QUOTE(spinesheath @ Dec 31 2006, 04:27 PM)
That trigger is called "move unit", dunno the exact syntax in TrigEdit.
"Teleport (Move) Units" is a stupid idea someone of the SCXE staff had since some people messed up "move" and "order: move". They should have chosen "Move (Teleport) Units" instead, if at all... As it is, you have to look for the same action at different places in SE/SCXE...
[right][snapback]608084[/snapback][/right]
Ive seen the move units trigger in Scmd tho
dude the move units trigger as far as i know is like the move location trigger i could be wrong but i really am thinking there is a missing trigger.
make a map using that trigger in SCXE... open that map in scmdraft2
Sometimes i try rename locations in scmdraft 2 (Beta 0.7.3), scmdraft crashes
I'm using windows xp
can you upload the dmp files, I think I still have a copy of the PDB to analyse them.
Copy+Pasted terrain is treated as square terrain when using the isom tool. It doesn't create the nice looking isom terrain, it creates more square terrain.
Bug:
If you put units with exactly the same name ex: warrior to marine,zergling,zealot:
Then you put any trigger that requires these unit in the list may appear alphabeticaly ordered, however they appear so:
don't put this number Terran etc.
warrior
(1) warrior
(2) warrior
(3) Zerg etc...
[men]
[units]
etc.
If you try making 3 triggers choosing the first, then the 2nd, and then the third. They will use only one of the three only, and you can probe it renaming the units again, then you will see that the three triggers use the warrior (2) (the number didn't be put of course)
QUOTE
If nobody understand me, I'll put screenshots then
QUOTE(XtremDinosaur @ Jan 11 2007, 02:18 PM)
Bug:
If you put units with exactly the same name ex: warrior to marine,zergling,zealot:
Then you put any trigger that requires these unit in the list may appear alphabeticaly ordered, however they appear so:
don't put this number
Terran etc.
warrior (1)
warrior (2)
warrior (3)
Zerg etc...
[men]
[units]
etc.
If you try making 3 triggers choosing the first, then the 2nd, and then the third. They will use only one of the three only, and you can probe it renaming the units again, then you will see that the three triggers use the warrior (2) (the number didn't be put of course)
[right][snapback]612454[/snapback][/right]
intext trigedit yes, in classic trigedit it shouldn't do that.
Are you using text or classic?
In the classic.
This problem is with the dropdown list.
When you select, i don't know, automaticaly its changed
,i had to remove the names and start again.
I have found a bug it is when i am working on my bound map the terrian came from the scm pic mapper 4.0 and desert terrian but the problem is this when i try to place a unit or building you here it being placed but you do not se it and sometimes even when you know you placed it you save it anyways and test your map its now there this is making me a little mad.
QUOTE(S)T-Twitch6000 @ Jan 19 2007, 02:55 PM)
I have found a bug it is when i am working on my bound map the terrian came from the scm pic mapper 4.0 and desert terrian but the problem is this when i try to place a unit or building you here it being placed but you do not se it and sometimes even when you know you placed it you save it anyways and test your map its now there this is making me a little mad.
[right][snapback]615396[/snapback][/right]
which version?
Is it only occuring in 1 map?
Well i found out what the problem was it isnt as major as i thought it was the map reaverls counting as units i had player1-8 with reavlers so it toke all the units,but i see no reason for a reaveler to be a unit.
did si fixed the fog of war? I click it then crash O_o
Strings are starting to show up in the sound editor for my map %|_|
Nothing bad is happening though.
Still not all the string issues fixed? Oo What version?
what version, the iscript preview should check for string coruption after every change to the strings. Try using that and telling me if it gives you a message box.
Also, did you edit the map only in scmdraft or also other editors? SF I think fails to properly interprete the wav section.
And what kind of string appeared there? Unit name, trigger comment, switch name?
I had the map description show up once in display text triggers. That was the last version before the whole iscript thing.
The version I was using was the latest one before the iscript preview version, I loaded the map in the iscript preview one now and changed a few strings but nothing happened. No message box and those strings still show up in the sound ed.
Map has been scmdraft only so far, the types of strings that showed up were mostly trigger text displayed with Send Transmission and Display Text Message and one Leaderboard name.
QUOTE(tto @ Feb 7 2007, 04:21 PM)
The version I was using was the latest one before the iscript preview version, I loaded the map in the iscript preview one now and changed a few strings but nothing happened. No message box and those strings still show up in the sound ed.
Map has been scmdraft only so far, the types of strings that showed up were mostly trigger text displayed with Send Transmission and Display Text Message and one Leaderboard name.
[right][snapback]624245[/snapback][/right]
well ya the error messages dont detect that a map has bad strings, it'll just notify you if the editing changed the string usage table in an invalid way. I am assuming classic trigedit? or both classic and text trigedit?
Edit: heres the updated version:
http://stormcoast.hopto.org:1108/ScmDraft%202.7.4.rartry using the version I linked into the post. It wont fix your map, but it should give you an error with a line number if any new corruption is detected.
just got one, right after i tried to 'compile' with text trigedit
---------------------------
SCMDraft
---------------------------
String corruption detected in line 127, file .\windows\CMainGUI.cpp.
String ID: 273. String contents: staredit\wav\countdown.wav
REPORT THIS!
---------------------------
OK
---------------------------
Crash= go to iscript preview and type in an invalid unit number
QUOTE(tto @ Feb 8 2007, 07:20 PM)
just got one, right after i tried to 'compile' with text trigedit
---------------------------
SCMDraft
---------------------------
String corruption detected in line 127, file .\windows\CMainGUI.cpp.
String ID: 273. String contents: staredit\wav\countdown.wav
REPORT THIS!
---------------------------
OK
---------------------------
[right][snapback]624870[/snapback][/right]
can you send me a version of the map from before you compiled and tell me what you changed? And are you sure you used the linked version?
I'm very sure I was using the linked version, the ones before wouldn't give out the string messagebox right? Unfortunately I don't have that version right before the compile anymore, and I can't seem to recreate it.
I remember getting it to happen by copying out all the triggers from trigedit into notepad, pasting a trigger line a few times in there (not changing strings) and then copying it back into trigedit and compiling.