QUOTE(Johnznothere78 @ Oct 25 2004, 04:00 PM)
Was Time Based Combat (The real Final Fantasy Combat system) too hard? Or is it just time consuming?
Neither. I just decided not to do a complete TBC System because it takes way too long (in game) for a battle from start to end. The way this map works, in order for it to be fun and action-packed, it needs to be in a form of real time.
I've thought about this many times, and I know some of you would like it to be TBC... But I personally believe that a TBC System would not be the best thing for a Starcraft map, it just doesn't give the same overall effect that it should. It would be cool at first, but in the end it would be more of a burden.
My main objective with these maps is to get you involved with the story plot, so you'll want to continue onwards as it slowly unfolds, not be stuck in an elaborate TBC System that takes 2 minutes just to finish one battle.
I hope you guys can see where I'm coming from. If not, let me know.
ADDITION:
QUOTE(Crispie @ Oct 25 2004, 05:19 PM)
who cares about the string limit, thats 1024, and even with that you can have 65grand triggers, which i bet a hundy you wont do;)
It's actually something to care about because almost all things get saved to strings, and with all the dialog I'm putting into this, it's going to be a tight fit... I'm getting very worried already, and I'm at about 400 strings.