how many hours from when you posted it will happen. Cause honestly I never even heard of gmt until this and Ive tried finding out my gmt time zone but havent been able too, and converting oye.
Report, edit, etc...Posted by Marandule1 on 2006-11-25 at 04:16:26
well to be accurate... is that we will most probably be testing for a good solid hour... we need to test basically everything.
Report, edit, etc...Posted by Kookster on 2006-11-25 at 04:18:16
oye no no no no!!!! How many hours until we test?!?!?!?!?
Report, edit, etc...Posted by Marandule1 on 2006-11-25 at 04:21:09
in 9 hours and 40 minutes smile.gif
is it not possible for you to test?
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