QUOTE(xszerg @ Jun 10 2006, 09:56 PM)
Ummm... One question how are we gonna *acses* the menu screen. Is it just gonna be like in a corner with a few units to do different things like switch wepons, *sowrds*, or armor and stuff like that OR what are you going to do for that.
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Whats with the ** and spelling crap wrong?
wepons=weapons
acses=access
sowrds=swords
As for the question, not only are you going to be able to switch from a few things, you will be able to switch back and forth from all of the inventory from the origional game. To activate the menu screen you are going to have to cast a disruption web on the unit labled 'Menu Screen' next you will cast another disruption web to change between each of the four menu pannels. I'm hoping to make it so that it will be really user friendly, though there will not be an in-game tutorial, it should be pretty self explanitory(just like in the game
). The space this is going to require will most likely be located somewhere along the top of the mini map or on the right side of the mini map(still undecided...)
QUOTE(Voldamort101 @ Jun 11 2006, 01:15 AM)
dam i wish we had UED's....
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si. mas trabajo por me.
QUOTE(JordanN @ Jun 11 2006, 08:01 AM)
This map seems good but I wonder if anyone is gona a make a wind waker map for SC.
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OOT=bueno
Wind Waker= No bueno
The forever long sea travel destroyed that game for me.(I hate taking 15 seconds to walk across Hyrule field let alone 20 minutes to get between each island)
As for map updates, I was away from my map making comp, so I didn't make any progress these last few days.(i was in ida-is-a-hoe for a tennis tourny
)