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Staredit Network -> UMS Production -> FF7 World: Part 1
Report, edit, etc...Posted by Daigotsu on 2004-10-23 at 21:24:54
Is that possible? Because that'd be nice.
Report, edit, etc...Posted by Neiji on 2004-10-24 at 00:23:25
Uh... I was expecting TBC, but this was good!
Report, edit, etc...Posted by DoomGaze on 2004-10-24 at 05:14:45
Gah! Me and some of my friend were planning on a collaboration effort to re-create FFVII for SC six months ago. We expected the series to span about 20 maps or so, with a password system for basic levels, for we made a minimum/maximum quota level for each character for each map. We lost interest in the project after 5 days. Looking into the far future, exactly how are you going to do the Highwind system in the later half of disc two? Or is it going to be automatically handled?
Report, edit, etc...Posted by .Coko[CK] on 2004-10-24 at 07:34:27
QUOTE(Phyrion @ Oct 24 2004, 02:03 AM)
Hey Killer nice preview.  One suggestion would be to mute the unit responses when you click on em.  For me, it takes a way a little bit of the atmosphere when Cloud keeps saying, I do this for Aiur.  etc.
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QUOTE(Fu Leng @ Oct 24 2004, 02:24 AM)
Is that possible? Because that'd be nice.
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Trigger; Mute all None Trigger Sounds.

Possible to turn it on and off when you wish.
Report, edit, etc...Posted by Moogle on 2004-10-24 at 13:49:01
Unless killer brings out custom mod of edited sounds lol using a cloud voice from FFAC ^_^; but that bit to much work.
Report, edit, etc...Posted by .Coko[CK] on 2004-10-24 at 17:09:37
It wouldn't be hard to have a MOD created just with it, as a side on, and the map left how it normally was, for Die Hard fans.
Report, edit, etc...Posted by KiLLeR2001 on 2004-10-25 at 15:41:49
QUOTE(DoomGaze @ Oct 24 2004, 05:14 AM)
Looking into the far future, exactly how are you going to do the Highwind system in the later half of disc two? Or is it going to be automatically handled?


Well, on the world map, p1 takes full control over the unit. So p1 will take control over the Highwind and will have the ability to go anywhere on the world map that he/she desires.

A little bit more info on the world map and such...

Since p1 will control the world map unit, once he/she encounters a random battle, it will spawn each separate player into their own areas to fight the same enemy, once everyone has defeated their enemy, it will return back to the unit on the world map and players will be rewarded their gil/exp accordingly, as well as any items that enemy may be carrying. When you enter a town from the world map, all 3 players will then be able to move their own units around as they want. And in order to go back out to the world map again all players must be out of the town, so p1 can control the world map unit and continue venturing elsewhere.

If you have any more questions feel free to ask.
Report, edit, etc...Posted by Neiji on 2004-10-25 at 16:00:39
Was Time Based Combat (The real Final Fantasy Combat system) too hard? Or is it just time consuming?
Report, edit, etc...Posted by Crispie on 2004-10-25 at 17:19:59
who cares about the string limit, thats 1024, and even with that you can have 65grand triggers, which i bet a hundy you wont do;)
Report, edit, etc...Posted by KiLLeR2001 on 2004-10-25 at 17:50:16
QUOTE(Johnznothere78 @ Oct 25 2004, 04:00 PM)
Was Time Based Combat (The real Final Fantasy Combat system) too hard? Or is it just time consuming?


Neither. I just decided not to do a complete TBC System because it takes way too long (in game) for a battle from start to end. The way this map works, in order for it to be fun and action-packed, it needs to be in a form of real time.

I've thought about this many times, and I know some of you would like it to be TBC... But I personally believe that a TBC System would not be the best thing for a Starcraft map, it just doesn't give the same overall effect that it should. It would be cool at first, but in the end it would be more of a burden.

My main objective with these maps is to get you involved with the story plot, so you'll want to continue onwards as it slowly unfolds, not be stuck in an elaborate TBC System that takes 2 minutes just to finish one battle.

I hope you guys can see where I'm coming from. If not, let me know.

ADDITION:
QUOTE(Crispie @ Oct 25 2004, 05:19 PM)
who cares about the string limit, thats 1024, and even with that you can have 65grand triggers, which i bet a hundy you wont do;)

It's actually something to care about because almost all things get saved to strings, and with all the dialog I'm putting into this, it's going to be a tight fit... I'm getting very worried already, and I'm at about 400 strings.
Report, edit, etc...Posted by qPirateKing on 2004-10-25 at 17:52:40
I agree with the real-time combat. TBC systems take way too long to sit through and look absolutely horrible in SC. The kid only brings up TBC because his map uses it.
Report, edit, etc...Posted by mobomojo on 2004-10-26 at 00:38:58
I havent really been following SEN for a while. Mind telling me how this is going?
Report, edit, etc...Posted by KiLLeR2001 on 2004-10-26 at 06:58:36
QUOTE(mobomojo @ Oct 26 2004, 12:38 AM)
I havent really been following SEN for a while. Mind telling me how this is going?

It's going great. I'm doing trigger work right now and hash pretty much has the terrain laid out for Part 1b already. Still a long ways to go yet till final releasal since I plan on at least a week of beta testing.
Report, edit, etc...Posted by Daigotsu on 2004-10-27 at 02:36:35
Sounds good. Can't wait for release.

TBC is ok but real time is more for SC.
Report, edit, etc...Posted by Moogle on 2004-10-27 at 03:55:30
Will you have music during the cutscenes? or during big boss fights or during big evil scenes when evil bad guys talking lol happy.gif
Report, edit, etc...Posted by Golden-Fist on 2004-10-27 at 15:02:28
Yeah that will be great in the chat room when dowloading for 5 hours because of all the music -.-
Maybe not During EVERY cutscene but killer could add some I guess. Up to him biggrin.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-10-27 at 16:57:02
Just have about three sample music files of around 20 seconds long each, which can intermix and then play them around, its not much size if your lucky!
Report, edit, etc...Posted by KiLLeR2001 on 2004-10-29 at 00:31:03
QUOTE(Moogle @ Oct 27 2004, 03:55 AM)
Will you have music during the cutscenes? or during big boss fights or during big evil scenes when evil bad guys talking lol happy.gif

It all depends. My goal for each map size is less than 1 MB... So if I happen to be left with a lot of space, then sounds will be added in where I see fit... Right now the map weighs in at around 740 kb but most of the sound files are intact... So we will see. Definitely a possibility.
Report, edit, etc...Posted by Moogle on 2004-10-31 at 21:41:48
Well, yea gotta keep it small so ppl dont get censored.gif s with big d/l. =)
Report, edit, etc...Posted by .Coko[CK] on 2004-11-01 at 15:22:35
You can make *.wavs really small with time and effort...
Report, edit, etc...Posted by Paella on 2004-11-01 at 15:49:52
I hate how the sounds in starcraft maps can make a map so large. I know the tricks for making them smaller, but I choose to use SCFreeSounds because it saves time and energy, by the way killer I would encourage you to do what Coko said, import only three twenty second clips, and utilize those, that way you have some but not too many sounds.

Also, what makes a map larger, more length or more sounds. If I had one sound that was 1 minute long, would it be harder to dl than 20 sounds with that total length?
Report, edit, etc...Posted by KiLLeR2001 on 2004-11-02 at 16:48:20
The map is currently 830 Kb and has at least 20 wav files in it now. I'm planning on adding a couple more short wav files that shouldn't bump up the filesize too much.

As for your question Paella, I'm not sure exactly what would take up more space... But my guess would be a lot of individual wav files, mainly because each wav file uses up a string. But I think there's a lot more to it than that.
Report, edit, etc...Posted by TheOddAngel on 2004-11-02 at 16:53:46
When do you think you will be finished ( im sorry if its been asked before.)

Will you only be making FF7 or will you start mabe a FF8 or 9 when your done?
Report, edit, etc...Posted by KiLLeR2001 on 2004-11-02 at 16:59:08
It's hard to tell really... As far as Part 1a goes, prolly around Thanksgiving... But then again it might be longer than that because of beta testing. I'm hoping beta testing will only last a week, but since this is such a trigger intensive map, there's bound to be plenty of bugs to find.

And yes, we're only doing FF7. It's the only one I really know like the back of my hand and I wouldn't feel comfortable doing the others. Plus, I don't wanna do any more Final Fantasy maps after this... You can say these maps are my final farewell to Final Fantasy's or any other RPG related to a game.
Report, edit, etc...Posted by TheOddAngel on 2004-11-02 at 17:11:03
When is thanxgiving...

Im sorry i had mine in October im Canadian...

Whens the Amrerican 1?
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