QUOTE
-Its replayability`-._
---Is it actually worth playing a second time? Any special endings or side questing?
Say it's like fable..you can either do bad things, do bad jobs but get paid well, or do good things, and good jobs like errands and real jobs and get paid pretty fairly, you choose how you play, but you only choose how you play Where you currently are stuck/staying.
QUOTE
-Its purpose`-._
---What exactly is the point in playing this? Do I get something for it?
It's a high quality map, that's the purpose of playing it?
QUOTE
-Its Fun Factor`-._
---Is it appealing?
Only to hardcore RPG'ists who are willing to be patient and have fun in a scenario which randomly puts different levels of action together.
QUOTE
-Its Difficulty`-._
---Am I going to be doing some annoyingly long levels over and over with the odds always against me?
I'm doing my best to keep it 50/50, pretty fair, and gets harder as you progress, maybe Really hard, never know due to random enemy unit and/or actions.
QUOTE
-Its Complexity`-._
---Am I just doing the same crud over and over... boring...? Mini-games?
Barely, there will be a wide variety of things you can do, but i will not post them yet until i come out with a demo.
Confidential Information for now QUOTE
-Its Terrain`-._
---Though you are using a great deal of excellent terrain, how will the terrain's interaction with the units? Is the terrain going to isolate the actual gameplay? Meaning, the terrain overshadows the actual unit movement?
I'm a person to be creative and improvise, i don't plan every bit then make it, i think of a map idea, what it's about...and create terrain as i go, yet it will all tie with the story-line.
QUOTE
-Its Effectiveness In Story`-._
---Is this a soap opera? Is this full on action all day?
It can change from one to the other, maybe when your fighting 2 enemies, they might merge together to create something bizzare and has no meaning, and sometimes they'll just attack, run, use an ability...you never know. And the quests and stuff, etc. will also be changing from 'grandma walking across the cross-walk' to 'high action packed cereal for breakfeast'
QUOTE
-Its Size`-._
---If the map is friggin 20mb, think about how many people would be willing enough to commit to a 3 hour dl.
I never really do care about the file size, i'm not planning on making this a map that will be hugely played through out battle.net, i'm just making it to play for fun.
QUOTE
-Its Immersion`-._
---Will the map allow for the players to fully "feel" the game? Will this rpg pull the player off their seats to see what will happen next?
I'm doing my best to make the terrain feel as real as possible and give them the vibe that their actually in a landscape which i try to make it, same with the gameplay, i'm just doing my best to make it feel as realistic as possible.