I was looking through the mapdori news post, and I become furious.
Apperently
some of the UMS makers here are whiny little script kiddies who think making fun UMS maps require more skill than making balanced melee maps.
Here are some noteworthy quotes, some more reasonable than others but all are wrong:
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Why the
do we care about the korean map making team elite. We are elite UMS in the US. In Korea they can be elite Melee. We don't need to mix. Unless they plan to make UMS there is no real challenge and we should remain unaffiliated with them.
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better yet, who cares for sure? WHy the hell is this forum sagging down to the melee maps of other countries for news? How can you even be elite in making melee? You just describing an area where a small battle is to occur. In UMS, however, you can far surpass anything made in melee. Eventually there isn't anyhting more you can do with melee. UMS will keep going.
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Yes I feel making melee maps requires no where near the skills it does to make a good UMS map but that doesn't mean we should ignore them or look down on them. This is a mapmaking site not just a UMS mapmaking site so it very well deserves to be in the news. If you don't like it you can just look somewhere else.
The eliteness in Melee mapmaking relies almost solely on creativity in my opinion. and the ability to make a visually appealing map. Of course we can have all the melee fans talk about how differant types of maps allow for differant stadagys of game play and create differant styles of games all together but thats not my zone.
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I disagree Clokr... I think UMS take more skills due to the balancing required, as in melee of course it's already balanced by Blizzard. However, let us embrace the international community. Like my good friend once said, "Welcome to America; we speak English here." J/k for those of you who don't realize it. And SI, in Call of Duty, I'm always German : )
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Technically, all u need for a melee map is just...well...2 start locations. And all u need for a ums maps is 2 start locations AND 1-2 units. Let me ask you this:
In a melee map, can you have music?
In a melee map, can you have a storyline?
In a melee map, can you change the stats?
In a melee map, can you have your own CUSTOM gameplay?
In a melee map, can you have mods?
In a melee map, can you have spells?
In a melee map, can you have items?
In a melee map, can you have day/night time?
In a melee map, can you have the ability to walk into buildings? (other than bunker of course)
In a melee map, can you have a password system?
The list goes on.
And ALSO, I've seen people take 6-11 months to make 1 UMS maps. I've never heard of any melee guy doing that. And the melee maps made today, are maybe I'm guessing half as good as they can be period. maybe 1/4 or 1/5 for the sake of arguement. UMS have such a larger limit, you're able to make a PW RPG that can be so big, that it takes like 50 hours to beat it, and it spreads up into like 5 diff maps.
I got some respect for Melee map makers, but don't dare compare it to UMS like that. Ums has no limit, except the human limit.
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You know, I'm all for this, but I will personally castrate anyone WITH MY BARE HANDS who says ANY melee map is harder to make than this bastard of a map I call Rush that I'm doing right now. Four months and counting, and I'm barely even half way!!!
And to think I was naive enough to think I'd have it done in a day... lol
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Melee maps are very hard to make, as the same as UMS. If you compare the same quality of maps, like one of the best melee maps to one of the best UMS maps ( Rush! ) then there's a large difference in skill required still. I doubt a person like Rose.Of.Dreams(?) could just learn how to trigger and attempt a map like Rush!, but it'd be much eaiser for Tuxedo-Templar to attempt to make a melee map, since Melee maps are missing one large portion that makes up Starcraft maps. Triggers. I don't think you'd ever run into a string limit or a character limit with a melee, but you have to make sure you don't screw up so many things in a UMS. Melee maps take skill, but no, not more so then a UMS sorry to say. UMS still require a large portion of realistic terrain, so you can probably go to a UMS map maker > melee map maker, but it'd be much harder to go from melee map makers > UMS map maker.
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I don't care anymore. You guys can just keep saying mapping terrain is harder than putting together locations, sounds, and sometimes 1000+ triggers. I've been reading the forums a lot, and I can barely recall many people having the balls to admit that they're wrong on something. So, what's the point? ya know? We're not gonna get anywhere with this. I say drop the topic, and let us just focuc on the main topic of this thread.
Melee maps are seen as inferior here. First of all: I understand this being mainly a UMS forum, and most of the melee players visiting other sites such as teamliquid, pgtour, or gosugamers. Still, if they realized there was infinitely more to melee map making than putting start locations and scattering minerals around the map, and if they realized that there was more to playing starcraft then... well, I don't even know what they think the game is like... but if they became more knowledgable about melee and it's nuances then possible the influx of new players could possible solidify starcraft as the new chess: a timeless game.
How could we popularize melee here?
Sorry for all of the errors, I have to go.