Today I think I will fix up some ISOM areas with some better shapes.
QUOTE(Jello-Jigglers @ Jun 9 2006, 11:59 PM)
I doubt it makes the process any faster by spamming your guess at what time it comes out... If it comes out on time, great. If not, oh well, looks like you have to wait.
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Good point there. Wooden I just wish you the best of luck

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Are you letting people download your map and gape at the terrain? Because if you are, I so want in. =)
He says he isn't done with the terrain yet. I already asked for an untriggered version so we could see terrain, but he declined.
The Terrain is rather seckyz, i've already seen it

! ! ! !
Yea, i just put up the link to the terrain thread i made with 8 sample pics... They arn't the trigger version, just terrain version...
How much longer man! By the way... What's meps? I'm intrigued... 
Mebs is the nickname for the battle system we used.
[M]ulti [E]ngined [B]attle [S]ystem
It is a RTC system which calculates damage/armor/accuracy and many more factors into every blow you deal to an enemy.
RTC... Hmm... Real-Time Combat? Seems extremely complicated WoodenFire. I hope all that time was worth it.
I would never forgive you if this map wasn't any good. 
My team has much work to get done up till the final time when we start scripting the map up the wazoo.
O:
Yea just to clear some stuff up...
The Team
Wood- Terrain, Story, lead of everything
Lethal- Triggers, Ideas, bosses
Me- Custom enemys, bosses
Ah... I was about to ask who was in the team too. 
Ya... Uh and me. I'm getting all the music, ambient noises and a bunch of storyline. (also #1 on the "tester list")
i'm kinda curious about lag, from what i've heard, you guys are gonna have several thousand triggers. i've seen maps with much, much less leg like theres no tomorrow. have you encountered any lag issues yet?
O: I just realized one of your projects are Deathknights IV. Whatever happened to Alpha(MC)?
QUOTE(Zeratul_101 @ Jun 10 2006, 08:49 PM)
i'm kinda curious about lag, from what i've heard, you guys are gonna have several thousand triggers. i've seen maps with much, much less leg like theres no tomorrow. have you encountered any lag issues yet?
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Since when did triggers contribute to lag?
QUOTE(DoomGaze @ Jun 11 2006, 10:59 AM)
Since when did triggers contribute to lag?
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Triggers don't...usually, but sprites do.
We have had some lag issues. One of which happened with the slot system's unit giving being too fast that the game seemed 'jumpy.'
All have been fixed and it plays as Lag-Free as a melee map with all T1 players over LAN...
O:
Alpha(MC) is now Loser_Musician and asked me to do DeathKnights IV terrain a few weeks ago.
Triggers only really lag when there's a lot of triggers going at once. You could have 2000 triggers and only 3 running and not lag (as far as I know).
QUOTE(DoomGaze @ Jun 11 2006, 03:59 AM)
Since when did triggers contribute to lag?
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Too many triggers running with Preserve Trigger and Hyper Triggers.
Well, we managed to fix the problems as they occurred so there is not a single jump of movement in-game from lag.
*Finished placing sprites on the world map
*Redid several small areas on the world map
Cool.
Just out of curiousity, what version of terrain are you on?
I have a sneaking suspicion that they're making up alot of this as they go along.
QUOTE(Wilhelm @ Jun 11 2006, 10:30 PM)
I have a sneaking suspicion that they're making up alot of this as they go along.
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Then they will be laughed at when the map is finished, so it's not in their interests.
Then how do you explain the testers who have seen this stuff? Are they making it up too?