Staredit Network

Staredit Network -> UMS Production -> Resident Evil: Apocalypse File #2
Report, edit, etc...Posted by Dark_Marine_123 on 2006-02-22 at 18:46:24
The MODs main purpose is to go where other maps (Including my own) cannot.

For instace, my map cannot have looping music or it LAGS LIKE HELL. So the mod fixes that by changeing the Toss music into the Resident Evil theme from the movie. For other maps, all they have to say is get the RE Mod from SEN and they can have gunshot sounds for EVERY UNIT ON THE MAP, if they really need them :D.

I also have added the new version with the Event "Waves". Try it out, you may like it ;D
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-23 at 03:21:00
cool smile.gif! i need help with spyware though cry.gif
Report, edit, etc...Posted by Screwed on 2006-02-23 at 03:56:33
Looks good, you're making steady progress. I loved the Raccoon City map. Hope this is as challenging as the other one. Looking forward to this!

To Voldamort101: There are free spyware programs out there. The one I recommend being Ad-aware. Get it off download.com. Next time try asking somewhere else like null or the shoutbox =\
Report, edit, etc...Posted by Dark_Marine_123 on 2006-02-23 at 22:23:21
I suggest Spybot Search and Destroy 1.4 :D (Also at my favorite Download.com)

Back to work :D

ADDITION:
And for you out there that think that was it.

user posted image

Happy? :D

ADDITION:
user posted image

ADDITION:
Ok after lots of debate and such, I have finnaly implimented the StarGate system. I didn't want to do dropship, it would just be harder. So I made it simple and did it this way.

Scout = Change to Gun
Corsair = Change to Melee
Carrier = Reload Gun Manualy
Arbitor = Use Herb

Tell me what you think after you DL it on the first page :D
Report, edit, etc...Posted by Capt_Stiles on 2006-02-23 at 23:26:06
Posh to the Stargate system! I place my vote for the starport system. But it doesnt really matter. Also, in response to your images...I must say: Preposterious! blink.gif w00t.gif
You cant do that with Starcraft! Its not possible! Not possible at all!!! I mean, I dont think it is...Ive never seen it in any other maps. How the heck did you do that?
Report, edit, etc...Posted by Dark_Marine_123 on 2006-02-25 at 01:55:26
A little mod I did! :D

Gimme some aim or yim or mim and ill send you the .exe :D

ADDITION:
Ok I'm sure a lot of people must have lost hope with my map or are just not active, but whatever the case, I'd like to say the StarGate system has saved me 22 locations and 22 strings ^_^

So I can add a hell of a lot more special features in the end, maybe a pan over the city with tons of survivors in the end and all, who knows. So everyone, get the new version, test it, Rate the bugger in the DLDB, and post some feedback. Thank you in advanced.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-25 at 09:01:39
Currently at my dads with no SC:( but it looks good!
Report, edit, etc...Posted by Dark_Marine_123 on 2006-02-25 at 17:20:30
Poor you eh?

Anyways, seams like I got back into updating my map and all. Now I can finnaly say, the sewers are a lot less half assed xD

More room for the zombies to come out of those doors, and such. Also beacons that you do something at dissaper when you do it, so it makes it look more like you did something.
Report, edit, etc...Posted by HorroR on 2006-02-26 at 11:18:32
Does the mod do anything else than change those graphics, or was there music
Report, edit, etc...Posted by Dark_Marine_123 on 2006-02-26 at 13:46:03
It plays the music, changes the gunshot sounds for all "Guns" and "Zombies", changes death sounds, changes the graphics of the units to make them more "Bloody", changes the b.net window to a sexah blue, changes the cursor to blood red.

:D
Report, edit, etc...Posted by HorroR on 2006-02-26 at 14:59:06
Do the zealots/zombies still die in a blue..vapory thing
Report, edit, etc...Posted by Dark_Marine_123 on 2006-02-26 at 15:10:00
Nope :D

They do the blood explode thingy ^___^
Report, edit, etc...Posted by Dark_lunatic_K on 2006-02-26 at 16:00:33
Wait, you turned this map into a mod? blink.gif confused.gif
Report, edit, etc...Posted by HorroR on 2006-02-26 at 16:02:35
Yeah

I said something about adding music, then he came up with the mod idea.
Report, edit, etc...Posted by Dark_Marine_123 on 2006-02-26 at 16:56:04
Actually I had the mod idea before you said about the music, but no, I am making a mod that makes ANY Resident Evil map look more, Horrific and Realistic biggrin.gif
Report, edit, etc...Posted by Mp)Excalibur on 2006-02-26 at 17:13:46
Marine this map is great. I really like it and cant wait for the finished product because the demo was eaten alive so to speak by my skills. tongue.gif
Anyway an idea or 2:
The RPD was way too small, and a bit inaccurate, but if accuaracy wasnt the point so be it.
Terrain wise, you could do better, but i understand not everyone sees the need for 1337 terrain, and with your triggers the map doesnt need it but it would be a nice touch.
Also, keep in mind of what lag might come of it on bnet. There arent too many zombies running around but with the 56k n00bs it could get messy.
-Legacy

Sidnote: Loved the observer water idea!
Report, edit, etc...Posted by Dark_Marine_123 on 2006-02-26 at 17:19:47
Everyone seams to love the observer water effect in the sewers for some reason O.o

But yea the terrain isn't supposed to be the greatest, but I do intead to do work with sprites and stuff after I'm done biggrin.gif
Report, edit, etc...Posted by TheDaddy0420 on 2006-02-26 at 17:58:15
The water with observer is nothing new, I have done that before...
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-26 at 18:09:19
I cant belive i have followed this map since its start, lol!

The mods look fking ausome, i belive that tons of map makers are gonna use this mod smile.gif i cant wait for next test!
Report, edit, etc...Posted by Dark_Marine_123 on 2006-02-26 at 18:21:09
yawn.gif! HOW DID YOU GET TO BE A REGUALR VOLDAMORT! BAH!

But yea the mod I'm making will be good for ANYONE who makes a RE map and ones already made biggrin.gif
Report, edit, etc...Posted by UBCS on 2006-02-26 at 18:34:14
QUOTE(Dark_Marine_123 @ Feb 26 2006, 06:21 PM)
yawn.gif!  HOW DID YOU GET TO BE A REGUALR VOLDAMORT!  BAH!

But yea the mod I'm making will be good for ANYONE who makes a RE map and ones already made  biggrin.gif
[right][snapback]435336[/snapback][/right]

I actually really would like to work with you now. Being a really big RE fan this interests me alot. You need to talk to me and we need to discuss these things.

aim; skater u hater
msn; sss_curtis@hotmail.com
yahoo; skater_u_hater
Report, edit, etc...Posted by Dark_Marine_123 on 2006-02-26 at 19:24:33
O.O. . .

Why not biggrin.gif
Report, edit, etc...Posted by Ryu on 2006-02-26 at 19:37:38
UBCS we should play cs sometime, dark its looking sweet keep up the good work happy.gif
Report, edit, etc...Posted by Dark_Marine_123 on 2006-02-26 at 20:10:49
Ty ty.

Anyways, did some trigger work for the church, added crimison heads, EEP!, added some real UBCS units (Gamma team), added killing effects and ammo usage for killing a crimison and some dialog.

I suppose I gonna work on those UBCS guys, then I'm gonna do the Dojo terrain finnaly!

So far, thanks to Trigger Viewer 2, I have done 502 triggers for my map :D I know thats nothing compaired to Fwopness_'s Land of Arex, but hey, its not repetive stuff :P
Report, edit, etc...Posted by UBCS on 2006-02-26 at 21:24:11
QUOTE(Daitan @ Feb 26 2006, 07:37 PM)
UBCS we should play cs sometime, dark its looking sweet keep up the good work  happy.gif
[right][snapback]435376[/snapback][/right]

lololol Alright i'll kick yer kupo nut at a game of aim ak.


&& dark w00t UBCS ROCK0RZZ
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