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Well, you could start by adding some sort of unique feature.
If I were to create a "dodgeball" type map I would add a few features:
I would add the "arc" system, which could greatly change the movement of the ball for strategic purposes and unique strategy. The "arc" system is basicly a cloaked partrolling unit going up and down or back and forth, and the "ball" would follow the path until it reaches its target. I would use multiple sections of the map to detect "arc".
I would also add something called "force/strength" of the ball. For instance, the longer you hold the ball, the faster the ball will move when you shoot it, but the slower you will move as you are holding it.
I would also add different types of reactions against the walls, such as "rebound", this would apply to a strong throw by an opponent; the ball would "bounce" or "rebound" off the ball it hits, at times multiple instances, but stop its "arc".
Or even "explosive" "rebound, when the force of the thrown ball is so great that it causes collateral damage where it hits, but completely stops the ball in its tracks after hitting.
I would also add different types of balls that you could pick up, ideally, a randomized ball each time. You could add balls that follow your opponent for a few seconds then after going in its same path after. Or even adding a super bouncy ball that would bounce repeatedly off the walls until it hit something or a certain amount of walls.
I would also add a "reflection" ability that you could use only when you were a civillian, where you could "reflect" the ball off of you by unloading or sieging a unit exactly when the ball came near to you, or close to hitting you. This reflected ball wouldn't arc though.
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I noticed how you didn't like my use of the adjective ferocious. I used it to show that you can actually defend yourself opposed to the harmless Civilian. That does not seem to help me so don't flame my use of vocabulary
Well im sorry for doing so... its just, "ferocious" is kinda something you wouldn't use to describe a unit in a map for purposes of a dodgeball type game.
What... people are going to start using descriptions like: "the noble civillian will encounter and flee from massive amounts of devasatingly destructive and devious zerglings.
*GASP*! So unique, it really adds to the game... yea.... it makes the game all that different...
And the map has been overdone, its in many many maps as is. And not only that, but its also incorporated into other maps as mini-games.
Way overdone...