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Staredit Network -> UMS Production -> Project: Diary of Dreams
Report, edit, etc...Posted by Shadow on 2005-07-22 at 15:29:58
I like those screenies! I have a question, how far are you in the map? I see you have some terrain done, but what about actual triggers?
Report, edit, etc...Posted by Dr.Shotgun on 2005-07-22 at 21:31:40
The title gives me an awesome idea- perhaps I might put it in Concepts.
What if someone made a map with a system sorta like Fable where your actions would determine your enemies, and the storyline, etc. This could be done by introducing two scores- A Hate and a Love score. When you reach 0 Love and 0 hate, you are neutral, then you begin to go down either slope. Triggers would add a love or hate score to someone for certain actions. Quests would have multiple outcomes, for example a quest could begin in a certain way, but "forks" in the "storyline road" would add to hate or love. For example, lets say you have to slay Aster by command of Mini Moose 2707 tongue.gif. You then would be offered to join aster's horde. If you did, you would gain Hate points.

[eureka]
Perhaps after joining Aster's horde, you would gain a "hate aura" that adds a certain number of hate points per certain amount of time. Auras could be upgraded by completing certain quests or buying them. You could also have Love auras when doing certain things. Auras would be generated by joining certain organizations.
[/eureka]

Hate points would give you hate abilites and hate upgrades, perhaps different units for diffferent levels of "Hate". Evil units would be Zerg, good units Protoss, and neutral units could be Terran.

This could even become a campaign, with your Hate/Love etting the next scenario setting the next scenario.

This would even be a relatively easy idea to implement, just add a kills/deaths/build score to triggers and create aura players, which are much like the players used for looping music. The storyline forking is already an idea discussed by BeeR_KeG.

A downside of this is that the system might turn out to be buggy with people having both Hate and Love auras, however this could be fixed. Also, a level of antithesis might be annoying, Love this, Hate this, Love that, Hate that (sort of like Metroid Prime 2: Echoes). The reason such antithesis would be necessary is side-specific shops to sell side-specific items, which must be an integral part of the game in order to get people to join certain sides.

Someone might have already got this idea, I didn't read all four pages.
Report, edit, etc...Posted by Hitl1r1 on 2005-07-22 at 21:34:36
Sounds pretty good Dr. Shotgun, but one thing. It sounds like a game from star wars, like light and dark side tongue.gif
Report, edit, etc...Posted by Dr.Shotgun on 2005-07-22 at 21:38:00
I was considering calling it the Light and Dark system.
Report, edit, etc...Posted by Hitl1r1 on 2005-07-22 at 21:45:43
Light and dark sounds better cause how would u do love?
Report, edit, etc...Posted by Shadow on 2005-07-22 at 22:38:15
He had this same idea in his last map. I guarentee he is going to impliment something similar to it. The last one was called the "Holy System". But, yeah, I'm sure he'll do something of the sort.
Report, edit, etc...Posted by Forsaken on 2005-07-22 at 23:02:06
Sorry Dr. it's been done.

I did something VERY similar to this in an RPG that I never finished. But, I had that system completed. Here is what I did:

I made a pylon to represent the "Holiness". It was on a scale of 1-100.

Let's say you were offered a quest. If you say no, it drops your score "X" amount of points. Once you got to 30/100 you started becoming "evil". NPC's would reply with more of an edge. I.E. Instaed of "Hi Bill how are you?" they would reply with "What the hell do you want!? Pig!". But, if you did do the quest it would reais your deaths "Y". If you got to about 70/100 you were considered good. So, the NPC's would be nicer to you.

The only bad thing about it is, the strings. You use a LOT of strings. Because, I changed almost the entire game with this system. Shops, People, Enemies, Friends etc... It was a cool system, I just never finished the map. But, I am doing something similar in my current map. I WAS going to keep it secret. But, you just had to say something! bleh.gif... I am making the system the same way. But, I will not tell you what it's for. I don't want to spoil anything!

As for as far as I am, I would say... 2-3%!! w00t.gif I am Über far!
Report, edit, etc...Posted by Hitl1r1 on 2005-07-22 at 23:14:09
Heh that must of been A lot Strings. Im to lazy to learn strings on starforge. I just use starforge for terrain, and scxe for triggers tongue.gif


and good luck on ure map biggrin.gif happy.gif
Report, edit, etc...Posted by The_Shattered_moose on 2005-07-23 at 10:41:17
I think you mean SCMdraft, not starforge, for adding strings beyond 2000whatever.
Report, edit, etc...Posted by Forsaken on 2005-07-23 at 11:36:57
@ Shatter. What are you talking about? I don't think anybody said anything about SF/SCMDraft's string limitations. tongue.gif
Report, edit, etc...Posted by Moogle on 2005-07-23 at 11:56:19
"For someone to love he has to let go of his fears, of his hate, of his darker ambitions and embace what he has in front of him, to share his happyness, sad and bad moments with person he loves, but what if person you love dies? Is murder? Will your hate turn into bitter rage, will you go on warpath and slaughter innocent people for your lost love?"


See that kinda mix of love and hate, not dark vs light. Indeed like star wars if that. More Epic romantic tale of how people feel when stuff happens to them. Expressing emotions of a hero in a full depth rpg scale storyline. =)


\\Moogle
Report, edit, etc...Posted by The_Shattered_moose on 2005-07-23 at 12:04:21
Forsaken-- You mentioned earlier about making a map that took a whole lot of strings, then someone mentioned that they never got the hang of string editing in SF, I just assumed that they were referring to adding extra strings beyond the limit, and thus to SCMdraft
Report, edit, etc...Posted by Forsaken on 2005-07-23 at 12:05:41
Not bad Moogle. I'm getting ready to make a rather disappointing post in a minute though. cry.gif


Oh, I undersatnd! bleh.gif I just wasn't sure what you were talking about. tongue.gif
Report, edit, etc...Posted by Moogle on 2005-07-23 at 12:08:33
Disappointing? Uh that cant be good. Your stopping the map? What is it?

\\Moogle
Report, edit, etc...Posted by Forsaken on 2005-07-23 at 12:11:53
I'll be gone for 3 weeks for those that care. I am going to New Zealand becasue I was sponsored to go train for Skiing. So, I am not sure if I'll be able to get on SEN much over there. But, if I am, I will be able to just come on and say hi every once in a while.
Report, edit, etc...Posted by Moogle on 2005-07-23 at 12:16:31
ah k, have fun man. Well if you can come on then do if you cant then dont. ^_^ im sure we can wait till you get back talk more about your map. So have fun, ski hard n dont fall ova n get your butt wet. Dont show off infront of the girls, unless dere hot happy.gif

\\Moogle
Report, edit, etc...Posted by slayer766 on 2005-07-23 at 12:29:24
lol. Well yeah we can wait untill you get back Forsaken. biggrin.gif Just don't lose all of your mapmaking skillz in that time. lol See ya and good luck!
Report, edit, etc...Posted by Hitl1r1 on 2005-07-23 at 12:49:58
Have fun and good luck there
Report, edit, etc...Posted by anxiety on 2005-07-23 at 19:32:49
QUOTE(Moogle @ Jul 23 2005, 10:56 AM)
"For someone to love he has to let go of his fears, of his hate, of his darker ambitions and embace what he has in front of him, to share his happyness, sad and bad moments with person he loves, but what if person you love dies? Is murder? Will your hate turn into bitter rage, will you go on warpath and slaughter innocent people for your lost love?"
[right][snapback]268319[/snapback][/right]




sounds like BraveHeart tongue.gif

"He didnt want war.. he just wanted a family.. a home.. peace..wanted to "Love" then he lost that it was taken from him.. so all he didnt want to do he became.. and became is what he did"
Report, edit, etc...Posted by Forsaken on 2005-08-14 at 23:57:12
I'm back!!


Well, I just got back into town. I shall start my production on my map once again.



Off Topic:

I am glad to be back!
Report, edit, etc...Posted by Hitl1r1 on 2005-08-15 at 00:03:29
Finally... smile.gif
Report, edit, etc...Posted by Dr.Shotgun on 2005-08-15 at 00:03:55
Yay Forsaken is back!

(I did start that RPG with the love&hate system, I'm actaully going along pretty fast.)
Report, edit, etc...Posted by Forsaken on 2005-08-15 at 00:20:18
Sounds Fun, I would love to test it Sh0tgun. (If that's ok with you).

Anyways, I am polishing the first town and such. Also, I am going to start on the triggers for the shops. tongue.gif


I know, I have said that a lot. But, I now have a general outline of what I would like to do. So, there 'ya have it. I'm back! Muhahahahaha!!!
Report, edit, etc...Posted by Ninebreaker on 2005-08-15 at 00:48:15
Finish this or i'll send my midgets to pwn you!

Like lethal said, (on page 2 or sumthing) the only RPGs i've ever truly enjoyed, was Faith&Destiny (which i just recently was stolen cry.gif) and LoH, and i 'heard' qP Was making another RPG? Anyways, gonna look forward to this, and "Rush"

EDIT: Any chance this can be 2 player? i normally play long rpgs with a friend happy.gif

If not, I'll have fun on it by myself while im waiting for sum1 on B.net to come on ermm.gif
Report, edit, etc...Posted by Forsaken on 2005-08-15 at 01:07:32
Well, I am still contemplating about making it 2 players. But, the only reason I am hesitating is because, the file size is going to be considerably big. Also, if it's onr player things can be more in depth, interactive, and have more of a feel as an actual RPG.


But, time will tell. I may just make a password system or something to "unlock" the second player... So, anyways, meh... As of now, it will strictly stay 1 player.
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