I've only checked it on Jungle terrain but the water thing for isom terrain makes lines of creep and null terrain.
That happens if you open a starforge squared tiled map in X-tra editor.
SF's ISOM feature is not finished and thus, it is buggy. I don't think that the bug will be fixed soon.
The isometric terrain placer is totally screwed up, and Heimidal knows it.
When building isom terrain in SF it's a good idea to start from the bottom up. That is, make a map with a base terrain of the lowest terrain you're going to be using and build everything up from that, one layer at a time. For example, make a map of all water, then place dirt on top of it, then some grass on top of the dirt, then some high dirt somewhere else on top of the dirt, etc. You can actually make everything look decent if you do it right. Just make ample use of the Undo feature
. If you have to go back over something, just cover it with a big rectangular block of water and start again.
Sorry to say, but I wouldn't suggest to ANYONE to do isometrical in Starforge. I would highly suggest SCMDraft 2, however, because if there is anything SCMDraft 2 is good at, its terrain.
And for the extremley SCMD2 racists (Me, becuase I just don't like it) use SCMIE. Use search in the DLDB =P.
This happens to me alot with maps using starforge, it makes the map start giving me the "it cannot be overwritten " message in scxe and in starforge it gives me some weird letters and stuff :/. Also could you lower the amount of cp usage it takes ? At times it's just as much as starcraft like 80,000.
Well the reason I say this is because when I my SF 2 finally stopped trying to work for me I used 2.2 and thought the bug was fixed. But hey no worries Heim, no need to make a new version of SF just for this.