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Staredit Network -> Portal News -> The Avarian Chronicles Demo 1.1
Report, edit, etc...Posted by Mp)3 on 2005-01-30 at 13:07:47
[center]The Avarian Chronicles Version 1.1

Tutorial:Here
Download Page:Here[/CeNTER]


Changes made:

INNS - All Inns are free and will heal you to maximum power. However, you will only be able to enter Inns after certain amounts of time. This time is depends on the new "TIME" system. Which I will explain below.

TIME SYSTEM
This is one of the most intruiging features that I will add to the game. The "Time" system is pretty self-explanatory in purpose, it tells the time. Now, Time will pass depending on how much you are moving around. For example, 200 steps would equal 2 hours, 300 steps are 3 hours, etc. Now, there will be, of course, twenty four hours in a day. There will also be morning, noon, and night. Each of these periods of time will affect the game:
MORNING : You will move pretty sluggish. Everything moves pretty slowly during the morning. Not much happens during this time. However, this is a great time to explore and meet new people. This is the 1 - 7 Hour Period of the day.
NOON : Very little effects. Much the "Default" setting of the game. This time of day lasts from the 8 - 16 Hour period. Most Side-Quests are appointed during this part of the day.
NIGHT : Your vision is decreased to a much smaller area. Enemies become much more active, and you will encounter many more dangers. Lasts from the 17-24 Hour period.

ALLY SYSTEM
As I have stated a while ago, there are times when passerbyers that travel along the road can help you battle enemies. Anyone within the range of your battle area will be involved in the fight. The Current allys that are active are only the Catapault

BRIEFING TIMES FIXED - Many of the briefs, especially the starting menu briefs has been shortened by at most ten times. Also I am thinking about making the game 2x speed to make it more interesting and less boring. If anyone can find a way to toggle speeds on and off that would be greatly appreciated. I think there's a way, but I'm not exactly sure. Something to do with powerups.

BATTLES HAVE BEEN DECREASED ( Quick Mode ) - Including the shortening of the briefs and possible increased game speed; HPs for certain enemies and the characters themselves have been lowered, providing a much more quickened environment.

NEW TERRAINS - As many of you have noticed from the map screen shot, really the only terrain done is in Citadel. Now, more terrain has been added. Things include watefalls, mountains, cliffs, and canyons.

BATTLE AREAS ARE MORE ESCAPE-PROOF - It seems that a large portion of the problem was with characters escaping and making things screw up extensively. Now it is much more effient, and hopefully the problem will not occur again.

ENEMIES MORE CHALLENGING - I have finally added some new things with Enemies to make them more challenging. Besides having ailements, some enemies now can use items or spells. The most noticeable will be when you fight a guard, who can throw grenades.

SPELL AND ITEM EXITS MADE - It has also been a problem that people are teleported to the item or spell area and are unable to go back. This problem has been fixed by making an "exit" location on each menu.


INACTIVITY TIMER - I've noticed that sometimes it will become impossible for you to choose a command due to the placement of your unit. Therefore, when you are unable to do so after a certain period of time, the turn of that unit will be skipped.

FIRST BOSS MADE - That's right! Finally! One of the most anticipated things about this map is the boss battles! Attached is a screenshot.


EXTRA STUFF
Well for those of you that don't know already, I'm working on a side project that IS still part of the Everarcha RPG Series but off the main storyline. Those that are on BlizzForums already know MUCH about this if you've stayed around and been in the Customs forum. I'll recap what's to be expected a description + features.

A little history on ERPG. Everarcha RPG Series was a bunch of RPG maps I started about...oh say 1 year and 2 months ago. The first map, Everarcha RPG 1 - 1, was a pretty big hit with the online community. A very cliche storyline. Six characters, an Archer, Marksman, Ronin, Juggernaut, Warrior, and Guardian, went around the world destroying evil gods and their guards. Pretty simple. Then it got complicated. Everarcha RPG 1 - 2 came out, the direct sequel from 1 - 1. The map was pretty much the largest RPG Battle Sequence map against the "Time Defiy" next to New Avalon ll. So now that 5/13 "Evil" gods are gone, there are a still a few more. But as a pin between Everarcha RPG 1 - 2 and 2 - 1, I made this: The Avarian Chronicles.

Plot
This RPG takes off right after 1 - 2. Contrary to 1 - 1 and 1 - 2, this RPG is centered around 4 main characters: Axel, Katherine, Z, and Bane. All of the Characters are related in some way. For example, Katherine is Z's little sister, Axel is friend of Z and Bane, and Bane is the cousin of Axel. The RPG area is played between the two towns you have been familiar of in 1 - 1: Citadel, and Tora Dock. The terrain is far more detailed and there are many more specific landmarks in the area. The RPG storyline is how our 4 heroes make their journey to Tora Dock due to Citadel being taken over by the Everarchans. The 6 Saviors, the heroes you were as in 1 - 1 and 1 - 2, have mysteriously disappeared, and you must guide your 4 heroes through the many obstacles and challenges on their journey to Tora Dock. The story is much more rich as 1 - 1 and 1 - 2, and, yes, I have noticed that the past ones are very bland in story and detail. If you were very observant about 1 - 1 and 1 - 2, there are a lot of loose ends. For example, if you unlocked the secret Characters in 1 - 1, who is Danduin and Asadaz? You might find out! The Avarian Chronicles will cover much about the Everarchan World, and the lifestyle of the people in those times. I hope you will enjoy the story as I will making this map (and I will be happy doing so).

Battle System
This is, undoubtedly, the pride and joy of this RPG. The battle system is probably the most unique and complex as any, and it is, as I am typing this, open in my editor and under construction. This is what motivates me the most to release this next map. I have all the details for you. You will be impressed.

• Starting Battles
The unit you will be moving with is called your "party". If you have played Fate & Destiny RPG, it is exactly the way you move. When you encounter units, you might start a battle. Your battle will take place RIGHT THERE WHERE YOU ENCOUNTERED THE ENEMY. Remember, this is FF style. This means that any doodads, cliffs, and other terrain and units WILL AFFECT YOUR BATTLE! Any of your allies, or any other computer passerbyers that are armed and within the arena, will be included in the battle with you and fight alongside you. You will be given 12 seconds to move around about in the 25 x 25 arena you are contained in. Then the battle begins.

• Enemy Selection/Stats
You will fight enemies one at a time until there are no more in the current arena. In the beginning of the battle, an enemy will be chosen, and it will give you it's stats. They are the following:

• HP (Enemy Hit Points)
• Resistance (Unit Armor)
• Attack (Unit Attack Damage)
• Armor (Unit Hit Points)
• Evasion (Speed)
• Spells/Abilites (Special attacks, spells, magic or attributes connected with it. i.e. Auto-Potion, Auto-Revive, Resistant to Magic, etc.)

What might catch your eye at first is what the difference is between Enemy and Unit. Enemy HP is shown as Vespene Gas. Whenever the enemy dies, it is revived where it was killed, and Vespene is depleted. So, Armor, or Unit Hit Points, is the amount of health the unit it resembles has. For example, a Metaclaw is a Zergling. It has 25 HP (Triggerwise) and 4 Armor (4 Regular Unit Starcraft Hit Points for Zergling). Resistance is the amount of Armor on the Unit, or in this case, Zerg Carapace Upgrade Point Amount. Attack is the regular amount of damage it would do if it were modified in SC. Okay. Now, Spells/Abilites. Each unit you fight has it's own special attributes and spells. Some attacks can even inflict Ailments which I will explain now.

• Ailments
Certain skills and abilities can cause Ailments. These Ailments can be effected on players as well as enemies. Each Ailment will cause the battle to become much more difficult. Most of these will effect the battle in between unit turns. The Ailments are the following:

• Poison - Deals 10 Damage to all Heroes/Deals 10 Damage to Active Enemy
• Shock - When attacking, causes Hero to constantly miss/Causes Active Enemy to constantly miss
• Drown - Skips Party's turn and Enemy recieves turn/Skips Active Enemy Turn and Player recieves turn
• Burn - Depletes Party's armor to minimum/Depeletes Active Enemy armot to minimum

All of these ailments can be cured using a Remedy Item. The only exception is that the ailment Drown will always continue until randomly cured. Other special Ailments are directed toward single Characters, but only a few have been made. These are:

• Blind - Creates an Arbiter above the enemy, stalling enemy damage.
• Sleep - Skips Character's turn

All ailments can be caused by skills, auto-abilities, traits, and spells. Your four heroes each have a certain ailment they can use. They are:

• Axel - Water // Drown
• Bane - Fire // Burn
• Katherine - Lightning // Shock
• Z - Toxin // Poison

Some abilites that cause Ailments are:

• Spark - Shock
• Blaze - Burn
• Tide - Drown
• Epidem - Poison

Some abilites can also cause more than one ailment:

• Sandstorm - Blind, Poison
• Thunder Cloud - Shock, Burn
• Acid Rain - Poison, Drown, Burn
• Plague - Shock, Burn, Drown, Poison

All ailments are automatically cured after a battle. They are also nullified when the battle is lost, or when a Character Ailment is occured, when a Character runs out of HP. Phoenix Wings also cure ailments. Now to items.

• Items
Items can be used by all Characters except for Katherine. There are currently 5 items that are usable:

• Potion - Restores up 100 HP to Character that uses it
• Mega Potion - Evenly distributes 1000 Party HP to all non-K.O.ed Characters.
• Remedy - Cures ailments Poison, Drown, Burn and Shock for entire party.
• Phoenix Tear - Revives K.O.ed Characters with 100 HP and Restores 100 HP to non-K.O.ed Characters
• Phoenix Wing - Revives K.O.ed Characters with 1000 HP; Restores 1000 HP to non-K.O.ed Characters; Cures ailments Poison, Drown, Burn, Shock, Blind, and Sleep; Restores Armor to maximum

Many items can be bought in certain shops, randomly found, dropped by enemies, found by chests, given by people, or as a prize in Quests. Later on, equipment may contain Auto-Abilities that automatically use items in stock when needed. Equipment is next.

• Equipment
Along with items, Equipment can be used. All equipment have their special traits. They are automatically used toward the entire party, and they can give certain abilites and stats. Such as:

• Auto-Regen - Gain 3 HP each turn
• Auto-Potion - Uses potions when HP is below 100
• Auto-Phoenix - Uses Phoenix Tears when a Character is K.O.ed
• Magic Immune - Party becomes Immune to Magic Attacks
• Ribbon - Party becomes Immune to all Ailments
• Null Poison - Party becomes Immune to Poison ailment
• Null Drown - Party becomes Immune to Drown ailment
• Null Shock - Party becomes Immune to Shock ailment
• Null Burn - Party becomes Immune to Burn ailment
• Parasite - Steals HP from Enemy to current player when turn is on
• Magic Prize - Gives 1 HP for using Magic
• Attack Prize - Gives 1 HP for using Attack
• Skill Prize - Gives 1 HP for using Skill
• Item Prize - Gives 1 HP for using Item

Equipment can be equipped only at inns.

• Magic
All Characters can use Magic except for Axel. There are three types of Magic:

• White Magic - Katherine // Cures, Restores HP, Revives K.O.ed Characters
• Black Magic - Z // Spells that deal damage and causes ailments, Kills Enemies
• Arcane Magic - Bane // Spells that steal HP, Depletes, Causes Ailments, Kills Enemies

There are 7 spells per Magic type:

White
• Cure - Restores 100 Party HP
• Restore - Randomly cures one ailment (might choose an inactive ailment)
• White Cure - Restores 500 Party HP
• Green Leaf - Revives K.O.ed Characters with 100 HP and Restores 100 HP for non-K.O.ed Characters
• White Dance - Randomly Restores Party HP
• Full Restore - Cures all ailments
• Purify - Revives K.O.ed Characters with 1000 HP; Restores 1000 HP to non-K.O.ed Characters; Cures ailments Poison, Drown, Burn, Shock, Blind, and Sleep; Restores Armor to maximum

Black
• Spark - Might Shock. Deals 10 Direct HP Damage to Enemy for every inactive enemy
• Blaze - Might Burn. Deals 20 Damage + Random amount of extra Damage
• Tide - Might Drown. 50/50 Chance of dealing 10 HP Damage. If successful, redoes spell.
• Epidem - Might Poison. Deals 100 - Random amount of Damage.
• Black Dance - Might Poison. Might Drown. Might Shock. Might Burn.
• Soul Setter - 25% Chance of killing Enemy
• Plague - Poisons, Drowns, Burns, and Shocks Enemy. Deals 100 + Random amount of great Damage.

Arcane
• Drain - Steals amounts of random HP from Enemy
• Gamble - Deals Random amount of Damage to Enemy. Deals Random amount of Damage to user.
• Great Drain - Steals Large amounts of random HP From Enemy
• High Roller - Deals Large Amount of Random Damage to Enemy. Deals Large Amount of Random Damage to user.
• Arcane Dance - Might Drown, Burn, Shock, and Poison Enemy. Deals 50 Damage to user.
• Reaper - Deals the amount of Damage equal to the User's HP. Drains User's HP to 0.

Chemist Mode
There will be a new way to buy items. Instead of the traditional go up to a beacon and just buy an item, you will have to MAKE an item using certain ingredients to get the desired item. In other words, you won't buy a direct item, you will buy the ingredients to make an item. This will be done quite easily. You will be given a barracks whenever you visit a chemist, making a certain amount of each unit, you will create an item. To keep you from automatically making an item when you hit a formula, you will lift off the barracks to finalize the formula. Each ingredient will cost a certain amount of minerals/gold. Special ingredients and things will be given to you during the game later on. Some of these items you can make as a chemist are:

Potion
Mega-Potion
Phoenix Tear
Phoenix Wing
Remedy
Elixir
EXP Boost
Rare Candy
AilNull

Chapters
There will be chapters in the game. This is the "stages" that you will occur in the game. Each time there is a new chapter, all chests will be reset so you can get new items from them, Character socializations will be reset for new things, etc. Previous Chapter sections will effect other later Chapter incoming.

Treasure Chest
Treasure Chests are scattered throughout the Everarchan World, each containing either rare items, ingredients, or equipment. The way Chests work is like traditionally, you walk up to one, it opens up, and you get an item. However, in ERPG:AC, all the Chest items are random, being either ingredients, gold, equipment, or items. Once a chest is opened once, it cannot be opened again until a new Chapter unfolds. As you go deeper into the game, Chest treasure becomes more valuable and rare.

Backpack
A wonderful idea given by a fellow Mp) member, Mp)Mystic. Basically what the backpack is is a shuttle system that follows you around everywhere during party mode or "no-battle" mode. The backpack allows you to use items like Phoenix Wings, Phoenix Tears, Mega-Potions, Elixirs, Hyper Potions, etc. while a Battle is not taking place. Using these items of course will also affect your item count in regular battles. So no, there won't be seperate amounts of items. It will be the same. Eventually, there will also be other items you can use terrain wise and missions: Keys, Bombs, Bottles, and other Items.
Report, edit, etc...Posted by VoidArchon(MC) on 2005-01-30 at 13:25:00
Wow...the new terrain and additions are extrememly awsome!!! i like how the zerglings burrowed and they said that's something new. tongue.gif tongue.gif
Report, edit, etc...Posted by PCFredZ on 2005-01-30 at 14:05:14
Ha. One way to make a long topic even longer is to quote everything. But, yeah, I'm not getting minerals for quoting anyway. Nevertheless I still think you should just do an overview... just keep the details in your map tongue.gif

There's no way you never played Pokémon, you obviously, ahem, borrowed a lot of the names for the items.

Just here to say that I'm willing to help you with any mapping stuff as a Freelancer... i.e. not tied down to a clan or anything. Debugging, testing, blah blah blah.
Report, edit, etc...Posted by Mp)3 on 2005-01-30 at 14:18:44
QUOTE(PCFredZ @ Jan 30 2005, 02:05 PM)
There's no way you never played Pokémon, you obviously, ahem, borrowed a lot of the names for the items.
[right][snapback]135341[/snapback][/right]

I was thinking more like Final Fantasy, but okay.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-30 at 14:23:29
OMG, waht a stupid time to be grounded, look at what I'm missing!

Anyways congrats on finishing the map Mp)3
Report, edit, etc...Posted by Nozomu on 2005-01-30 at 14:30:59
How much play time is there, Mp)3? Is it already getting towards an hour in length, or is it shorter?
Report, edit, etc...Posted by Mp)3 on 2005-01-30 at 14:32:45
I'll just say you need some serious hardcore patience to wanna beat this game. And it'll be well worth it. wink.gif
Report, edit, etc...Posted by Tdnfthe1 on 2005-01-30 at 14:40:44
QUOTE(Mp)3 @ Jan 30 2005, 01:32 PM)
I'll just say you need some serious hardcore patience to wanna beat this game. And it'll be well worth it. wink.gif
[right][snapback]135361[/snapback][/right]

Patience is RIGHT! Your Map crashed 3 times on me, and i think there's something wrong with the waterfall(or maybe just my comp)

#1:Crashed When i killed 1 metal claw past the bridge.
#2:Crashed when catapult killed a metal Claw and wouldnt start the Battle sequence again.
#3:Crashed when i fought my first hydra

Other things:
*When a battle starts if 1 of the characters is surrounded by 2 or more, he gets all the commands from all the characters, ex:I was using Z and he wast standing next2 axel and Bane and he used a spell and attacked!(Maybe you can make this a secret biggrin.gif )

*In your waterfall area, if you go up a lil, to the left corner, left of the catapult and guards, there will be unit unplaceables for units next to the wall over there.

That's about it, i hate we can't goto town anymore becuz the town was cool to walk around in but its ok i like the Demo alot, keep up the Awesome work.

P.S. When i say Crash I mean the game stopped and i was no longer able to do anything =(.
Report, edit, etc...Posted by Mp)3 on 2005-01-30 at 14:42:22
QUOTE(Tdnfthe1 @ Jan 30 2005, 02:40 PM)
Patience is RIGHT! Your Map crashed 3 times on me, and i think there's something wrong with the waterfall(or maybe just my comp)

#1:Crashed When i killed 1 metal claw past the bridge.
#2:Crashed when catapult killed a metal Claw and wouldnt start the Battle sequence again.
#3:Crashed when i fought my first hydra

Other things:
*When a battle starts if 1 of the characters is surrounded by 2 or more, he gets all the commands from all the characters, ex:I was using Z and he wast standing next2 axel and Bane and he used a spell and attacked!(Maybe you can make this a secret biggrin.gif )

*In your waterfall area, if you go up a lil, to the left corner, left of the catapult and guards, there will be unit unplaceables for units next to the wall over there.

That's about it, i hate we can't goto town anymore becuz the town was cool to walk around in but its ok i like the Demo alot, keep up the Awesome work.

P.S. When i say Crash I mean the game stopped and i was no longer able to do anything =(.
[right][snapback]135369[/snapback][/right]

Thanks, JEESH How come I never get the bugs, but everyone else does??
Report, edit, etc...Posted by SI on 2005-01-30 at 16:37:58
QUOTE(Mp)3 @ Jan 30 2005, 02:42 PM)
Thanks, JEESH How come I never get the bugs, but everyone else does??
[right][snapback]135371[/snapback][/right]

morse
Report, edit, etc...Posted by Felagund on 2005-01-30 at 16:47:51
And why, pray tell me, is this part of the News? How much did you pay Yoshi, mp)3? J/k.

And how did you fit all of this really frigg'n cool stuff in here? Really.

*gasps* w00t.gif Can you say "pwnage?"
Report, edit, etc...Posted by Mp)3 on 2005-01-30 at 16:54:16
QUOTE(WoA-Felagund @ Jan 30 2005, 04:47 PM)
And why, pray tell me, is this part of the News? How much did you pay Yoshi, mp)3? J/k.

And how did you fit all of this really frigg'n cool stuff in here? Really.

*gasps*  w00t.gif  Can you say "pwnage?"
[right][snapback]135415[/snapback][/right]

there's a reason I'm Uber you know.

SI...What?
Report, edit, etc...Posted by KhaosKreator on 2005-01-30 at 17:23:13
When I was fighting the hydralisk, it said gameover and SC crashed. disgust.gif
Might wanna fix that.

Also, sometimes I was forced to attack, when I didn't want to, because my player was next to another. I suggest you use the dropship method to select commands.
Report, edit, etc...Posted by Forsaken on 2005-01-30 at 17:25:52
Congrats on the map! I can't belive you got all of the extras in there smile.gif well i understand why you have "Über" as your map making skill tongue.gif
Report, edit, etc...Posted by Mp)3 on 2005-01-30 at 18:37:50
QUOTE(KhaosKreator @ Jan 30 2005, 05:23 PM)
When I was fighting the hydralisk, it said gameover and SC crashed. disgust.gif
Might wanna fix that.

Also, sometimes I was forced to attack, when I didn't want to, because my player was next to another. I suggest you use the dropship method to select commands.
[right][snapback]135439[/snapback][/right]

I'll check up on that, I didn't get to do a test before my release.
Report, edit, etc...Posted by E)s-Fury on 2005-01-30 at 23:36:47
Well there was definatley a lot of work put into this.. I imagine the triggers are extremely complex, and while I know this is only a BETA I have to say it wasnt much fun, although I admit I didnt give it long, it took me over 5 minutes to kill the first 3 Zerglings.

Problems they may just be because its a BETA:
- You can lift off your buildings in the top right corner during combat and fly them anywhere.
- "Protoss Photon Cannon"?

Problems in General:
- When the melee enemyes such as the first Zergling enemies attack one person you can micro your men so it can't attack that unit by using the Terrain.
- The StarForge terrain that you made all looks like a big jumble, unimpressive.

Amazing idea though, it would be cool to see something of that quality perfected and made easy to use.

BTW, if you havent already could you submit sounds you use to the Staredit.net database? I'm always looking for cool sounds/music for maps.
Report, edit, etc...Posted by Mp)3 on 2005-01-31 at 15:20:00
QUOTE
Well there was definatley a lot of work put into this.. I imagine the triggers are extremely complex, and while I know this is only a BETA I have to say it wasnt much fun, although I admit I didnt give it long, it took me over 5 minutes to kill the first 3 Zerglings.

This will be worked out, I'm planning to make it much faster. wink.gif

QUOTE
Problems they may just be because its a BETA:
- You can lift off your buildings in the top right corner during combat and fly them anywhere.
- "Protoss Photon Cannon"?

Right on the head, didn't pay too much attention to that yet.

QUOTE
Problems in General:
- When the melee enemyes such as the first Zergling enemies attack one person you can micro your men so it can't attack that unit by using the Terrain.

I'm still trying to work out. Of course, it won't be entirely impossible to avoid a melee attacker. But, it is rather hard to make it want to attack you without the use of locations or just plain idleness.

QUOTE
- The StarForge terrain that you made all looks like a big jumble, unimpressive.

This wasn't exactly a matter of just doing it and making it look pretty. There was one huge, problem with this. Since I wanted to implement sound and sprites in here, and since SCM2 AND SF will delete sounds automatically. So, I have to use SCXE to import sounds correctly. And since SCXE won't have sprites...BLEH. Thereto: it looks ugly. tongue.gif

QUOTE
Amazing idea though, it would be cool to see something of that quality perfected and made easy to use.

BTW, if you havent already could you submit sounds you use to the Staredit.net database? I'm always looking for cool sounds/music for maps.

The sounds I will. Soon. And thank you for your critique. It's highly appreciated.
Report, edit, etc...Posted by Kashmir on 2005-01-31 at 15:54:22
it crashed when i died... that hydra is like yoshi or IP.

HYDRA: Can kill all it wants its so strong.
YOSHI OR IP: Can ban when they want and since its there site no one can say otherwise!

also... the sound was really messed up... could of been bcuz i was playing in single player not on bnet. ..... i hate dial-up
Report, edit, etc...Posted by Mini Moose 2707 on 2005-01-31 at 16:12:22
Why is this in news if there is no map?
I could post massive idea threads on the front page, but I don't.
Report, edit, etc...Posted by Mp)3 on 2005-01-31 at 19:37:48
It's on the very top. There's a link that says: Download Page.
Report, edit, etc...Posted by Wolf on 2005-01-31 at 22:29:59
"Backpack
A wonderful idea given by a fellow Mp) member, Mp)Mystic. Basically what the backpack is is a shuttle system that follows you around everywhere during party mode or "no-battle" mode. The backpack allows you to use items like Phoenix Wings, Phoenix Tears, Mega-Potions, Elixirs, Hyper Potions, etc. while a Battle is not taking place. Using these items of course will also affect your item count in regular battles. So no, there won't be seperate amounts of items. It will be the same. Eventually, there will also be other items you can use terrain wise and missions: Keys, Bombs, Bottles, and other Items." -Mp)3

dude this game sounds like the ownage, i need to buy starcraft AGAIN(cd broke) so i can play it
Report, edit, etc...Posted by dust_core on 2005-02-02 at 07:12:19
Hey, nice work dude! w00t.gif
Report, edit, etc...Posted by glytchur on 2005-02-04 at 12:38:48
this thing is driving me crazy! its fun and i love playing it... but after about 10 minutes or so i get close to the town and a hydra pops up, i kill it, then it wont let me move, or do anything. and it doesnt show that i killed it! AAAAAAAAAAAAAAAAAAH!
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