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Staredit Network -> Melee Chat -> Is there a way to popularize melee at SEN?
Report, edit, etc...Posted by MapUnprotector on 2005-05-16 at 00:55:37
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  You call me a hypocrite and then you respond. Cute. happy.gif


Naw I just had to put you in your place.

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No, you never did. Quote it if you did. Funny how you won't.


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Explain why how UMS design is different from melee design.


Funny huh?

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Oh really? How about this... these are direct quotes:


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Sorry, but if you lie about what happened, you are sure to get owned. biggrin.gif


Nice thought, but no I didn't lie and no I didn't get owned. You really proved my point as well there. I said:
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Impossible? I didn't just use a single theoretical map you idiot, I also stated that maps that are in production and already made, such as ones by Tux and Bolt. The fact is you can do more with UMS than you can with Melee. And I didn't compare a crap UMS to a great Melee like you did, I compared the best melee and the best UMS.


What you said proves nothing or counters anything about what I said. Read more closely.

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Also, funny how you missed my huge bold question asking why you keep taking my statements out of context. I'll post the whole thing again, exactly how it appeared:


Out of context? Lol, that's like me asking why don't you try making a UMS map, maybe because you know if you actually tried you would find it to be equally as hard to make as a melee map? Yes it would.

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I have to repeat myself because you don't respond. For an example, see above. smile.gif


It's better than me having to repeat myself, because you are ignorant tongue.gif
And eventually I do respond, but unlike you, your ignorance never goes away.

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Like I said in my last three posts, including this one:

"Explain how triggers are not kiddie-programming, and how the rest of UMS is not kiddie-design. Fact is, you can't."

Like most things, they water both down and make both easier for you in return for you having relatively little control over what you can do. And if you think you have lots of control when making UMS, try making your own game.


I already answered that, and you haven't done your part.

Secondly, GJ! You are still comparing UMS to actual programming, what a fool. I wasn't comparing the control you have over UMS to programming you idiot, I was comparing to melee. And really, UMS is more of creating your own game than melee is, so your point is now void.

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What in god's name are you talking about? Explain, and then I will respond.


Lol, hmm maybe I should have said that in the first place, ok then substitute that with what I said, then answer the question too.

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Har har.


Modified equation, Arrogance + Ignorance + Hypocrisy = ihatett

Btw all your arguments aren't furthering your point at all.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-16 at 01:23:01
OK, I can get some rest. He isn't even coherent anymore.

That post was so incoherent and ignores so badly what I had said that I still couldn't think of a way to respond to it point-by-point after four or five tries.

I suggest readers of this thread refer my previous post (at the very bottom of page 8) to see what I am talking about. None of my points were actually addressed, and if you look at my post and then his (if in FireFox use a second tab) then you will understand how juvenile and (I hate to repeat the word) incoherent he is being. It makes even less sense if you have been following the thread, as you will catch his past contradictions.

See you guys later, I have Rose.of.Dream to compete with. tongue.gif
Report, edit, etc...Posted by Dr.Shotgun on 2005-05-16 at 07:42:22
[center]ihatett. i agree with devilsk in saying that you know nothing about UMS map making becaus of your arguements stating its just kiddie-programming and kiddie-design. Triggers are kiddie programming, but UMS is certainly not kiddie design. Its a different type of design than melee, sure. I'm not talkig about conceptual maps or bounds or evolves/madness/defense. The area of UMS that I think shows the best UMS map skills arehigh-quality RPGS like qPirateking'sLegacy of Haen. Most rpgs and other single/party focused UMS games utilize lots of very advanced terrain skill. (You can see it in the Terrain Forum) Doodads, buildings, and units must also be placed in an appealing fashion, as well as managing balance issues. What is balance in UMS? Balance is making sure either a. All players are equal or roughly equal or b. the game fits a plnned difficulty curve.
And triggers need people to be inventive, and experiment, just like using sprites and other weird things. The limits of Starcraft can also forsce people to be creative and inventive.



In short, UMS is not just kiddy-design/programming.
Have you ever made a high-quality UMS map? Oh, I didn't think so.[/center]
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-16 at 09:01:30
Like I said before, I am not going to argue with what you said, only clarify that by "design" I meant "game-design", not "low-money map design".
Report, edit, etc...Posted by MapUnprotector on 2005-05-16 at 15:14:28
Lol you can't compare UMS design and Melee map design, because most of the time they try to accomplish different goals -.-

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Like I said before, I am not going to argue with what you said,


Yes, don't argue with him. He is agreeing with me.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-16 at 15:37:58
Though you quoted the first half of my one-sentence-long post, you missed the second half of it. I was correcting shotgun that by "design" I meant "game design", as in designing games, and not "designing of low-money maps".

Here is the post again:

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Like I said before, I am not going to argue with what you said, only clarify that by "design" I meant "game-design", not "low-money map design".


Now that everything is cleared up, theres no reason for me to come back here. I won this a long ways back.
Report, edit, etc...Posted by Dr.Shotgun on 2005-05-16 at 16:14:05
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[center]pfft. Really. Ok sure. I don't know why I even bother to argue with losers like you ihatett. You are the one of the most annoying SEN members I've ever seen, you seem to think that just because you make melee maps and, according to you ava, you are a 1337 meleer, you can come in here and diss UMS completely, you know, just write it off as useless kiddie crap. You seem to think that just beacuse you and your melee maps have to manage you cocked-up "balance" and "appeal". You seem to ignore everything I say, and change your points constantly, because you can't think up of a counterarguement. I have no problem with melee maps, but if some little asshole tries to write off what I work my ass off as some useless shit, I'm just not going to put up with him/her. Adding on to that is the fact of your attempt to act morally superior by saying you don't want to argue. Tell you what, how about you shut you ugly face and go back to your melee mapping, while I go to my UMS?[/center]

yep that was flamin, i understand it was random rage. im sorry.
Report, edit, etc...Posted by wesmic da pimp on 2005-05-16 at 17:08:28
wow...

its Devilesk. vs. Ihatett

Go Ihatett!

I actually read Ihatett's long ass posts, because I at least see something new every time. No point in reading Devilesk's long ass posts, i already know exactly what he's going to say.

And Dr-shotgun, hell, if i was ihatett, i wouldnt want to argue with you either, hell, he's already got an arguemnt going with dev.

"shut you ugly face and go back to your melee mapping while i go back to UMS"

Well... that's childish and ignorant... he IS melee mapping and in the MELEE thread...

And... i like ums and melee, and i think they are both equal in difficulty to create... and from what i've seen Ihatett is a terrific mapmaker
Report, edit, etc...Posted by wesmic da pimp on 2005-05-16 at 17:24:35
QUOTE(PsychoTemplar @ May 16 2005, 04:21 PM)
Dr., I only was able to read parts of your post because it's in red font, it hurts my eyes takes a long time. What's your problem?

He uses logic, you slander him and tell him he's wrong because he doesn't spend time on UMS. What's his motive for continuing to argue with people like that, none. Let people leave an argument, don't suddenly kick them in the nuts on their way out.
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Exactly.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-05-16 at 17:49:15
This is more flame-related than melee. If you're just going to flame the crap out of each other, I'm just going to lock this topic. All this is a goddamn quote war fighting for who knows what. Whatever it was it got lost in the novels upon novels you're writing. I was going to actually read this orgy of text, but I can tell from the first seven pages I did read it isn't worth the 10+ minutes it can take. If I can resist from flaming the crap out of Devilesk. (I REALLY want to), so can you.

In short, stop flaming or I'm locking this topic.

Ihatett, you say how programming is tedious yet fun. There is not much difficulty. The same can be said of a UMS mapper who knows what he is doing. How, then, is melee different? Changing a mineral field here, raising a cliff, pushing some water around, it isn't much different. I don't think the map types really have much of a difficulty factor that can be spoken of, only the amounts of time a map can take.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-16 at 17:50:08
Guys, get over it. There is no way we would ever find out whether UMS or Melee maps are harder to make. Arguing about it is stupid. In fact you guys aren't even arguing about it. You're just flaming each other and trying to point out discrepancies in each other's posts and point fingers at each other saying "Omfg you are ignorant." That's kiddie talk, you guys are much too old for this shit talk. Entropy left this open so you guys could ARGUE, not flame. What you guys are doing is just fueling each other's anger, just like in The Incredible Hulk.

There are many great melee maps out there, there are many great ums maps out there. So both are equally hard to make but with different skills required.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-16 at 17:54:25
Stop yelling.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-16 at 17:55:15
Im not, im just making my words big so people can read them.
Report, edit, etc...Posted by MapUnprotector on 2005-05-16 at 17:55:30
Wesmic flames the most while contributing the least in this topic.

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Correct me if I'm wrong, but I think Moose is a pretty credible guy with his experience.


He is credible, but I never said UMS was harder than programming, I said that a long time ago.

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He uses logic, you slander him and tell him he's wrong because he doesn't spend time on UMS. What's his motive for continuing to argue with people like that, none. Let people leave an argument, don't suddenly kick them in the nuts on their way out.


I never kicked him in the nuts. I also use logic as well, but in response to his illogical crap especially when you say "he doesn't spend time on UMS" which basically makes him not credible at all.

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No point in reading Devilesk's long ass posts, i already know exactly what he's going to say.


No wonder you have no idea what is going on.

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And... i like ums and melee, and i think they are both equal in difficulty to create... and from what i've seen Ihatett is a terrific mapmaker

I don't see why you take ihatett's side if you say that both are equally hard to make, do you not understand what he is arguing about? Rofl.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-16 at 17:55:46
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Im not, im just making my words big so people can read them.


as if we couldn't read them otherwise...you are like the red guy
Report, edit, etc...Posted by MapUnprotector on 2005-05-16 at 17:56:57
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as if we couldn't read them otherwise... you are like the red guy


Lol you probably couldn't read it otherwise closedeyes.gif
That's why he made it huge.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-05-16 at 18:09:05
Seriously, Devilesk., what is with you and pointing fingers and alliance systems? EVERY time you argue with someone its "I didn't start it". He takes Ihatett's side? Complimenting a map he's made is NOT taking his side.
Report, edit, etc...Posted by MapUnprotector on 2005-05-16 at 18:27:01
... I wasn't responding to that if you read the thing I quoted above.

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And... i like ums and melee, and i think they are both equal in difficulty to create... and from what i've seen Ihatett is a terrific mapmaker


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I don't see why you take ihatett's side if you say that both are equally hard to make, do you not understand what he is arguing about? Rofl.


He said he likes both ums and melee and says they are both EQUAL in difficulty, ihatett is obviously arguing that Melee is harder to make than UMS.

Before he said he was obviously taking his side, since most of his flame posts were directed towards me.

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Go Ihatett!


So, you are saying he's flaming me, yet shares the same views with me, meanwhile ignoring everything I say and only taking the time to read ihatett's side? Makes him even more of an idiot then.

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Seriously, Devilesk., what is with you and pointing fingers and alliance systems


Nothing is with me. What the hell are you talking about? Wesmic is being an idiot and contradicting himself in every post, and I can't tell which side he is on. Oh so I'm supposed to try to argue against someone I don't know their position on?

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EVERY time you argue with someone its "I didn't start it".


Lol? Not really, there's more too it that you missed. But it's probably because you weren't here since the beginning and don't fully understand what is going on. You also jump to assumptions when saying "everytime". Last time I checked it was ihatett who wanted to push the argument that UMS is harder than Melee, all I ever did was counter it.

Wesmic also tries to be an idiot and blame me for everything here, in fact in one of his posts he basically described ihatett when referring to me. He doesn't know what the hell he's talking about and contributes nothing.
Report, edit, etc...Posted by Ultimo on 2005-05-16 at 22:20:19
ihatett keeps bringing up the same points. In a nutshell, this is the arguement.

devilesk: You can't argue whenether melee or UMS is harder to make then each other.

ihatett: Yes you can.

devilesk: how?

ihatett: Since UMS is just basically watered-down programming

devilesk: So, UMS has more restrictions making doing an eaiser task more tedious, have you even made an UMS map?

ihatett: I program, so I can eaisly make a UMS map.

devilesk: have you even made a UMS map?

ihatett: I program, which is basically more advanced UMSing.

devilesk: so you haven't?

ihatett: I program, so I can probably make one. UMS is just time-consuming and tedious.

devilesk: So is melee.

ihatett: WHAT?!!! IMPOSSIBLE!!! SO MANY THINGS TO COMPENSTATE FOR IN MELEE, PLACING MINERALS, GAMEPLAY ADVANTAGES!!!!

devilesk: Just as with UMS, you learn tricks that make it eaiser.

ihatett: I obviously program, so I know UMS is eaiser. Bounds are crap.

devilesk: So are money maps.

ihatett: impossible, money maps aren't melee.

devilesk: then bounds aren't UMS

ihatett: No, they are. but money maps isn't melee.

devilesk: They're both played in their respective modes, so why isn't money map melee?

ihatett: since it's doesn't count. programming is advanced umsing.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-16 at 23:13:58
Lol, nice. But does it really delineate what they were really talking about? confused.gif
Report, edit, etc...Posted by Ultimo on 2005-05-16 at 23:35:42
Most if it's true, especially the programming parts tongue.gif I missed some of the arguement, but that's what basically they were saying for a couple of pages.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-17 at 00:44:47
EDITL: You know what, I'm not even going to respond. I don't want to be drawn back into this.
Report, edit, etc...Posted by sckor on 2005-05-17 at 07:29:13
First of all, what is this thread title?
IS THERE A WAY TO POPULARIZE MELEE?
(not the exact wording but…)

My only suggestion is don’t slap big stuff right on, but start with several small things, like make one uber good melee map. Keep making them. If you are willing to give out SEN minerals, then host competitions in who can make the best melee maps. Also, don’t go saying like “YOU SUCK AT MELEE” or anything, and instead help and encourage people, so that they can make so true melee maps.
Currently, your not helping yourself, attacking other people. Not that you’re the only one, but you should help yourself. Now, get back on topic or delete this thread I say, because it’s going the totally unintended direction as it was meant to..
Report, edit, etc...Posted by illusion(SS) on 2005-05-17 at 15:30:11
i didn't bother to read everything. because im sick right now, but people seem to be missing another point.

Can UMS hold money compitions?

no. in BIG melee compitions, the most balanced maps, are made by the best (i think) mappers around. al of yall, i dare you to go and make a melee map and we'll see how popular it gets. most of you, will be just like omg that soooo easy and go try it. then they try to spread it around. it goes nowhere. then they say, i didn't try.

(if alot of things dont make much sense, or if i didn't finish a thought. please excuse me, im really sick..)
Report, edit, etc...Posted by MapUnprotector on 2005-05-17 at 15:33:30
QUOTE(illusion(SS) @ May 17 2005, 03:30 PM)
i didn't bother to read everything. because im sick right now, but people seem to be missing another point.

Can UMS hold money compitions?

no. in BIG melee compitions, the most balanced maps, are made by the best (i think) mappers around. al of yall, i dare you to go and make a melee map and we'll see how popular it gets. most of you, will be just like omg that soooo easy and go try it. then they try to spread it around. it goes nowhere. then they say, i didn't try.

(if alot of things dont make much sense, or if i didn't finish a thought. please excuse me, im really sick..)
[right][snapback]210174[/snapback][/right]


Lol, how bout someone also tries to make UMS map that can hold a money competition, oh wait, it would be too hard to do that wouldn't it? Also, popularity doesn't necessarily mean how hard it is to make a map.
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